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N. Siddharth

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Published work

17 published item(s)

preprint2026arXiv

AIMing for Standardised Explainability Evaluation in GNNs: A Framework and Case Study on Graph Kernel Networks

Graph Neural Networks (GNNs) have advanced significantly in handling graph-structured data, but a comprehensive framework for evaluating explainability remains lacking. Existing evaluation frameworks primarily involve post-hoc explanations, and operate in the setting where multiple methods generate a suite of explanations for a single model. This makes comparison of explanations across models difficult. Evaluation of inherently interpretable models often targets a specific aspect of interpretability relevant to the model, but remains underdeveloped in terms of generating insight across a suite of measures. We introduce AIM, a comprehensive framework that addresses these limitations by measuring Accuracy, Instance-level explanations, and Model-level explanations. AIM is formulated with minimal constraints to enhance flexibility and facilitate broad applicability. Here, we use AIM in a pipeline, extracting explanations from inherently interpretable GNNs such as graph kernel networks (GKNs) and prototype networks (PNs), evaluating these explanations with AIM, identifying their limitations and obtaining insights to their characteristics. Taking GKNs as a case study, we show how the insights obtained from AIM can be used to develop an updated model, xGKN, that maintains high accuracy while demonstrating improved explainability. Our approach aims to advance the field of Explainable AI (XAI) for GNNs, providing more robust and practical solutions for understanding and improving complex models.

preprint2022arXiv

Adversarial Masking for Self-Supervised Learning

We propose ADIOS, a masked image model (MIM) framework for self-supervised learning, which simultaneously learns a masking function and an image encoder using an adversarial objective. The image encoder is trained to minimise the distance between representations of the original and that of a masked image. The masking function, conversely, aims at maximising this distance. ADIOS consistently improves on state-of-the-art self-supervised learning (SSL) methods on a variety of tasks and datasets -- including classification on ImageNet100 and STL10, transfer learning on CIFAR10/100, Flowers102 and iNaturalist, as well as robustness evaluated on the backgrounds challenge (Xiao et al., 2021) -- while generating semantically meaningful masks. Unlike modern MIM models such as MAE, BEiT and iBOT, ADIOS does not rely on the image-patch tokenisation construction of Vision Transformers, and can be implemented with convolutional backbones. We further demonstrate that the masks learned by ADIOS are more effective in improving representation learning of SSL methods than masking schemes used in popular MIM models. Code is available at https://github.com/YugeTen/adios.

preprint2022arXiv

Drawing out of Distribution with Neuro-Symbolic Generative Models

Learning general-purpose representations from perceptual inputs is a hallmark of human intelligence. For example, people can write out numbers or characters, or even draw doodles, by characterizing these tasks as different instantiations of the same generic underlying process -- compositional arrangements of different forms of pen strokes. Crucially, learning to do one task, say writing, implies reasonable competence at another, say drawing, on account of this shared process. We present Drawing out of Distribution (DooD), a neuro-symbolic generative model of stroke-based drawing that can learn such general-purpose representations. In contrast to prior work, DooD operates directly on images, requires no supervision or expensive test-time inference, and performs unsupervised amortised inference with a symbolic stroke model that better enables both interpretability and generalization. We evaluate DooD on its ability to generalise across both data and tasks. We first perform zero-shot transfer from one dataset (e.g. MNIST) to another (e.g. Quickdraw), across five different datasets, and show that DooD clearly outperforms different baselines. An analysis of the learnt representations further highlights the benefits of adopting a symbolic stroke model. We then adopt a subset of the Omniglot challenge tasks, and evaluate its ability to generate new exemplars (both unconditionally and conditionally), and perform one-shot classification, showing that DooD matches the state of the art. Taken together, we demonstrate that DooD does indeed capture general-purpose representations across both data and task, and takes a further step towards building general and robust concept-learning systems.

preprint2022arXiv

Hybrid Memoised Wake-Sleep: Approximate Inference at the Discrete-Continuous Interface

