Researcher profile

Milind Tambe

Milind Tambe contributes to research discovery and scholarly infrastructure.

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Published work

27 published item(s)

preprint2026arXiv

Adaptive Multi-Round Allocation with Stochastic Arrivals

We study a sequential resource allocation problem motivated by adaptive network recruitment, in which a limited budget of identical resources must be allocated over multiple rounds to individuals with stochastic referral capacity. Successful referrals endogenously generate future decision opportunities while allocating additional resources to an individual exhibits diminishing returns. We first show that the single-round allocation problem admits an exact greedy solution based on marginal survival probabilities. In the multi-round setting, the resulting Bellman recursion is intractable due to the stochastic, high-dimensional evolution of the frontier. To address this, we introduce a population-level surrogate value function that depends only on the remaining budget and frontier size. This surrogate enables an exact dynamic program via truncated probability generating functions, yielding a planning algorithm with polynomial complexity in the total budget. We further analyze robustness under model misspecification, proving a multi-round error bound that decomposes into a tight single-round frontier error and a population-level transition error. Finally, we evaluate our method on real-world inspired recruitment scenarios.

preprint2026arXiv

Efficient Ensemble Selection from Binary and Pairwise Feedback

Organizations increasingly deploy multiple AI systems across task domains, but selecting a small, high-performing ensemble can require costly model calls, benchmark runs, and human evaluation. We study this selection problem as a distributional variant of multiwinner voting: tasks are drawn from an unknown domain distribution, each task induces feedback over candidate experts, and a committee's value on a task is determined by its best-performing member. We analyze both binary feedback, for tasks with correct/incorrect outcomes, and pairwise feedback, for tasks where candidate outputs are compared by preference. In the binary setting, the induced objective is coverage. We give exhaustive-elicitation baselines and matching worst-case query lower bounds, and we design a failure-conditioned greedy algorithm that preserves the standard $(1-1/e)$ guarantee while obtaining instance-dependent query savings. In the pairwise setting, we study $θ$-winning committees. We show that full-information optimization admits a PTAS but no EPTAS under Gap-ETH, and that the objective is monotone but not submodular. This motivates a weighted ordinal coverage relaxation, which is submodular and supports a failure-conditioned greedy oracle under pairwise feedback. We then convert this oracle back into $θ$-type guarantees through finite-family auditing or a minimax wrapper. We also provide small-scale LLM experiments illustrating the predicted query savings and the role of complementarity in committee selection.

preprint2026arXiv

Embeddings for Preferences, Not Semantics

Modern AI is opening the door to collective decision-making in which participants express their views as free-form text rather than voting on a fixed set of candidates. A natural idea is to embed these opinions in a vector space so that the substantial literature on facility location problems and fair clustering can be brought to bear. But standard text embeddings measure semantic similarity, whereas distances in facility location problems and fair clustering require what we call \textit{preferential similarity}: a participant's agreement with a piece of text should be inversely related to their distance from it. Off-the-shelf embeddings inherit a coarse preference signal through a correlation between semantic and preferential similarity, but fail to capture preferences when the correlation breaks. We formalize this as an invariance problem: text embedding models encode both a preference-relevant signal (stance and values) and semantic nuisance (style and wording), and the two are observationally correlated, so a geometry that relies on nuisance can appear preference-correct even when it is not. We show that synthetic training data designed to break this correlation provably shifts the optimal scorer away from nuisance-dominated cosine and significantly improves preference prediction across 11 online deliberation datasets.

preprint2026arXiv

Generative AI for Social Impact

AI for Social Impact (AI4SI) has achieved compelling results in public health, conservation, and security, yet scaling these successes remains difficult due to a persistent deployment bottleneck. We characterize this bottleneck through three coupled gaps: observational scarcity resulting from limited or unreliable data; policy synthesis challenges involving combinatorial decisions and nonstationarity; and the friction of human-AI alignment when incorporating tacit expert knowledge and dynamic constraints. We argue that Generative AI offers a unified pathway to bridge these gaps. LLM agents assist in human-AI alignment by translating natural-language guidance into executable objectives and constraints for downstream planners, while diffusion models generate realistic synthetic data and support uncertainty-aware modeling to improve policy robustness and transfer across deployments. Together, these tools enable scalable, adaptable, and human-aligned AI systems for resource optimization in high-stakes settings.

