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Paolo Burelli

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Published work

4 published item(s)

preprint2026arXiv

AffectAI-Capture: A Reproducible Multimodal Protocol for Small-Group Meeting Research

We present AffectAI-Capture, a protocol for collecting synchronized multimodal data in four-person meeting-like interactions, combining eye tracking, wearable physiology, close-talk and room audio, multi-view video, event logging, and structured self-report. Sessions use fixed task blocks grounded in established group-interaction paradigms, while acquisition and post-processing are organized around a single authoritative event timeline and standardized outputs. We describe the experimental rationale, synchronization philosophy, data organization, and practical trade-offs. Pilot-level validation of audio quality and video synchronization has been conducted using controlled bench tests; full protocol sessions with participants remain ongoing work. The contribution is a reproducible protocol architecture linking task design, instrumentation, timing provenance, and data packaging for affective, behavioral, and meeting-analytics research.

preprint2026arXiv

GroupAffect-4: A Multimodal Dataset of Four-Person Collaborative Interaction

Existing affective-computing, social-signal-processing, and meeting corpora capture important parts of human interaction, but they rarely support analysis of affect in co-located groups as a coupled individual, interpersonal, and group-level process. The required signals (per-participant physiology, eye movement, audio, self-report, task outcomes, and personality) are usually fragmented across separate dataset traditions. We introduce GroupAffect-4, a multimodal corpus of 40 participants in 10 four-person groups, each completing four ecologically varied collaborative tasks spanning information pooling, negotiation, idea generation, and a public-goods game. Each participant is instrumented with a wrist-worn physiology sensor, eye-tracking glasses, and a close-talk microphone; sessions include continuous affect self-reports, post-task questionnaires, task outcomes, and Big-Five personality scores, all time-aligned to a shared clock. The dataset covers over 91% of expected physiology windows and 98% of eye-tracking windows, with strong task validity confirmed by a clear affective manipulation check across the negotiation block. We define fifteen benchmarkable targets spanning three analysis levels -- within-person state, between-person traits, and group dynamics -- and report leave-one-group-out feasibility baselines establishing the dataset's evaluative scope. GroupAffect-4 is released with a BIDS-inspired structure, Croissant metadata, a datasheet, per-session quality reports, and open processing scripts. Code and processing scripts are available at https://github.com/meisamjam/GroupAffect-4; the dataset is publicly archived at https://zenodo.org/records/20037847.

preprint2026arXiv

Spatiotemporal Convolutions on EEG signal -- A Representation Learning Perspective on Efficient and Explainable EEG Classification with Convolutional Neural Nets

Classification of EEG signals using shallow Convolutional Neural Networks (CNNs) is a prevalent and successful approach across a variety of fields. Most of these models use independent one-dimensional (1D) convolutional layers along the spatial and temporal dimensions, which are concatenated without a non-linear activation layer between. In this paper, we investigate an alternative encoding that operates a bi-dimensional (2D) spatiotemporal convolution. While 2D convolutions are numerically identical to two concatenated 1D convolutions along the two dimensions, the impact on learning is still uncertain. We test 1D and 2D CNNs and a CNN+transformer hybrid model in a low-dimensional (3-channel) and a high-dimensional (22-channel) BCI motor imagery classification task. We observe that 2D convolutions significantly reduce training time in high-dimensional tasks while maintaining performance. We investigate the root of this improvement and find no difference in spectral feature importance. However, a clear pattern emerges in representational similarity across models: 1D and 2D models yield vastly different representational geometries. Overall, we suggest an improved model with a 2D convolutional layer for faster training and inference. We also highlight the importance of architecturally-driven encoding when processing complex multivariate signals, as reflected in internal representations rather than purely in performance metrics.

preprint2022arXiv

Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, the higher will be the chances that he or she will generate a revenue within the game. Within this scenario, it is extremely important to be able to detect promptly when a player is about to quit playing (churn) in order to react and attempt to retain the player within the game, thus prolonging his or her game lifetime. In this article we investigate how to improve the current state-of-the-art in churn prediction by combining sequential and aggregate data using different neural network architectures. The results of the comparative analysis show that the combination of the two data types grants an improvement in the prediction accuracy over predictors based on either purely sequential or purely aggregated data.