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Pascal Mettes

Pascal Mettes contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Hyperbolic Concept Bottleneck Models

Concept Bottleneck Models (CBMs) have become a popular approach to enable interpretability in neural networks by constraining classifier inputs to a set of human-understandable concepts. While effective, current models embed concepts in flat Euclidean space, treating them as independent, orthogonal dimensions. Concepts, however, are highly structured and organized in semantic hierarchies. To resolve this mismatch, we propose Hyperbolic Concept Bottleneck Models (HypCBM), a post-hoc framework that grounds the bottleneck in this structure by reformulating concept activation as asymmetric geometric containment in hyperbolic space. Rather than treating entailment cones as a pre-training penalty, we show they encode a natural test-time activation signal: the margin of inclusion within a concept's entailment cone yields sparse, hierarchy-aware activations without any additional supervision or learned modules. We further introduce an adaptive scaling law for hierarchically faithful interventions, propagating user corrections coherently through the concept tree. Empirically, HypCBM rivals post-hoc Euclidean models trained on 20$\times$ more data in sparse regimes required for human interpretability, with stronger hierarchical consistency and improved robustness to input corruptions.

preprint2022arXiv

Hyperbolic Image Segmentation

For image segmentation, the current standard is to perform pixel-level optimization and inference in Euclidean output embedding spaces through linear hyperplanes. In this work, we show that hyperbolic manifolds provide a valuable alternative for image segmentation and propose a tractable formulation of hierarchical pixel-level classification in hyperbolic space. Hyperbolic Image Segmentation opens up new possibilities and practical benefits for segmentation, such as uncertainty estimation and boundary information for free, zero-label generalization, and increased performance in low-dimensional output embeddings.

preprint2022arXiv

Less than Few: Self-Shot Video Instance Segmentation

The goal of this paper is to bypass the need for labelled examples in few-shot video understanding at run time. While proven effective, in many practical video settings even labelling a few examples appears unrealistic. This is especially true as the level of details in spatio-temporal video understanding and with it, the complexity of annotations continues to increase. Rather than performing few-shot learning with a human oracle to provide a few densely labelled support videos, we propose to automatically learn to find appropriate support videos given a query. We call this self-shot learning and we outline a simple self-supervised learning method to generate an embedding space well-suited for unsupervised retrieval of relevant samples. To showcase this novel setting, we tackle, for the first time, video instance segmentation in a self-shot (and few-shot) setting, where the goal is to segment instances at the pixel-level across the spatial and temporal domains. We provide strong baseline performances that utilize a novel transformer-based model and show that self-shot learning can even surpass few-shot and can be positively combined for further performance gains. Experiments on new benchmarks show that our approach achieves strong performance, is competitive to oracle support in some settings, scales to large unlabelled video collections, and can be combined in a semi-supervised setting.

preprint2022arXiv

Self-Contained Entity Discovery from Captioned Videos

This paper introduces the task of visual named entity discovery in videos without the need for task-specific supervision or task-specific external knowledge sources. Assigning specific names to entities (e.g. faces, scenes, or objects) in video frames is a long-standing challenge. Commonly, this problem is addressed as a supervised learning objective by manually annotating faces with entity labels. To bypass the annotation burden of this setup, several works have investigated the problem by utilizing external knowledge sources such as movie databases. While effective, such approaches do not work when task-specific knowledge sources are not provided and can only be applied to movies and TV series. In this work, we take the problem a step further and propose to discover entities in videos from videos and corresponding captions or subtitles. We introduce a three-stage method where we (i) create bipartite entity-name graphs from frame-caption pairs, (ii) find visual entity agreements, and (iii) refine the entity assignment through entity-level prototype construction. To tackle this new problem, we outline two new benchmarks SC-Friends and SC-BBT based on the Friends and Big Bang Theory TV series. Experiments on the benchmarks demonstrate the ability of our approach to discover which named entity belongs to which face or scene, with an accuracy close to a supervised oracle, just from the multimodal information present in videos. Additionally, our qualitative examples show the potential challenges of self-contained discovery of any visual entity for future work. The code and the data are available on GitHub.