preprint2026arXiv

Online Allocation with Unknown Shared Supply

Many real-world resource allocation systems, such as humanitarian logistics and vaccine distribution, must preposition limited supply across multiple locations before demand is realized while stockouts incur irreversible service losses. To study this, we introduce the Online Shared Supply Allocation (OSSA) problem, a stateful online model in which a central hub allocates a finite, unknown supply to multiple sites facing sequential demand under fixed-charge transportation costs and lost-sales penalties. Unlike classical make-to-stock or make-to-order inventory models, OSSA precludes backlogging and replenishment only hedges against future demand. To tackle OSSA, we propose a deterministic threshold-proportional policy GPA and prove that it achieves a $4/3$-approximation to the offline optimum up to an additive term independent of the total supply. We complement this with matching lower bounds showing that the $4/3$ ratio is tight and that the additive-error dependence is unavoidable, even for randomized algorithms that know the total supply upfront. Finally, we develop a learning-augmented extension to GPA that principally incorporates imperfect forecasts (e.g., from human experts or ML models) commonly available in practice, enabling us to exploit high-quality advice while being robust against arbitrary bad ones. Synthetic and real-world experiments show that GPA outperforms natural baselines with global supply is scarce.

preprint2023arXiv

AI-driven Prices for Externalities and Sustainability in Production Markets

Traditional competitive markets do not account for negative externalities; indirect costs that some participants impose on others, such as the cost of over-appropriating a common-pool resource (which diminishes future stock, and thus harvest, for everyone). Quantifying appropriate interventions to market prices has proven to be quite challenging. We propose a practical approach to computing market prices and allocations via a deep reinforcement learning policymaker agent, operating in an environment of other learning agents. Our policymaker allows us to tune the prices with regard to diverse objectives such as sustainability and resource wastefulness, fairness, buyers' and sellers' welfare, etc. As a highlight of our findings, our policymaker is significantly more successful in maintaining resource sustainability, compared to the market equilibrium outcome, in scarce resource environments.

preprint2023arXiv

Decision-Focused Evaluation: Analyzing Performance of Deployed Restless Multi-Arm Bandits

Restless multi-arm bandits (RMABs) is a popular decision-theoretic framework that has been used to model real-world sequential decision making problems in public health, wildlife conservation, communication systems, and beyond. Deployed RMAB systems typically operate in two stages: the first predicts the unknown parameters defining the RMAB instance, and the second employs an optimization algorithm to solve the constructed RMAB instance. In this work we provide and analyze the results from a first-of-its-kind deployment of an RMAB system in public health domain, aimed at improving maternal and child health. Our analysis is focused towards understanding the relationship between prediction accuracy and overall performance of deployed RMAB systems. This is crucial for determining the value of investing in improving predictive accuracy towards improving the final system performance, and is useful for diagnosing, monitoring deployed RMAB systems. Using real-world data from our deployed RMAB system, we demonstrate that an improvement in overall prediction accuracy may even be accompanied by a degradation in the performance of RMAB system -- a broad investment of resources to improve overall prediction accuracy may not yield expected results. Following this, we develop decision-focused evaluation metrics to evaluate the predictive component and show that it is better at explaining (both empirically and theoretically) the overall performance of a deployed RMAB system.

preprint2022arXiv

A Game-Theoretic Approach for Hierarchical Epidemic Control

We design and analyze a multi-level game-theoretic model of hierarchical policy interventions for epidemic control, such as those in response to the COVID-19 pandemic. Our model captures the potentially mismatched priorities among a hierarchy of policy-makers (e.g., federal, state, and local governments) with respect to two cost components that have opposite dependence on the policy strength -- post-intervention infection rates and the socio-economic cost of policy implementation. Additionally, our model includes a crucial third factor in decisions: a cost of non-compliance with the policy-maker immediately above in the hierarchy, such as non-compliance of counties with state-level policies. We propose two novel algorithms for approximating solutions to such games. The first is based on best response dynamics (BRD), and exploits the tree structure of the game. The second combines quadratic integer programming (QIP), which enables us to collapse the two lowest levels of the game, with best response dynamics. Through extensive experiments, we show that our QIP-based approach significantly outperforms the BRD algorithm both in running time and the quality of equilibrium solutions. Finally, we apply the QIP-based algorithm to experiments based on both synthetic and real-world data under various parameter configurations and analyze the resulting (approximate) equilibria to gain insight into the impact of decentralization on overall welfare (measured as the negative sum of costs) as well as emergent properties like free-riding and fairness in cost distribution among policy-makers.