Modeling complex phenomena typically involves the use of both discrete and continuous variables. Such a setting applies across a wide range of problems, from identifying trends in time-series data to performing effective compositional scene understanding in images. Here, we propose Hybrid Memoised Wake-Sleep (HMWS), an algorithm for effective inference in such hybrid discrete-continuous models. Prior approaches to learning suffer as they need to perform repeated expensive inner-loop discrete inference. We build on a recent approach, Memoised Wake-Sleep (MWS), which alleviates part of the problem by memoising discrete variables, and extend it to allow for a principled and effective way to handle continuous variables by learning a separate recognition model used for importance-sampling based approximate inference and marginalization. We evaluate HMWS in the GP-kernel learning and 3D scene understanding domains, and show that it outperforms current state-of-the-art inference methods.

preprint2022arXiv

On Incorporating Inductive Biases into VAEs

We explain why directly changing the prior can be a surprisingly ineffective mechanism for incorporating inductive biases into VAEs, and introduce a simple and effective alternative approach: Intermediary Latent Space VAEs(InteL-VAEs). InteL-VAEs use an intermediary set of latent variables to control the stochasticity of the encoding process, before mapping these in turn to the latent representation using a parametric function that encapsulates our desired inductive bias(es). This allows us to impose properties like sparsity or clustering on learned representations, and incorporate human knowledge into the generative model. Whereas changing the prior only indirectly encourages behavior through regularizing the encoder, InteL-VAEs are able to directly enforce desired characteristics. Moreover, they bypass the computation and encoder design issues caused by non-Gaussian priors, while allowing for additional flexibility through training of the parametric mapping function. We show that these advantages, in turn, lead to both better generative models and better representations being learned.

preprint2020arXiv

A Revised Generative Evaluation of Visual Dialogue

Evaluating Visual Dialogue, the task of answering a sequence of questions relating to a visual input, remains an open research challenge. The current evaluation scheme of the VisDial dataset computes the ranks of ground-truth answers in predefined candidate sets, which Massiceti et al. (2018) show can be susceptible to the exploitation of dataset biases. This scheme also does little to account for the different ways of expressing the same answer--an aspect of language that has been well studied in NLP. We propose a revised evaluation scheme for the VisDial dataset leveraging metrics from the NLP literature to measure consensus between answers generated by the model and a set of relevant answers. We construct these relevant answer sets using a simple and effective semi-supervised method based on correlation, which allows us to automatically extend and scale sparse relevance annotations from humans to the entire dataset. We release these sets and code for the revised evaluation scheme as DenseVisDial, and intend them to be an improvement to the dataset in the face of its existing constraints and design choices.

preprint2020arXiv

DGPose: Deep Generative Models for Human Body Analysis

Deep generative modelling for human body analysis is an emerging problem with many interesting applications. However, the latent space learned by such approaches is typically not interpretable, resulting in less flexibility. In this work, we present deep generative models for human body analysis in which the body pose and the visual appearance are disentangled. Such a disentanglement allows independent manipulation of pose and appearance, and hence enables applications such as pose-transfer without specific training for such a task. Our proposed models, the Conditional-DGPose and the Semi-DGPose, have different characteristics. In the first, body pose labels are taken as conditioners, from a fully-supervised training set. In the second, our structured semi-supervised approach allows for pose estimation to be performed by the model itself and relaxes the need for labelled data. Therefore, the Semi-DGPose aims for the joint understanding and generation of people in images. It is not only capable of mapping images to interpretable latent representations but also able to map these representations back to the image space. We compare our models with relevant baselines, the ClothNet-Body and the Pose Guided Person Generation networks, demonstrating their merits on the Human3.6M, ChictopiaPlus and DeepFashion benchmarks.

