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Narendra Ahuja

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Published work

7 published item(s)

preprint2026arXiv

Minimal, Local, Causal Explanations for Jailbreak Success in Large Language Models

Safety trained large language models (LLMs) can often be induced to answer harmful requests through jailbreak prompts. Because we lack a robust understanding of why LLMs are susceptible to jailbreaks, future frontier models operating more autonomously in higher-stakes settings may similarly be vulnerable to such attacks. Prior work has studied jailbreak success by examining the model's intermediate representations, identifying directions in this space that causally encode concepts like harmfulness and refusal. Then, they globally explain all jailbreak attacks as attempting to reduce or strengthen these concepts (e.g., reduce harmfulness). However, different jailbreak strategies may succeed by strengthening or suppressing different intermediate concepts, and the same jailbreak strategy may not work for different harmful request categories (e.g., violence vs. cyberattack); thus, we seek to give a local explanation -- i.e., why did this specific jailbreak succeed? To address this gap, we introduce LOCA, a method that gives Local, CAusal explanations of jailbreak success by identifying a minimal set of interpretable, intermediate representation changes that causally induce model refusal on an otherwise successful jailbreak request. We evaluate LOCA on harmful original-jailbreak pairs from a large jailbreak benchmark across Gemma and Llama chat models, comparing against prior methods adapted to this setting. LOCA can successfully induce refusal by making, on average, six interpretable changes; prior work routinely fails to achieve refusal even after 20 changes. LOCA is a step toward mechanistic, local explanations of jailbreak success in LLMs. Code to be released.

preprint2026arXiv

RigMo: Unifying Rig and Motion Learning for Generative Animation

Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.

preprint2020arXiv

Sound2Sight: Generating Visual Dynamics from Sound and Context

Learning associations across modalities is critical for robust multimodal reasoning, especially when a modality may be missing during inference. In this paper, we study this problem in the context of audio-conditioned visual synthesis -- a task that is important, for example, in occlusion reasoning. Specifically, our goal is to generate future video frames and their motion dynamics conditioned on audio and a few past frames. To tackle this problem, we present Sound2Sight, a deep variational framework, that is trained to learn a per frame stochastic prior conditioned on a joint embedding of audio and past frames. This embedding is learned via a multi-head attention-based audio-visual transformer encoder. The learned prior is then sampled to further condition a video forecasting module to generate future frames. The stochastic prior allows the model to sample multiple plausible futures that are consistent with the provided audio and the past context. Moreover, to improve the quality and coherence of the generated frames, we propose a multimodal discriminator that differentiates between a synthesized and a real audio-visual clip. We empirically evaluate our approach, vis-á-vis closely-related prior methods, on two new datasets viz. (i) Multimodal Stochastic Moving MNIST with a Surprise Obstacle, (ii) Youtube Paintings; as well as on the existing Audio-Set Drums dataset. Our extensive experiments demonstrate that Sound2Sight significantly outperforms the state of the art in the generated video quality, while also producing diverse video content.

preprint2016arXiv

Superpixel Hierarchy

Superpixel segmentation is becoming ubiquitous in computer vision. In practice, an object can either be represented by a number of segments in finer levels of detail or included in a surrounding region at coarser levels of detail, and thus a superpixel segmentation hierarchy is useful for applications that require different levels of image segmentation detail depending on the particular image objects segmented. Unfortunately, there is no method that can generate all scales of superpixels accurately in real-time. As a result, a simple yet effective algorithm named Super Hierarchy (SH) is proposed in this paper. It is as accurate as the state-of-the-art but 1-2 orders of magnitude faster. The proposed method can be directly integrated with recent efficient edge detectors like the structured forest edges to significantly outperforms the state-of-the-art in terms of segmentation accuracy. Quantitative and qualitative evaluation on a number of computer vision applications was conducted, demonstrating that the proposed method is the top performer.

preprint2011arXiv

A Probabilistic Framework for Discriminative Dictionary Learning

In this paper, we address the problem of discriminative dictionary learning (DDL), where sparse linear representation and classification are combined in a probabilistic framework. As such, a single discriminative dictionary and linear binary classifiers are learned jointly. By encoding sparse representation and discriminative classification models in a MAP setting, we propose a general optimization framework that allows for a data-driven tradeoff between faithful representation and accurate classification. As opposed to previous work, our learning methodology is capable of incorporating a diverse family of classification cost functions (including those used in popular boosting methods), while avoiding the need for involved optimization techniques. We show that DDL can be solved by a sequence of updates that make use of well-known and well-studied sparse coding and dictionary learning algorithms from the literature. To validate our DDL framework, we apply it to digit classification and face recognition and test it on standard benchmarks.

preprint2011arXiv

MIS-Boost: Multiple Instance Selection Boosting

In this paper, we present a new multiple instance learning (MIL) method, called MIS-Boost, which learns discriminative instance prototypes by explicit instance selection in a boosting framework. Unlike previous instance selection based MIL methods, we do not restrict the prototypes to a discrete set of training instances but allow them to take arbitrary values in the instance feature space. We also do not restrict the total number of prototypes and the number of selected-instances per bag; these quantities are completely data-driven. We show that MIS-Boost outperforms state-of-the-art MIL methods on a number of benchmark datasets. We also apply MIS-Boost to large-scale image classification, where we show that the automatically selected prototypes map to visually meaningful image regions.

preprint2011arXiv

Modeling Dynamic Swarms

This paper proposes the problem of modeling video sequences of dynamic swarms (DS). We define DS as a large layout of stochastically repetitive spatial configurations of dynamic objects (swarm elements) whose motions exhibit local spatiotemporal interdependency and stationarity, i.e., the motions are similar in any small spatiotemporal neighborhood. Examples of DS abound in nature, e.g., herds of animals and flocks of birds. To capture the local spatiotemporal properties of the DS, we present a probabilistic model that learns both the spatial layout of swarm elements and their joint dynamics that are modeled as linear transformations. To this end, a spatiotemporal neighborhood is associated with each swarm element, in which local stationarity is enforced both spatially and temporally. We assume that the prior on the swarm dynamics is distributed according to an MRF in both space and time. Embedding this model in a MAP framework, we iterate between learning the spatial layout of the swarm and its dynamics. We learn the swarm transformations using ICM, which iterates between estimating these transformations and updating their distribution in the spatiotemporal neighborhoods. We demonstrate the validity of our method by conducting experiments on real video sequences. Real sequences of birds, geese, robot swarms, and pedestrians evaluate the applicability of our model to real world data.