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Moshe Tennenholtz

Moshe Tennenholtz contributes to research discovery and scholarly infrastructure.

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Published work

16 published item(s)

preprint2026arXiv

Predicting Decisions of AI Agents from Limited Interaction through Text-Tabular Modeling

AI agents negotiate and transact in natural language with unfamiliar counterparts: a buyer bot facing an unknown seller, or a procurement assistant negotiating with a supplier. In such interactions, the counterpart's LLM, prompts, control logic, and rule-based fallbacks are hidden, while each decision can have monetary consequences. We ask whether an agent can predict an unfamiliar counterpart's next decision from a few interactions. To avoid real-world logging confounds, we study this problem in controlled bargaining and negotiation games, formulating it as target-adaptive text-tabular prediction: each decision point is a table row combining structured game state, offer history, and dialogue, while $K$ previous games of the same target agent, i.e., the counterpart being modeled, are provided in the prompt as labeled adaptation examples. Our model is built on a tabular foundation model that represents rows using game-state features and LLM-based text representations, and adds LLM-as-Observer as an additional representation: a small frozen LLM reads the decision-time state and dialogue; its answer is discarded, and its hidden state becomes a decision-oriented feature, making the LLM an encoder rather than a direct few-shot predictor. Training on 13 frontier-LLM agents and testing on 91 held-out scaffolded agents, the full model outperforms direct LLM-as-Predictor prompting and game+text features baselines. Within this tabular model, Observer features contribute beyond the other feature schemes: at $K=16$, they improve response-prediction AUC by about 4 points across both tasks and reduce bargaining offer-prediction error by 14%. These results show that formulating counterpart prediction as a target-adaptive text-tabular task enables effective adaptation, and that hidden LLM representations expose decision-relevant signals that direct prompting does not surface.

preprint2022arXiv

Budget-Constrained Reinforcement of Ranked Objects

Commercial entries, such as hotels, are ranked according to score by a search engine or recommendation system, and the score of each can be improved upon by making a targeted investment, e.g., advertising. We study the problem of how a principal, who owns or supports a set of entries, can optimally allocate a budget to maximize their ranking. Representing the set of ranked scores as a probability distribution over scores, we treat this question as a game between distributions. We show that, in the general case, the best ranking is achieved by equalizing the scores of several disjoint score ranges. We show that there is a unique optimal reinforcement strategy, and provide an efficient algorithm implementing it.

preprint2022arXiv

Long-term Data Sharing under Exclusivity Attacks

The quality of learning generally improves with the scale and diversity of data. Companies and institutions can therefore benefit from building models over shared data. Many cloud and blockchain platforms, as well as government initiatives, are interested in providing this type of service. These cooperative efforts face a challenge, which we call ``exclusivity attacks''. A firm can share distorted data, so that it learns the best model fit, but is also able to mislead others. We study protocols for long-term interactions and their vulnerability to these attacks, in particular for regression and clustering tasks. We conclude that the choice of protocol, as well as the number of Sybil identities an attacker may control, is material to vulnerability.

preprint2022arXiv

Pareto-Improving Data-Sharing

We study the effects of data sharing between firms on prices, profits, and consumer welfare. Although indiscriminate sharing of consumer data decreases firm profits due to the subsequent increase in competition, selective sharing can be beneficial. We show that there are data-sharing mechanisms that are strictly Pareto-improving, simultaneously increasing firm profits and consumer welfare. Within the class of Pareto-improving mechanisms, we identify one that maximizes firm profits and one that maximizes consumer welfare.

preprint2022arXiv

Predicting Decisions in Language Based Persuasion Games

Sender-receiver interactions, and specifically persuasion games, are widely researched in economic modeling and artificial intelligence. However, in the classic persuasion games setting, the messages sent from the expert to the decision-maker (DM) are abstract or well-structured signals rather than natural language messages. This paper addresses the use of natural language in persuasion games. For this purpose, we conduct an online repeated interaction experiment. At each trial of the interaction, an informed expert aims to sell an uninformed decision-maker a vacation in a hotel, by sending her a review that describes the hotel. While the expert is exposed to several scored reviews, the decision-maker observes only the single review sent by the expert, and her payoff in case she chooses to take the hotel is a random draw from the review score distribution available to the expert only. We also compare the behavioral patterns in this experiment to the equivalent patterns in similar experiments where the communication is based on the numerical values of the reviews rather than the reviews' text, and observe substantial differences which can be explained through an equilibrium analysis of the game. We consider a number of modeling approaches for our verbal communication setup, differing from each other in the model type (deep neural network vs. linear classifier), the type of features used by the model (textual, behavioral or both) and the source of the textual features (DNN-based vs. hand-crafted). Our results demonstrate that given a prefix of the interaction sequence, our models can predict the future decisions of the decision-maker, particularly when a sequential modeling approach and hand-crafted textual features are applied. Further analysis of the hand-crafted textual features allows us to make initial observations about the aspects of text that drive decision making in our setup

