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Muhammad Zia Hydari

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2 published item(s)

preprint2026arXiv

Going Headless? On the Boundaries of Vertical AI Firms

Vertical AI firms in accounting, law, healthcare, procurement, and similar domains historically bundled workflow, domain logic, and accountability into a single application. General-purpose AI agents are now unbundling that package, prompting founders and investors to advocate "going headless": cede the workflow and interface to agents and expose domain expertise as callable services. This article argues that going headless is correct for some firms and destructive for others, and that the latter often cede their value capture inadvertently through architectural choices that look like interface decisions. This is a boundary question, and the answer turns on distinguishing the interface boundary, which can often move, from the accountability boundary, which often must not. Drawing on Coase's theory of the firm, Eisenmann, Parker, and Van Alstyne's platform envelopment framework, and Teece's analysis of complementary assets and appropriability, the article shows that orchestrators operating through open protocols acquire envelopment power even as technical interoperability improves, and that durable value capture concentrates in cospecialized accountability assets: professional signoff, regulated workflows, evidence trails, and trusted systems of record. The article proposes a three-position taxonomy (component, integrated software platform, dual-track) determined not by sector but by task-accountability regime, and formalizes the construct of rule debt: the future governance, maintenance, and accountability burden that accrues to customer organizations when business rules and professional standards migrate from governed systems into prompts and agent instructions. Four principles follow: decompose by accountability not interface, invert the edges while retaining the core, position rule debt as the customer cost the integrated platform prevents, and avoid single-orchestrator dependence.

preprint2023arXiv

Health Wearables, Gamification, and Healthful Activity

Health wearables in combination with gamification enable interventions that have the potential to increase physical activity -- a key determinant of health. However, the extant literature does not provide conclusive evidence on the benefits of gamification, and there are persistent concerns that competition-based gamification approaches will only benefit those who are highly active at the expense of those who are sedentary. We investigate the effect of Fitbit leaderboards on the number of steps taken by the user. Using a unique data set of Fitbit wearable users, some of whom participate in a leaderboard, we find that leaderboards lead to a 370 (3.5%) step increase in the users' daily physical activity. However, we find that the benefits of leaderboards are highly heterogeneous. Surprisingly, we find that those who were highly active prior to adoption are hurt by leaderboards and walk 630 fewer steps daily after adoption (a 5% relative decrease). In contrast, those who were sedentary prior to adoption benefited substantially from leaderboards and walked an additional 1,300 steps daily after adoption (a 15% relative increase). We find that these effects emerge because sedentary individuals benefit even when leaderboards are small and when they do not rank first on them. In contrast, highly active individuals are harmed by smaller leaderboards and only see benefit when they rank highly on large leaderboards. We posit that this unexpected divergence in effects could be due to the underappreciated potential of noncompetition dynamics (e.g., changes in expectations for exercise) to benefit sedentary users, but harm more active ones.