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Rajesh Sureddi

Rajesh Sureddi contributes to research discovery and scholarly infrastructure.

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Published work

2 published item(s)

preprint2026arXiv

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.

preprint2020arXiv

Deep No-reference Tone Mapped Image Quality Assessment

The process of rendering high dynamic range (HDR) images to be viewed on conventional displays is called tone mapping. However, tone mapping introduces distortions in the final image which may lead to visual displeasure. To quantify these distortions, we introduce a novel no-reference quality assessment technique for these tone mapped images. This technique is composed of two stages. In the first stage, we employ a convolutional neural network (CNN) to generate quality aware maps (also known as distortion maps) from tone mapped images by training it with the ground truth distortion maps. In the second stage, we model the normalized image and distortion maps using an Asymmetric Generalized Gaussian Distribution (AGGD). The parameters of the AGGD model are then used to estimate the quality score using support vector regression (SVR). We show that the proposed technique delivers competitive performance relative to the state-of-the-art techniques. The novelty of this work is its ability to visualize various distortions as quality maps (distortion maps), especially in the no-reference setting, and to use these maps as features to estimate the quality score of tone mapped images.