preprint2021arXiv

Designing an Automatic Agent for Repeated Language based Persuasion Games

Persuasion games are fundamental in economics and AI research and serve as the basis for important applications. However, work on this setup assumes communication with stylized messages that do not consist of rich human language. In this paper we consider a repeated sender (expert) -- receiver (decision maker) game, where the sender is fully informed about the state of the world and aims to persuade the receiver to accept a deal by sending one of several possible natural language reviews. We design an automatic expert that plays this repeated game, aiming to achieve the maximal payoff. Our expert is implemented within the Monte Carlo Tree Search (MCTS) algorithm, with deep learning models that exploit behavioral and linguistic signals in order to predict the next action of the decision maker, and the future payoff of the expert given the state of the game and a candidate review. We demonstrate the superiority of our expert over strong baselines, its adaptability to different decision makers, and that its selected reviews are nicely adapted to the proposed deal.

preprint2021arXiv

Protecting the Protected Group: Circumventing Harmful Fairness

Machine Learning (ML) algorithms shape our lives. Banks use them to determine if we are good borrowers; IT companies delegate them recruitment decisions; police apply ML for crime-prediction, and judges base their verdicts on ML. However, real-world examples show that such automated decisions tend to discriminate against protected groups. This potential discrimination generated a huge hype both in media and in the research community. Quite a few formal notions of fairness were proposed, which take a form of constraints a "fair" algorithm must satisfy. We focus on scenarios where fairness is imposed on a self-interested party (e.g., a bank that maximizes its revenue). We find that the disadvantaged protected group can be worse off after imposing a fairness constraint. We introduce a family of \textit{Welfare-Equalizing} fairness constraints that equalize per-capita welfare of protected groups, and include \textit{Demographic Parity} and \textit{Equal Opportunity} as particular cases. In this family, we characterize conditions under which the fairness constraint helps the disadvantaged group. We also characterize the structure of the optimal \textit{Welfare-Equalizing} classifier for the self-interested party, and provide an algorithm to compute it. Overall, our \textit{Welfare-Equalizing} fairness approach provides a unified framework for discussing fairness in classification in the presence of a self-interested party.

preprint2020arXiv

Fiduciary Bandits

Recommendation systems often face exploration-exploitation tradeoffs: the system can only learn about the desirability of new options by recommending them to some user. Such systems can thus be modeled as multi-armed bandit settings; however, users are self-interested and cannot be made to follow recommendations. We ask whether exploration can nevertheless be performed in a way that scrupulously respects agents' interests---i.e., by a system that acts as a fiduciary. More formally, we introduce a model in which a recommendation system faces an exploration-exploitation tradeoff under the constraint that it can never recommend any action that it knows yields lower reward in expectation than an agent would achieve if it acted alone. Our main contribution is a positive result: an asymptotically optimal, incentive compatible, and ex-ante individually rational recommendation algorithm.

preprint2020arXiv

Incentive-Compatible Selection Mechanisms for Forests

Given a directed forest-graph, a probabilistic \emph{selection mechanism} is a probability distribution over the vertex set. A selection mechanism is \emph{incentive-compatible} (IC), if the probability assigned to a vertex does not change when we alter its outgoing edge (or even remove it). The quality of a selection mechanism is the worst-case ratio between the expected progeny under the mechanism's distribution and the maximal progeny in the forest. In this paper we prove an upper bound of 4/5 and a lower bound of $ 1/\ln16\approx0.36 $ for the quality of any IC selection mechanism. The lower bound is achieved by two novel mechanisms and is a significant improvement to the results of Babichenko et al. (WWW '18). The first, simpler mechanism, has the nice feature of generating distributions which are fair (i.e., monotone and proportional). The downside of this mechanism is that it is not exact (i.e., the probabilities might sum-up to less than 1). Our second, more involved mechanism, is exact but not fair. We also prove an impossibility for an IC mechanism that is both exact and fair and has a positive quality.

preprint2020arXiv

Learning under Invariable Bayesian Safety

A recent body of work addresses safety constraints in explore-and-exploit systems. Such constraints arise where, for example, exploration is carried out by individuals whose welfare should be balanced with overall welfare. In this paper, we adopt a model inspired by recent work on a bandit-like setting for recommendations. We contribute to this line of literature by introducing a safety constraint that should be respected in every round and determines that the expected value in each round is above a given threshold. Due to our modeling, the safe explore-and-exploit policy deserves careful planning, or otherwise, it will lead to sub-optimal welfare. We devise an asymptotically optimal algorithm for the setting and analyze its instance-dependent convergence rate.

preprint2020arXiv

Multi-Issue Social Learning

We consider social learning where agents can only observe part of the population (modeled as neighbors on an undirected graph), face many decision problems, and arrival order of the agents is unknown. The central question we pose is whether there is a natural observability graph that prevents the information cascade phenomenon. We introduce the `celebrities graph' and prove that indeed it allows for proper information aggregation in large populations even when the order at which agents decide is random and even when different issues are decided in different orders.