preprint2020arXiv

Lessons from reinforcement learning for biological representations of space

Neuroscientists postulate 3D representations in the brain in a variety of different coordinate frames (e.g. 'head-centred', 'hand-centred' and 'world-based'). Recent advances in reinforcement learning demonstrate a quite different approach that may provide a more promising model for biological representations underlying spatial perception and navigation. In this paper, we focus on reinforcement learning methods that reward an agent for arriving at a target image without any attempt to build up a 3D 'map'. We test the ability of this type of representation to support geometrically consistent spatial tasks such as interpolating between learned locations using decoding of feature vectors. We introduce a hand-crafted representation that has, by design, a high degree of geometric consistency and demonstrate that, in this case, information about the persistence of features as the camera translates (e.g. distant features persist) can improve performance on the geometric tasks. These examples avoid Cartesian (in this case, 2D) representations of space. Non-Cartesian, learned representations provide an important stimulus in neuroscience to the search for alternatives to a 'cognitive map'.

preprint2020arXiv

Multitask Soft Option Learning

We present Multitask Soft Option Learning(MSOL), a hierarchical multitask framework based on Planning as Inference. MSOL extends the concept of options, using separate variational posteriors for each task, regularized by a shared prior. This ''soft'' version of options avoids several instabilities during training in a multitask setting, and provides a natural way to learn both intra-option policies and their terminations. Furthermore, it allows fine-tuning of options for new tasks without forgetting their learned policies, leading to faster training without reducing the expressiveness of the hierarchical policy. We demonstrate empirically that MSOL significantly outperforms both hierarchical and flat transfer-learning baselines.

preprint2020arXiv

Simulation-Based Inference for Global Health Decisions

The COVID-19 pandemic has highlighted the importance of in-silico epidemiological modelling in predicting the dynamics of infectious diseases to inform health policy and decision makers about suitable prevention and containment strategies. Work in this setting involves solving challenging inference and control problems in individual-based models of ever increasing complexity. Here we discuss recent breakthroughs in machine learning, specifically in simulation-based inference, and explore its potential as a novel venue for model calibration to support the design and evaluation of public health interventions. To further stimulate research, we are developing software interfaces that turn two cornerstone COVID-19 and malaria epidemiology models COVID-sim, (https://github.com/mrc-ide/covid-sim/) and OpenMalaria (https://github.com/SwissTPH/openmalaria) into probabilistic programs, enabling efficient interpretable Bayesian inference within those simulators.

preprint2016arXiv

Inducing Interpretable Representations with Variational Autoencoders

We develop a framework for incorporating structured graphical models in the \emph{encoders} of variational autoencoders (VAEs) that allows us to induce interpretable representations through approximate variational inference. This allows us to both perform reasoning (e.g. classification) under the structural constraints of a given graphical model, and use deep generative models to deal with messy, high-dimensional domains where it is often difficult to model all the variation. Learning in this framework is carried out end-to-end with a variational objective, applying to both unsupervised and semi-supervised schemes.

preprint2016arXiv

Playing Doom with SLAM-Augmented Deep Reinforcement Learning

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarcity of rewarding scenarios. Inspired from prior work in human cognition that indicates how humans employ a variety of semantic concepts and abstractions (object categories, localisation, etc.) to reason about the world, we build an agent-model that incorporates such abstractions into its policy-learning framework. We augment the raw image input to a Deep Q-Learning Network (DQN), by adding details of objects and structural elements encountered, along with the agent's localisation. The different components are automatically extracted and composed into a topological representation using on-the-fly object detection and 3D-scene reconstruction.We evaluate the efficacy of our approach in Doom, a 3D first-person combat game that exhibits a number of challenges discussed, and show that our augmented framework consistently learns better, more effective policies.

preprint2015arXiv

Coarse-to-Fine Sequential Monte Carlo for Probabilistic Programs

Many practical techniques for probabilistic inference require a sequence of distributions that interpolate between a tractable distribution and an intractable distribution of interest. Usually, the sequences used are simple, e.g., based on geometric averages between distributions. When models are expressed as probabilistic programs, the models themselves are highly structured objects that can be used to derive annealing sequences that are more sensitive to domain structure. We propose an algorithm for transforming probabilistic programs to coarse-to-fine programs which have the same marginal distribution as the original programs, but generate the data at increasing levels of detail, from coarse to fine. We apply this algorithm to an Ising model, its depth-from-disparity variation, and a factorial hidden Markov model. We show preliminary evidence that the use of coarse-to-fine models can make existing generic inference algorithms more efficient.

