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Romaric Gaudel

Romaric Gaudel contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Your Neighbors Know: Leveraging Local Neighborhoods for Backdoor Detection in Decentralized Learning

Decentralized learning (DL) is an emerging machine learning paradigm where nodes collaboratively train models without a central server. However, the collaborative nature of DL makes it vulnerable to backdoor attacks, where a model is taught to behave normally on standard inputs while executing hidden, malicious actions when encountering data with specific triggers. Backdoor attacks in DL remain understudied and existing defenses often overlook DL constraints. We introduce Argus, a novel backdoor detection framework native to DL that requires neither a central coordinator nor prior knowledge of the trigger. In Argus, honest nodes locally analyze received model updates to identify potential backdoor triggers. Nodes then collectively share their triggers with their neighbors and use a structural similarity metric to separate true backdoors from false alarms induced by data heterogeneity. A key insight is that false positive triggers exhibit inconsistencies across participants while true positive ones show consistent patterns. Model updates that fail this collaborative test are rejected, and persistently malicious senders are eventually evicted. We provide the first theoretical convergence guarantees for a DL-specific backdoor detection mechanism, showing that filtering out suspicious model updates with high probability preserves a convergence rate comparable to standard DL. We implement and evaluate Argus on three standard datasets and against three state-of-the-art baselines. Across settings, Argus reduces attack success rates by up to 90 points compared to no defense, while preserving model utility within 5 percentage points of an omniscient oracle. Furthermore, the effectiveness of Argus compared to baselines improves as data heterogeneity increases.

preprint2022arXiv

s-LIME: Reconciling Locality and Fidelity in Linear Explanations

The benefit of locality is one of the major premises of LIME, one of the most prominent methods to explain black-box machine learning models. This emphasis relies on the postulate that the more locally we look at the vicinity of an instance, the simpler the black-box model becomes, and the more accurately we can mimic it with a linear surrogate. As logical as this seems, our findings suggest that, with the current design of LIME, the surrogate model may degenerate when the explanation is too local, namely, when the bandwidth parameter $σ$ tends to zero. Based on this observation, the contribution of this paper is twofold. Firstly, we study the impact of both the bandwidth and the training vicinity on the fidelity and semantics of LIME explanations. Secondly, and based on our findings, we propose \slime, an extension of LIME that reconciles fidelity and locality.

preprint2022arXiv

Unimodal Mono-Partite Matching in a Bandit Setting

We tackle a new emerging problem, which is finding an optimal monopartite matching in a weighted graph. The semi-bandit version, where a full matching is sampled at each iteration, has been addressed by \cite{ADMA}, creating an algorithm with an expected regret matching $O(\frac{L\log(L)}Δ\log(T))$ with $2L$ players, $T$ iterations and a minimum reward gap $Δ$. We reduce this bound in two steps. First, as in \cite{GRAB} and \cite{UniRank} we use the unimodality property of the expected reward on the appropriate graph to design an algorithm with a regret in $O(L\frac{1}Δ\log(T))$. Secondly, we show that by moving the focus towards the main question `\emph{Is user $i$ better than user $j$?}' this regret becomes $O(L\fracΔ{\tildeΔ^2}\log(T))$, where $\TildeΔ > Δ$ derives from a better way of comparing users. Some experimental results finally show these theoretical results are corroborated in practice.

preprint2022arXiv

UniRank: Unimodal Bandit Algorithm for Online Ranking

We tackle a new emerging problem, which is finding an optimal monopartite matching in a weighted graph. The semi-bandit version, where a full matching is sampled at each iteration, has been addressed by \cite{ADMA}, creating an algorithm with an expected regret matching $O(\frac{L\log(L)}Δ\log(T))$ with $2L$ players, $T$ iterations and a minimum reward gap $Δ$. We reduce this bound in two steps. First, as in \cite{GRAB} and \cite{UniRank} we use the unimodality property of the expected reward on the appropriate graph to design an algorithm with a regret in $O(L\frac{1}Δ\log(T))$. Secondly, we show that by moving the focus towards the main question `\emph{Is user $i$ better than user $j$?}' this regret becomes $O(L\fracΔ{\tildeΔ^2}\log(T))$, where $\TildeΔ > Δ$ derives from a better way of comparing users. Some experimental results finally show these theoretical results are corroborated in practice.

preprint2021arXiv

Position-Based Multiple-Play Bandits with Thompson Sampling

Multiple-play bandits aim at displaying relevant items at relevant positions on a web page. We introduce a new bandit-based algorithm, PB-MHB, for online recommender systems which uses the Thompson sampling framework. This algorithm handles a display setting governed by the position-based model. Our sampling method does not require as input the probability of a user to look at a given position in the web page which is, in practice, very difficult to obtain. Experiments on simulated and real datasets show that our method, with fewer prior information, deliver better recommendations than state-of-the-art algorithms.