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Renyuan Xu

Renyuan Xu contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Decision Making under Costly Sequential Information Acquisition: the Paradigm of Reversible and Irreversible Decisions

Decision making in modern stochastic systems, including e-commerce platforms, financial markets and healthcare systems, has evolved into a multifaceted process that combines information acquisition and adaptive information sources. This paper initiates a study on such integrated settings, where these elements are not only fundamental but, also, interact in a complex and stochastically intertwined manner. We introduce a relatively simple model, which, however, captures the involved novel elements. A decision maker (DM) may choose between an established product $A$ of known value and a new product $B$ whose value is unknown. In parallel, the DM observes signals about the unknown value of product $B$ and can, also, opt to exchange it for product $A$ if $B$ is initially chosen. Mathematically, the model gives rise to sequential optimal stopping problems with distinct informational regimes (before and after buying product $B$), differentiated by the initial, coarser signal and the subsequent, more accurate one. We analyze in detail the underlying problems using predominantly viscosity solution techniques, departing from the existing literature on information acquisition which is based on traditional optimal stopping arguments. More broadly, the modeling approach introduced herein offers a novel framework for developing more complex interactions among decisions, information sources and information costs in stochastic environments, through a sequence of nested obstacle problems.

preprint2026arXiv

Diffusion Factor Models: Generating High-Dimensional Returns with Factor Structure

Financial scenario simulation is essential for risk management and portfolio optimization, yet it remains challenging especially in high-dimensional and small data settings common in finance. We propose a diffusion factor model that integrates latent factor structure into generative diffusion processes, bridging econometrics with modern generative AI to address the challenges of the curse of dimensionality and data scarcity in financial simulation. By exploiting the low-dimensional factor structure inherent in asset returns, we decompose the score function--a key component in diffusion models--using time-varying orthogonal projections, and this decomposition is incorporated into the design of neural network architectures. We derive rigorous statistical guarantees, establishing nonasymptotic error bounds for both score estimation at O(d^{5/2} n^{-2/(k+5)}) and generated distribution at O(d^{5/4} n^{-1/2(k+5)}), primarily driven by the intrinsic factor dimension k rather than the number of assets d, surpassing the dimension-dependent limits in the classical nonparametric statistics literature and making the framework viable for markets with thousands of assets. Numerical studies confirm superior performance in latent subspace recovery under small data regimes. Empirical analysis demonstrates the economic significance of our framework in constructing mean-variance optimal portfolios and factor portfolios. This work presents the first theoretical integration of factor structure with diffusion models, offering a principled approach for high-dimensional financial simulation with limited data. Our code is available at https://github.com/xymmmm00/diffusion_factor_model.

preprint2026arXiv

One-Step Generative Modeling via Wasserstein Gradient Flows

Diffusion models and flow-based methods have shown impressive generative capability, especially for images, but their sampling is expensive because it requires many iterative updates. We introduce W-Flow, a framework for training a generator that transforms samples from a simple reference distribution into samples from a target data distribution in a single step. This is achieved in two steps: we first define an evolution from the reference distribution to the target distribution through a Wasserstein gradient flow that minimizes an energy functional; second, we train a static neural generator to compress this evolution into one-step generation. We instantiate the energy functional with the Sinkhorn divergence, which yields an efficient optimal-transport-based update rule that captures global distributional discrepancy and improves coverage of the target distribution. We further prove that the finite-sample training dynamics converge to the continuous-time distributional dynamics under suitable assumptions. Empirically, W-Flow sets a new state of the art for one-step ImageNet 256$\times$256 generation, achieving 1.29 FID, with improved mode coverage and domain transfer. Compared to multi-step diffusion models with similar FID scores, our method yields approximately 100$\times$ faster sampling. These results show that Wasserstein gradient flows provide a principled and effective foundation for fast and high-fidelity generative modeling.