preprint2022arXiv

ADVISER: AI-Driven Vaccination Intervention Optimiser for Increasing Vaccine Uptake in Nigeria

More than 5 million children under five years die from largely preventable or treatable medical conditions every year, with an overwhelmingly large proportion of deaths occurring in under-developed countries with low vaccination uptake. One of the United Nations' sustainable development goals (SDG 3) aims to end preventable deaths of newborns and children under five years of age. We focus on Nigeria, where the rate of infant mortality is appalling. We collaborate with HelpMum, a large non-profit organization in Nigeria to design and optimize the allocation of heterogeneous health interventions under uncertainty to increase vaccination uptake, the first such collaboration in Nigeria. Our framework, ADVISER: AI-Driven Vaccination Intervention Optimiser, is based on an integer linear program that seeks to maximize the cumulative probability of successful vaccination. Our optimization formulation is intractable in practice. We present a heuristic approach that enables us to solve the problem for real-world use-cases. We also present theoretical bounds for the heuristic method. Finally, we show that the proposed approach outperforms baseline methods in terms of vaccination uptake through experimental evaluation. HelpMum is currently planning a pilot program based on our approach to be deployed in the largest city of Nigeria, which would be the first deployment of an AI-driven vaccination uptake program in the country and hopefully, pave the way for other data-driven programs to improve health outcomes in Nigeria.

preprint2022arXiv

AI for Social Impact: Learning and Planning in the Data-to-Deployment Pipeline

With the maturing of AI and multiagent systems research, we have a tremendous opportunity to direct these advances towards addressing complex societal problems. In pursuit of this goal of AI for Social Impact, we as AI researchers must go beyond improvements in computational methodology; it is important to step out in the field to demonstrate social impact. To this end, we focus on the problems of public safety and security, wildlife conservation, and public health in low-resource communities, and present research advances in multiagent systems to address one key cross-cutting challenge: how to effectively deploy our limited intervention resources in these problem domains. We present case studies from our deployments around the world as well as lessons learned that we hope are of use to researchers who are interested in AI for Social Impact. In pushing this research agenda, we believe AI can indeed play an important role in fighting social injustice and improving society.

preprint2022arXiv

Efficient Algorithms for Finite Horizon and Streaming Restless Multi-Armed Bandit Problems

We propose Streaming Bandits, a Restless Multi Armed Bandit (RMAB) framework in which heterogeneous arms may arrive and leave the system after staying on for a finite lifetime. Streaming Bandits naturally capture the health intervention planning problem, where health workers must manage the health outcomes of a patient cohort while new patients join and existing patients leave the cohort each day. Our contributions are as follows: (1) We derive conditions under which our problem satisfies indexability, a precondition that guarantees the existence and asymptotic optimality of the Whittle Index solution for RMABs. We establish the conditions using a polytime reduction of the Streaming Bandit setup to regular RMABs. (2) We further prove a phenomenon that we call index decay, whereby the Whittle index values are low for short residual lifetimes driving the intuition underpinning our algorithm. (3) We propose a novel and efficient algorithm to compute the index-based solution for Streaming Bandits. Unlike previous methods, our algorithm does not rely on solving the costly finite horizon problem on each arm of the RMAB, thereby lowering the computational complexity compared to existing methods. (4) Finally, we evaluate our approach via simulations run on realworld data sets from a tuberculosis patient monitoring task and an intervention planning task for improving maternal healthcare, in addition to other synthetic domains. Across the board, our algorithm achieves a 2-orders-of-magnitude speed-up over existing methods while maintaining the same solution quality.

