Researcher profile

Ruihai Wu

Ruihai Wu contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation

Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.

preprint2026arXiv

HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions

Generalizable manipulation involving cross-type object interactions is a critical yet challenging capability in robotics. To reliably accomplish such tasks, robots must address two fundamental challenges: "where to manipulate" (contact point localization) and "how to manipulate" (subsequent interaction trajectory planning). Existing foundation-model-based approaches often adopt end-to-end learning that obscures the distinction between these stages, exacerbating error accumulation in long-horizon tasks. Furthermore, they typically rely on a single uniform model, which fails to capture the diverse, category-specific features required for heterogeneous objects. To overcome these limitations, we propose HeteroGenManip, a task-conditioned, two-stage framework designed to decouple initial grasp from complex interaction execution. First, Foundation-Correspondence-Guided Grasp module leverages structural priors to align the initial contact state, thereby significantly reducing the pose uncertainty of grasping. Subsequently, Multi-Foundation-Model Diffusion Policy (MFMDP) routes objects to category-specialized foundation models, integrating fine-grained geometric information with highly-variable part features via a dual-stream cross-attention mechanism. Experimental evaluations demonstrate that HeteroGenManip achieves robust intra-category shape and pose generalization. The framework achieves an average 31% performance improvement in simulation tasks with broad type setting, alongside a 36.7% gain across four real-world tasks with different interaction types.

preprint2022arXiv

VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objects

Perceiving and manipulating 3D articulated objects (e.g., cabinets, doors) in human environments is an important yet challenging task for future home-assistant robots. The space of 3D articulated objects is exceptionally rich in their myriad semantic categories, diverse shape geometry, and complicated part functionality. Previous works mostly abstract kinematic structure with estimated joint parameters and part poses as the visual representations for manipulating 3D articulated objects. In this paper, we propose object-centric actionable visual priors as a novel perception-interaction handshaking point that the perception system outputs more actionable guidance than kinematic structure estimation, by predicting dense geometry-aware, interaction-aware, and task-aware visual action affordance and trajectory proposals. We design an interaction-for-perception framework VAT-Mart to learn such actionable visual representations by simultaneously training a curiosity-driven reinforcement learning policy exploring diverse interaction trajectories and a perception module summarizing and generalizing the explored knowledge for pointwise predictions among diverse shapes. Experiments prove the effectiveness of the proposed approach using the large-scale PartNet-Mobility dataset in SAPIEN environment and show promising generalization capabilities to novel test shapes, unseen object categories, and real-world data. Project page: https://hyperplane-lab.github.io/vat-mart

preprint2021arXiv

Unpaired Image-to-Image Translation using Adversarial Consistency Loss

Unpaired image-to-image translation is a class of vision problems whose goal is to find the mapping between different image domains using unpaired training data. Cycle-consistency loss is a widely used constraint for such problems. However, due to the strict pixel-level constraint, it cannot perform geometric changes, remove large objects, or ignore irrelevant texture. In this paper, we propose a novel adversarial-consistency loss for image-to-image translation. This loss does not require the translated image to be translated back to be a specific source image but can encourage the translated images to retain important features of the source images and overcome the drawbacks of cycle-consistency loss noted above. Our method achieves state-of-the-art results on three challenging tasks: glasses removal, male-to-female translation, and selfie-to-anime translation.