preprint2026arXiv

Scalable Bi-causal Optimal Transport via KL Relaxation and Policy Gradients

Bi-causal optimal transport (OT) is a natural framework for comparing and coupling stochastic processes under nonanticipative information constraints, with important applications in robust finance, sequential uncertainty quantification, and multistage stochastic optimization. In particular, a learned bi-causal coupling naturally serves as a simulator for generating joint sample paths that respect both prescribed marginal laws and the underlying information flow. Its practical use, however, is limited by the computational difficulty of enforcing bi-causal coupling constraints over path space, especially for continuous distributions and long horizons. We develop a scalable stochastic-optimization framework for computing bi-causal OT couplings under general marginals. Our approach introduces a Kullback--Leibler (KL)-penalized relaxation that replaces hard marginal constraints with tractable divergence penalties while preserving the recursive structure of the problem. We establish dynamic programming principles for both the original and relaxed formulations, prove that the relaxed problem converges to the original bi-causal OT problem as the penalty grows, and derive explicit policy-gradient representations for the relaxed objective. Building on these results, we propose a practical policy-gradient algorithm with unbiased mini-batch estimators, variance reduction, and nonasymptotic regret guarantees. Numerical experiments show that the method accurately captures marginal laws and temporal dependence, and performs well in applications including robust subhedging and time series statistical downscaling. These results provide a scalable computational approach to bi-causal OT and broaden its applicability in settings where nonanticipative information constraints are essential.

preprint2023arXiv

A General Framework for Learning Mean-Field Games

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and demonstrates that naively combining reinforcement learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes value-based and policy-based reinforcement learning algorithms (GMF-V and GMF-P, respectively) with smoothed policies, with analysis of their convergence properties and computational complexities. Experiments on an equilibrium product pricing problem demonstrate that GMF-V-Q and GMF-P-TRPO, two specific instantiations of GMF-V and GMF-P, respectively, with Q-learning and TRPO, are both efficient and robust in the GMFG setting. Moreover, their performance is superior in convergence speed, accuracy, and stability when compared with existing algorithms for multi-agent reinforcement learning in the $N$-player setting.

preprint2022arXiv

Dynamic Programming Principles for Mean-Field Controls with Learning

Dynamic programming principle (DPP) is fundamental for control and optimization, including Markov decision problems (MDPs), reinforcement learning (RL), and more recently mean-field controls (MFCs). However, in the learning framework of MFCs, DPP has not been rigorously established, despite its critical importance for algorithm designs. In this paper, we first present a simple example in MFCs with learning where DPP fails with a mis-specified Q function; and then propose the correct form of Q function in an appropriate space for MFCs with learning. This particular form of Q function is different from the classical one and is called the IQ function. In the special case when the transition probability and the reward are independent of the mean-field information, it integrates the classical Q function for single-agent RL over the state-action distribution. In other words, MFCs with learning can be viewed as lifting the classical RLs by replacing the state-action space with its probability distribution space. This identification of the IQ function enables us to establish precisely the DPP in the learning framework of MFCs. Finally, we illustrate through numerical experiments the time consistency of this IQ function.

preprint2022arXiv

Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games

We consider a general-sum N-player linear-quadratic game with stochastic dynamics over a finite horizon and prove the global convergence of the natural policy gradient method to the Nash equilibrium. In order to prove the convergence of the method, we require a certain amount of noise in the system. We give a condition, essentially a lower bound on the covariance of the noise in terms of the model parameters, in order to guarantee convergence. We illustrate our results with numerical experiments to show that even in situations where the policy gradient method may not converge in the deterministic setting, the addition of noise leads to convergence.

preprint2020arXiv

Delay-Adaptive Learning in Generalized Linear Contextual Bandits

In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision-maker only after some delay, which is unknown and stochastic. We study the performance of two well-known algorithms adapted to this delayed setting: one based on upper confidence bounds, and the other based on Thompson sampling. We describe modifications on how these two algorithms should be adapted to handle delays and give regret characterizations for both algorithms. Our results contribute to the broad landscape of contextual bandits literature by establishing that both algorithms can be made to be robust to delays, thereby helping clarify and reaffirm the empirical success of these two algorithms, which are widely deployed in modern recommendation engines.