preprint2020arXiv

Predicting Strategic Behavior from Free Text

The connection between messaging and action is fundamental both to web applications, such as web search and sentiment analysis, and to economics. However, while prominent online applications exploit messaging in natural (human) language in order to predict non-strategic action selection, the economics literature focuses on the connection between structured stylized messaging to strategic decisions in games and multi-agent encounters. This paper aims to connect these two strands of research, which we consider highly timely and important due to the vast online textual communication on the web. Particularly, we introduce the following question: can free text expressed in natural language serve for the prediction of action selection in an economic context, modeled as a game? In order to initiate the research on this question, we introduce the study of an individual's action prediction in a one-shot game based on free text he/she provides, while being unaware of the game to be played. We approach the problem by attributing commonsensical personality attributes via crowd-sourcing to free texts written by individuals, and employing transductive learning to predict actions taken by these individuals in one-shot games based on these attributes. Our approach allows us to train a single classifier that can make predictions with respect to actions taken in multiple games. In experiments with three well-studied games, our algorithm compares favorably with strong alternative approaches. In ablation analysis, we demonstrate the importance of our modeling choices---the representation of the text with the commonsensical personality attributes and our classifier---to the predictive power of our model.

preprint2020arXiv

Privacy, Altruism, and Experience: Estimating the Perceived Value of Internet Data for Medical Uses

People increasingly turn to the Internet when they have a medical condition. The data they create during this process is a valuable source for medical research and for future health services. However, utilizing these data could come at a cost to user privacy. Thus, it is important to balance the perceived value that users assign to these data with the value of the services derived from them. Here we describe experiments where methods from Mechanism Design were used to elicit a truthful valuation from users for their Internet data and for services to screen people for medical conditions. In these experiments, 880 people from around the world were asked to participate in an auction to provide their data for uses differing in their contribution to the participant, to society, and in the disease they addressed. Some users were offered monetary compensation for their participation, while others were asked to pay to participate. Our findings show that 99\% of people were willing to contribute their data in exchange for monetary compensation and an analysis of their data, while 53\% were willing to pay to have their data analyzed. The average perceived value users assigned to their data was estimated at US\$49. Their value to screen them for a specific cancer was US\$22 while the value of this service offered to the general public was US\$22. Participants requested higher compensation when notified that their data would be used to analyze a more severe condition. They were willing to pay more to have their data analyzed when the condition was more severe, when they had higher education or if they had recently experienced a serious medical condition.

preprint2020arXiv

Ranking-Incentivized Quality Preserving Content Modification

The Web is a canonical example of a competitive retrieval setting where many documents' authors consistently modify their documents to promote them in rankings. We present an automatic method for quality-preserving modification of document content -- i.e., maintaining content quality -- so that the document is ranked higher for a query by a non-disclosed ranking function whose rankings can be observed. The method replaces a passage in the document with some other passage. To select the two passages, we use a learning-to-rank approach with a bi-objective optimization criterion: rank promotion and content-quality maintenance. We used the approach as a bot in content-based ranking competitions. Analysis of the competitions demonstrates the merits of our approach with respect to human content modifications in terms of rank promotion, content-quality maintenance and relevance.

preprint2020arXiv

Representative Committees of Peers

A population of voters must elect representatives among themselves to decide on a sequence of possibly unforeseen binary issues. Voters care only about the final decision, not the elected representatives. The disutility of a voter is proportional to the fraction of issues, where his preferences disagree with the decision. While an issue-by-issue vote by all voters would maximize social welfare, we are interested in how well the preferences of the population can be approximated by a small committee. We show that a k-sortition (a random committee of k voters with the majority vote within the committee) leads to an outcome within the factor 1+O(1/k) of the optimal social cost for any number of voters n, any number of issues $m$, and any preference profile. For a small number of issues m, the social cost can be made even closer to optimal by delegation procedures that weigh committee members according to their number of followers. However, for large m, we demonstrate that the k-sortition is the worst-case optimal rule within a broad family of committee-based rules that take into account metric information about the preference profile of the whole population.

preprint2020arXiv

Studying Ranking-Incentivized Web Dynamics

The ranking incentives of many authors of Web pages play an important role in the Web dynamics. That is, authors who opt to have their pages highly ranked for queries of interest, often respond to rankings for these queries by manipulating their pages; the goal is to improve the pages' future rankings. Various theoretical aspects of this dynamics have recently been studied using game theory. However, empirical analysis of the dynamics is highly constrained due to lack of publicly available datasets.We present an initial such dataset that is based on TREC's ClueWeb09 dataset. Specifically, we used the WayBack Machine of the Internet Archive to build a document collection that contains past snapshots of ClueWeb documents which are highly ranked by some initial search performed for ClueWeb queries. Temporal analysis of document changes in this dataset reveals that findings recently presented for small-scale controlled ranking competitions between documents' authors also hold for Web data. Specifically, documents' authors tend to mimic the content of documents that were highly ranked in the past, and this practice can result in improved ranking.