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Ruili Feng

Ruili Feng contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models

Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.

preprint2026arXiv

TIE: Time Interval Encoding for Video Generation over Events

Director-style prompting, robotic action prediction, and interactive video agents demand temporal grounding over concurrent events -- a regime in which 68% of general clips and over 99% of robotics/gameplay clips contain overlapping events, yet existing multi-event generators rest on a single-active-prompt assumption. However, modern video generators, such as Diffusion Transformers (DiT), represent time as discrete points through point-wise positional encodings. This formulation creates a fundamental dimension mismatch: temporally extended intervals and overlapping events are mathematically unrepresentable to the attention mechanism. In this paper, we propose Time Interval Encoding (TIE), a principled, plug-and-play interval-aware generalization of rotary embeddings that elevates time intervals to first-class primitives inside DiT cross-attention. Rather than introducing another heuristic interval embedding, we show that, within RoPE-compatible bilinear attention, TIE is characterized by two basic principles: Temporal Integrability, which requires an event to aggregate positional evidence over its full duration, and Duration Invariance, which removes the trivial bias toward longer intervals. Under a uniform kernel, this characterization yields an efficient closed-form sinc-based solution that preserves the standard attention interface and naturally attenuates boundary noise through interval integration. Empirically, TIE preserves the visual quality of the base DiT model while substantially improving temporal controllability. In our experiments on the OmniEvents dataset, it improves human-verified Temporal Constraint Satisfaction Rate from 77.34% to 96.03% and reduces temporal boundary error from 0.261s to 0.073s, while also improving trajectory-level temporal alignment metrics. The code and dataset are available at https://github.com/MatrixTeam-AI/TIE.

preprint2022arXiv

Context Attention Network for Skeleton Extraction

Skeleton extraction is a task focused on providing a simple representation of an object by extracting the skeleton from the given binary or RGB image. In recent years many attractive works in skeleton extraction have been made. But as far as we know, there is little research on how to utilize the context information in the binary shape of objects. In this paper, we propose an attention-based model called Context Attention Network (CANet), which integrates the context extraction module in a UNet architecture and can effectively improve the ability of network to extract the skeleton pixels. Meanwhile, we also use some novel techniques including distance transform, weight focal loss to achieve good results on the given dataset. Finally, without model ensemble and with only 80% of the training images, our method achieves 0.822 F1 score during the development phase and 0.8507 F1 score during the final phase of the Pixel SkelNetOn Competition, ranking 1st place on the leaderboard.

preprint2022arXiv

Principled Knowledge Extrapolation with GANs

Human can extrapolate well, generalize daily knowledge into unseen scenarios, raise and answer counterfactual questions. To imitate this ability via generative models, previous works have extensively studied explicitly encoding Structural Causal Models (SCMs) into architectures of generator networks. This methodology, however, limits the flexibility of the generator as they must be carefully crafted to follow the causal graph, and demands a ground truth SCM with strong ignorability assumption as prior, which is a nontrivial assumption in many real scenarios. Thus, many current causal GAN methods fail to generate high fidelity counterfactual results as they cannot easily leverage state-of-the-art generative models. In this paper, we propose to study counterfactual synthesis from a new perspective of knowledge extrapolation, where a given knowledge dimension of the data distribution is extrapolated, but the remaining knowledge is kept indistinguishable from the original distribution. We show that an adversarial game with a closed-form discriminator can be used to address the knowledge extrapolation problem, and a novel principal knowledge descent method can efficiently estimate the extrapolated distribution through the adversarial game. Our method enjoys both elegant theoretical guarantees and superior performance in many scenarios.