preprint2022arXiv

Evolutionary Approach to Security Games with Signaling

Green Security Games have become a popular way to model scenarios involving the protection of natural resources, such as wildlife. Sensors (e.g. drones equipped with cameras) have also begun to play a role in these scenarios by providing real-time information. Incorporating both human and sensor defender resources strategically is the subject of recent work on Security Games with Signaling (SGS). However, current methods to solve SGS do not scale well in terms of time or memory. We therefore propose a novel approach to SGS, which, for the first time in this domain, employs an Evolutionary Computation paradigm: EASGS. EASGS effectively searches the huge SGS solution space via suitable solution encoding in a chromosome and a specially-designed set of operators. The operators include three types of mutations, each focusing on a particular aspect of the SGS solution, optimized crossover and a local coverage improvement scheme (a memetic aspect of EASGS). We also introduce a new set of benchmark games, based on dense or locally-dense graphs that reflect real-world SGS settings. In the majority of 342 test game instances, EASGS outperforms state-of-the-art methods, including a reinforcement learning method, in terms of time scalability, nearly constant memory utilization, and quality of the returned defender's strategies (expected payoffs).

preprint2022arXiv

Learning MDPs from Features: Predict-Then-Optimize for Sequential Decision Problems by Reinforcement Learning

In the predict-then-optimize framework, the objective is to train a predictive model, mapping from environment features to parameters of an optimization problem, which maximizes decision quality when the optimization is subsequently solved. Recent work on decision-focused learning shows that embedding the optimization problem in the training pipeline can improve decision quality and help generalize better to unseen tasks compared to relying on an intermediate loss function for evaluating prediction quality. We study the predict-then-optimize framework in the context of sequential decision problems (formulated as MDPs) that are solved via reinforcement learning. In particular, we are given environment features and a set of trajectories from training MDPs, which we use to train a predictive model that generalizes to unseen test MDPs without trajectories. Two significant computational challenges arise in applying decision-focused learning to MDPs: (i) large state and action spaces make it infeasible for existing techniques to differentiate through MDP problems, and (ii) the high-dimensional policy space, as parameterized by a neural network, makes differentiating through a policy expensive. We resolve the first challenge by sampling provably unbiased derivatives to approximate and differentiate through optimality conditions, and the second challenge by using a low-rank approximation to the high-dimensional sample-based derivatives. We implement both Bellman--based and policy gradient--based decision-focused learning on three different MDP problems with missing parameters, and show that decision-focused learning performs better in generalization to unseen tasks.

preprint2022arXiv

Networked Restless Multi-Armed Bandits for Mobile Interventions

Motivated by a broad class of mobile intervention problems, we propose and study restless multi-armed bandits (RMABs) with network effects. In our model, arms are partially recharging and connected through a graph, so that pulling one arm also improves the state of neighboring arms, significantly extending the previously studied setting of fully recharging bandits with no network effects. In mobile interventions, network effects may arise due to regular population movements (such as commuting between home and work). We show that network effects in RMABs induce strong reward coupling that is not accounted for by existing solution methods. We propose a new solution approach for networked RMABs, exploiting concavity properties which arise under natural assumptions on the structure of intervention effects. We provide sufficient conditions for optimality of our approach in idealized settings and demonstrate that it empirically outperforms state-of-the art baselines in three mobile intervention domains using real-world graphs.

preprint2022arXiv

Proceedings of the Artificial Intelligence for Cyber Security (AICS) Workshop at AAAI 2022

The workshop will focus on the application of AI to problems in cyber security. Cyber systems generate large volumes of data, utilizing this effectively is beyond human capabilities. Additionally, adversaries continue to develop new attacks. Hence, AI methods are required to understand and protect the cyber domain. These challenges are widely studied in enterprise networks, but there are many gaps in research and practice as well as novel problems in other domains. In general, AI techniques are still not widely adopted in the real world. Reasons include: (1) a lack of certification of AI for security, (2) a lack of formal study of the implications of practical constraints (e.g., power, memory, storage) for AI systems in the cyber domain, (3) known vulnerabilities such as evasion, poisoning attacks, (4) lack of meaningful explanations for security analysts, and (5) lack of analyst trust in AI solutions. There is a need for the research community to develop novel solutions for these practical issues.