preprint2021arXiv

On Measuring and Controlling the Spectral Bias of the Deep Image Prior

The deep image prior showed that a randomly initialized network with a suitable architecture can be trained to solve inverse imaging problems by simply optimizing it's parameters to reconstruct a single degraded image. However, it suffers from two practical limitations. First, it remains unclear how to control the prior beyond the choice of the network architecture. Second, training requires an oracle stopping criterion as during the optimization the performance degrades after reaching an optimum value. To address these challenges we introduce a frequency-band correspondence measure to characterize the spectral bias of the deep image prior, where low-frequency image signals are learned faster and better than high-frequency counterparts. Based on our observations, we propose techniques to prevent the eventual performance degradation and accelerate convergence. We introduce a Lipschitz-controlled convolution layer and a Gaussian-controlled upsampling layer as plug-in replacements for layers used in the deep architectures. The experiments show that with these changes the performance does not degrade during optimization, relieving us from the need for an oracle stopping criterion. We further outline a stopping criterion to avoid superfluous computation. Finally, we show that our approach obtains favorable results compared to current approaches across various denoising, deblocking, inpainting, super-resolution and detail enhancement tasks. Code is available at \url{https://github.com/shizenglin/Measure-and-Control-Spectral-Bias}.

preprint2020arXiv

Localizing the Common Action Among a Few Videos

This paper strives to localize the temporal extent of an action in a long untrimmed video. Where existing work leverages many examples with their start, their ending, and/or the class of the action during training time, we propose few-shot common action localization. The start and end of an action in a long untrimmed video is determined based on just a hand-full of trimmed video examples containing the same action, without knowing their common class label. To address this task, we introduce a new 3D convolutional network architecture able to align representations from the support videos with the relevant query video segments. The network contains: (\textit{i}) a mutual enhancement module to simultaneously complement the representation of the few trimmed support videos and the untrimmed query video; (\textit{ii}) a progressive alignment module that iteratively fuses the support videos into the query branch; and (\textit{iii}) a pairwise matching module to weigh the importance of different support videos. Evaluation of few-shot common action localization in untrimmed videos containing a single or multiple action instances demonstrates the effectiveness and general applicability of our proposal.

preprint2020arXiv

Open Cross-Domain Visual Search

This paper addresses cross-domain visual search, where visual queries retrieve category samples from a different domain. For example, we may want to sketch an airplane and retrieve photographs of airplanes. Despite considerable progress, the search occurs in a closed setting between two pre-defined domains. In this paper, we make the step towards an open setting where multiple visual domains are available. This notably translates into a search between any pair of domains, from a combination of domains or within multiple domains. We introduce a simple -- yet effective -- approach. We formulate the search as a mapping from every visual domain to a common semantic space, where categories are represented by hyperspherical prototypes. Open cross-domain visual search is then performed by searching in the common semantic space, regardless of which domains are used as source or target. Domains are combined in the common space to search from or within multiple domains simultaneously. A separate training of every domain-specific mapping function enables an efficient scaling to any number of domains without affecting the search performance. We empirically illustrate our capability to perform open cross-domain visual search in three different scenarios. Our approach is competitive with respect to existing closed settings, where we obtain state-of-the-art results on several benchmarks for three sketch-based search tasks.

preprint2020arXiv

PointMixup: Augmentation for Point Clouds

This paper introduces data augmentation for point clouds by interpolation between examples. Data augmentation by interpolation has shown to be a simple and effective approach in the image domain. Such a mixup is however not directly transferable to point clouds, as we do not have a one-to-one correspondence between the points of two different objects. In this paper, we define data augmentation between point clouds as a shortest path linear interpolation. To that end, we introduce PointMixup, an interpolation method that generates new examples through an optimal assignment of the path function between two point clouds. We prove that our PointMixup finds the shortest path between two point clouds and that the interpolation is assignment invariant and linear. With the definition of interpolation, PointMixup allows to introduce strong interpolation-based regularizers such as mixup and manifold mixup to the point cloud domain. Experimentally, we show the potential of PointMixup for point cloud classification, especially when examples are scarce, as well as increased robustness to noise and geometric transformations to points. The code for PointMixup and the experimental details are publicly available.