preprint2015arXiv

The Compositional Nature of Event Representations in the Human Brain

How does the human brain represent simple compositions of constituents: actors, verbs, objects, directions, and locations? Subjects viewed videos during neuroimaging (fMRI) sessions from which sentential descriptions of those videos were identified by decoding the brain representations based only on their fMRI activation patterns. Constituents (e.g., "fold" and "shirt") were independently decoded from a single presentation. Independent constituent classification was then compared to joint classification of aggregate concepts (e.g., "fold-shirt"); results were similar as measured by accuracy and correlation. The brain regions used for independent constituent classification are largely disjoint and largely cover those used for joint classification. This allows recovery of sentential descriptions of stimulus videos by composing the results of the independent constituent classifiers. Furthermore, classifiers trained on the words one set of subjects think of when watching a video can recognise sentences a different subject thinks of when watching a different video.

preprint2014arXiv

Seeing What You're Told: Sentence-Guided Activity Recognition In Video

We present a system that demonstrates how the compositional structure of events, in concert with the compositional structure of language, can interplay with the underlying focusing mechanisms in video action recognition, thereby providing a medium, not only for top-down and bottom-up integration, but also for multi-modal integration between vision and language. We show how the roles played by participants (nouns), their characteristics (adjectives), the actions performed (verbs), the manner of such actions (adverbs), and changing spatial relations between participants (prepositions) in the form of whole sentential descriptions mediated by a grammar, guides the activity-recognition process. Further, the utility and expressiveness of our framework is demonstrated by performing three separate tasks in the domain of multi-activity videos: sentence-guided focus of attention, generation of sentential descriptions of video, and query-based video search, simply by leveraging the framework in different manners.

preprint2013arXiv

Saying What You're Looking For: Linguistics Meets Video Search

We present an approach to searching large video corpora for video clips which depict a natural-language query in the form of a sentence. This approach uses compositional semantics to encode subtle meaning that is lost in other systems, such as the difference between two sentences which have identical words but entirely different meaning: "The person rode the horse} vs. \emph{The horse rode the person". Given a video-sentence pair and a natural-language parser, along with a grammar that describes the space of sentential queries, we produce a score which indicates how well the video depicts the sentence. We produce such a score for each video clip in a corpus and return a ranked list of clips. Furthermore, this approach addresses two fundamental problems simultaneously: detecting and tracking objects, and recognizing whether those tracks depict the query. Because both tracking and object detection are unreliable, this uses knowledge about the intended sentential query to focus the tracker on the relevant participants and ensures that the resulting tracks are described by the sentential query. While earlier work was limited to single-word queries which correspond to either verbs or nouns, we show how one can search for complex queries which contain multiple phrases, such as prepositional phrases, and modifiers, such as adverbs. We demonstrate this approach by searching for 141 queries involving people and horses interacting with each other in 10 full-length Hollywood movies.

preprint2013arXiv

The Compositional Nature of Verb and Argument Representations in the Human Brain

How does the human brain represent simple compositions of objects, actors,and actions? We had subjects view action sequence videos during neuroimaging (fMRI) sessions and identified lexical descriptions of those videos by decoding (SVM) the brain representations based only on their fMRI activation patterns. As a precursor to this result, we had demonstrated that we could reliably and with high probability decode action labels corresponding to one of six action videos (dig, walk, etc.), again while subjects viewed the action sequence during scanning (fMRI). This result was replicated at two different brain imaging sites with common protocols but different subjects, showing common brain areas, including areas known for episodic memory (PHG, MTL, high level visual pathways, etc.,i.e. the 'what' and 'where' systems, and TPJ, i.e. 'theory of mind'). Given these results, we were also able to successfully show a key aspect of language compositionality based on simultaneous decoding of object class and actor identity. Finally, combining these novel steps in 'brain reading' allowed us to accurately estimate brain representations supporting compositional decoding of a complex event composed of an actor, a verb, a direction, and an object.