preprint2022arXiv

Ranked Prioritization of Groups in Combinatorial Bandit Allocation

Preventing poaching through ranger patrols protects endangered wildlife, directly contributing to the UN Sustainable Development Goal 15 of life on land. Combinatorial bandits have been used to allocate limited patrol resources, but existing approaches overlook the fact that each location is home to multiple species in varying proportions, so a patrol benefits each species to differing degrees. When some species are more vulnerable, we ought to offer more protection to these animals; unfortunately, existing combinatorial bandit approaches do not offer a way to prioritize important species. To bridge this gap, (1) We propose a novel combinatorial bandit objective that trades off between reward maximization and also accounts for prioritization over species, which we call ranked prioritization. We show this objective can be expressed as a weighted linear sum of Lipschitz-continuous reward functions. (2) We provide RankedCUCB, an algorithm to select combinatorial actions that optimize our prioritization-based objective, and prove that it achieves asymptotic no-regret. (3) We demonstrate empirically that RankedCUCB leads to up to 38% improvement in outcomes for endangered species using real-world wildlife conservation data. Along with adapting to other challenges such as preventing illegal logging and overfishing, our no-regret algorithm addresses the general combinatorial bandit problem with a weighted linear objective.

preprint2022arXiv

Restless and Uncertain: Robust Policies for Restless Bandits via Deep Multi-Agent Reinforcement Learning

We introduce robustness in \textit{restless multi-armed bandits} (RMABs), a popular model for constrained resource allocation among independent stochastic processes (arms). Nearly all RMAB techniques assume stochastic dynamics are precisely known. However, in many real-world settings, dynamics are estimated with significant \emph{uncertainty}, e.g., via historical data, which can lead to bad outcomes if ignored. To address this, we develop an algorithm to compute minimax regret -- robust policies for RMABs. Our approach uses a double oracle framework (oracles for \textit{agent} and \textit{nature}), which is often used for single-process robust planning but requires significant new techniques to accommodate the combinatorial nature of RMABs. Specifically, we design a deep reinforcement learning (RL) algorithm, DDLPO, which tackles the combinatorial challenge by learning an auxiliary "$λ$-network" in tandem with policy networks per arm, greatly reducing sample complexity, with guarantees on convergence. DDLPO, of general interest, implements our reward-maximizing agent oracle. We then tackle the challenging regret-maximizing nature oracle, a non-stationary RL challenge, by formulating it as a multi-agent RL problem between a policy optimizer and adversarial nature. This formulation is of general interest -- we solve it for RMABs by creating a multi-agent extension of DDLPO with a shared critic. We show our approaches work well in three experimental domains.

preprint2022arXiv

Solving Structured Hierarchical Games Using Differential Backward Induction

From large-scale organizations to decentralized political systems, hierarchical strategic decision making is commonplace. We introduce a novel class of structured hierarchical games (SHGs) that formally capture such hierarchical strategic interactions. In an SHG, each player is a node in a tree, and strategic choices of players are sequenced from root to leaves, with root moving first, followed by its children, then followed by their children, and so on until the leaves. A player's utility in an SHG depends on its own decision, and on the choices of its parent and all the tree leaves. SHGs thus generalize simultaneous-move games, as well as Stackelberg games with many followers. We leverage the structure of both the sequence of player moves as well as payoff dependence to develop a gradient-based back propagation-style algorithm, which we call Differential Backward Induction (DBI), for approximating equilibria of SHGs. We provide a sufficient condition for convergence of DBI and demonstrate its efficacy in finding approximate equilibrium solutions to several SHG models of hierarchical policy-making problems.

preprint2020arXiv

Collapsing Bandits and Their Application to Public Health Interventions

We propose and study Collpasing Bandits, a new restless multi-armed bandit (RMAB) setting in which each arm follows a binary-state Markovian process with a special structure: when an arm is played, the state is fully observed, thus "collapsing" any uncertainty, but when an arm is passive, no observation is made, thus allowing uncertainty to evolve. The goal is to keep as many arms in the "good" state as possible by planning a limited budget of actions per round. Such Collapsing Bandits are natural models for many healthcare domains in which workers must simultaneously monitor patients and deliver interventions in a way that maximizes the health of their patient cohort. Our main contributions are as follows: (i) Building on the Whittle index technique for RMABs, we derive conditions under which the Collapsing Bandits problem is indexable. Our derivation hinges on novel conditions that characterize when the optimal policies may take the form of either "forward" or "reverse" threshold policies. (ii) We exploit the optimality of threshold policies to build fast algorithms for computing the Whittle index, including a closed-form. (iii) We evaluate our algorithm on several data distributions including data from a real-world healthcare task in which a worker must monitor and deliver interventions to maximize their patients' adherence to tuberculosis medication. Our algorithm achieves a 3-order-of-magnitude speedup compared to state-of-the-art RMAB techniques while achieving similar performance.

