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Qi Ye

Qi Ye contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Garment Inertial Denoiser (GID): Endowing Accurate Motion Capture via Loose IMU Denoiser

Wearable inertial motion capture (MoCap) provides a portable, occlusion-free, and privacy-preserving alternative to camera-based systems, but its accuracy depends on tightly attached sensors - an intrusive and uncomfortable requirement for daily use. Embedding IMUs into loose-fitting garments is a desirable alternative, yet sensor-body displacement introduces severe, structured, and location-dependent corruption that breaks standard inertial pipelines. We propose GID (Garment Inertial Denoiser), a lightweight, plug-and-play Transformer that factorizes loose-wear MoCap into three stages: (i) location-specific denoising, (ii) adaptive cross-wear fusion, and (iii) general pose prediction. GID uses a location-aware expert architecture, where a shared spatio-temporal backbone models global motion while per-IMU expert heads specialize in local garment dynamics, and a lightweight fusion module ensures cross-part consistency. This inductive bias enables stable training and effective learning from limited paired loose-tight IMU data. We also introduce GarMoCap, a combined public and newly collected dataset covering diverse users, motions, and garments. Experiments show that GID enables accurate, real-time denoising from single-user training and generalizes across unseen users, motions, and garment types, consistently improving state-of-the-art inertial MoCap methods when used as a drop-in module.

preprint2026arXiv

Quantum automated theorem proving

Automated theorem proving, or more broadly automated reasoning, aims at using computer programs to automatically prove or disprove mathematical theorems and logical statements. It takes on an essential role across a vast array of applications and the quest for enhanced theorem-proving capabilities remains a prominent pursuit in artificial intelligence. Here, we propose a generic framework for quantum automated theorem proving, where the intrinsic quantum superposition and entanglement features would lead to potential advantages. In particular, we introduce quantum representations of knowledge bases and propose corresponding reasoning algorithms for a variety of tasks. We show how automated reasoning can be achieved with quantum resolution in both propositional and first-order logic with quadratically reduced query complexity. In addition, we propose the quantum algebraic proving method for geometric theorems, extending Wu's algebraic approach beyond the classical setting. Through concrete examples, including geometry problems from the International Mathematical Olympiad, we demonstrate how a quantum computer may prove geometric theorems with quadratic better query complexity. Our results establish a primary approach towards building quantum automatic theorem provers, which would be crucial for practical applications of both near-term and future quantum technologies.

preprint2026arXiv

Swarm Skills: A Portable, Self-Evolving Multi-Agent System Specification for Coordination Engineering

As artificial intelligence engineering paradigms shift from single-agent Prompt and Context Engineering toward multi-agent \textbf{Coordination Engineering}, the ability to codify and systematically improve how multiple agents collaborate has emerged as a critical bottleneck. While single-agent skills can now be distributed as portable assets, multi-agent coordination protocols remain locked within framework-internal code or static configurations, preventing them from being shared across systems or autonomously improved over time. We propose \textbf{Swarm Skills}, a portable specification that extends the Anthropic Skills standard with multi-agent semantics. Swarm Skills turns multi-agent workflows into first-class, distributable assets that consist of roles, workflows, execution bounds, and a built-in semantic structure for self-evolution. To operationalize the specification's evolving nature, we present a companion self-evolution algorithm that automatically distills successful execution trajectories into new Swarm Skills and continuously patches existing ones based on multi-dimensional scoring (Effectiveness, Utilization, and Freshness), eliminating the need for human-in-the-loop oversight during the refinement process. Through an architectural compatibility analysis and a comprehensive qualitative case study using the open-source JiuwenSwarm reference implementation, we demonstrate how Swarm Skills achieves zero-adapter cross-agent portability via progressive disclosure, enabling agent teams to self-evolve their coordination strategies without framework lock-in.

preprint2022arXiv

Geometry-based Distance Decomposition for Monocular 3D Object Detection

Monocular 3D object detection is of great significance for autonomous driving but remains challenging. The core challenge is to predict the distance of objects in the absence of explicit depth information. Unlike regressing the distance as a single variable in most existing methods, we propose a novel geometry-based distance decomposition to recover the distance by its factors. The decomposition factors the distance of objects into the most representative and stable variables, i.e. the physical height and the projected visual height in the image plane. Moreover, the decomposition maintains the self-consistency between the two heights, leading to robust distance prediction when both predicted heights are inaccurate. The decomposition also enables us to trace the causes of the distance uncertainty for different scenarios. Such decomposition makes the distance prediction interpretable, accurate, and robust. Our method directly predicts 3D bounding boxes from RGB images with a compact architecture, making the training and inference simple and efficient. The experimental results show that our method achieves the state-of-the-art performance on the monocular 3D Object Detection and Birds Eye View tasks of the KITTI dataset, and can generalize to images with different camera intrinsics.

preprint2022arXiv

Sample Complexity of Learning Parametric Quantum Circuits

Quantum computers hold unprecedented potentials for machine learning applications. Here, we prove that physical quantum circuits are PAC (probably approximately correct) learnable on a quantum computer via empirical risk minimization: to learn a parametric quantum circuit with at most $n^c$ gates and each gate acting on a constant number of qubits, the sample complexity is bounded by $\tilde{O}(n^{c+1})$. In particular, we explicitly construct a family of variational quantum circuits with $O(n^{c+1})$ elementary gates arranged in a fixed pattern, which can represent all physical quantum circuits consisting of at most $n^c$ elementary gates. Our results provide a valuable guide for quantum machine learning in both theory and practice.

preprint2022arXiv

Splitting Method for Support Vector Machine with Lower Semi-continuous Loss

In this paper, we study the splitting method based on alternating direction method of multipliers for support vector machine in reproducing kernel Hilbert space with lower semi-continuous loss function. If the loss function is lower semi-continuous and subanalytic, we use the Kurdyka-Lojasiewicz inequality to show that the iterative sequence induced by the splitting method globally converges to a stationary point. The numerical experiments also demonstrate the effectiveness of the splitting method.

preprint2020arXiv

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices. Indeed, for devices such as HoloLens 2 where the CPU and GPU are left available for applications, multiple tracking subsystems are required to run on a continuous, real-time basis while sharing a single Digital Signal Processor. To solve model-fitting problems for HoloLens 2 hand tracking, where the computational budget is approximately 100 times smaller than an iPhone 7, we introduce a new surface model: the `Phong surface'. Using ideas from computer graphics, the Phong surface describes the same 3D shape as a triangulated mesh model, but with continuous surface normals which enable the use of lifting-based optimization, providing significant efficiency gains over ICP-based methods. We show that Phong surfaces retain the convergence benefits of smoother surface models, while triangle meshes do not.