preprint2020arXiv

End to end learning and optimization on graphs

Real-world applications often combine learning and optimization problems on graphs. For instance, our objective may be to cluster the graph in order to detect meaningful communities (or solve other common graph optimization problems such as facility location, maxcut, and so on). However, graphs or related attributes are often only partially observed, introducing learning problems such as link prediction which must be solved prior to optimization. Standard approaches treat learning and optimization entirely separately, while recent machine learning work aims to predict the optimal solution directly from the inputs. Here, we propose an alternative decision-focused learning approach that integrates a differentiable proxy for common graph optimization problems as a layer in learned systems. The main idea is to learn a representation that maps the original optimization problem onto a simpler proxy problem that can be efficiently differentiated through. Experimental results show that our ClusterNet system outperforms both pure end-to-end approaches (that directly predict the optimal solution) and standard approaches that entirely separate learning and optimization. Code for our system is available at https://github.com/bwilder0/clusternet.

preprint2020arXiv

End-to-End Game-Focused Learning of Adversary Behavior in Security Games

Stackelberg security games are a critical tool for maximizing the utility of limited defense resources to protect important targets from an intelligent adversary. Motivated by green security, where the defender may only observe an adversary's response to defense on a limited set of targets, we study the problem of learning a defense that generalizes well to a new set of targets with novel feature values and combinations. Traditionally, this problem has been addressed via a two-stage approach where an adversary model is trained to maximize predictive accuracy without considering the defender's optimization problem. We develop an end-to-end game-focused approach, where the adversary model is trained to maximize a surrogate for the defender's expected utility. We show both in theory and experimental results that our game-focused approach achieves higher defender expected utility than the two-stage alternative when there is limited data.

preprint2020arXiv

Exploring Algorithmic Fairness in Robust Graph Covering Problems

Fueled by algorithmic advances, AI algorithms are increasingly being deployed in settings subject to unanticipated challenges with complex social effects. Motivated by real-world deployment of AI driven, social-network based suicide prevention and landslide risk management interventions, this paper focuses on robust graph covering problems subject to group fairness constraints. We show that, in the absence of fairness constraints, state-of-the-art algorithms for the robust graph covering problem result in biased node coverage: they tend to discriminate individuals (nodes) based on membership in traditionally marginalized groups. To mitigate this issue, we propose a novel formulation of the robust graph covering problem with group fairness constraints and a tractable approximation scheme applicable to real-world instances. We provide a formal analysis of the price of group fairness (PoF) for this problem, where we show that uncertainty can lead to greater PoF. We demonstrate the effectiveness of our approach on several real-world social networks. Our method yields competitive node coverage while significantly improving group fairness relative to state-of-the-art methods.

preprint2020arXiv

Game Theory on the Ground: The Effect of Increased Patrols on Deterring Poachers

Applications of artificial intelligence for wildlife protection have focused on learning models of poacher behavior based on historical patterns. However, poachers' behaviors are described not only by their historical preferences, but also their reaction to ranger patrols. Past work applying machine learning and game theory to combat poaching have hypothesized that ranger patrols deter poachers, but have been unable to find evidence to identify how or even if deterrence occurs. Here for the first time, we demonstrate a measurable deterrence effect on real-world poaching data. We show that increased patrols in one region deter poaching in the next timestep, but poachers then move to neighboring regions. Our findings offer guidance on how adversaries should be modeled in realistic game-theoretic settings.

preprint2020arXiv

Influence maximization in unknown social networks: Learning Policies for Effective Graph Sampling

A serious challenge when finding influential actors in real-world social networks is the lack of knowledge about the structure of the underlying network. Current state-of-the-art methods rely on hand-crafted sampling algorithms; these methods sample nodes and their neighbours in a carefully constructed order and choose opinion leaders from this discovered network to maximize influence spread in the (unknown) complete network. In this work, we propose a reinforcement learning framework for network discovery that automatically learns useful node and graph representations that encode important structural properties of the network. At training time, the method identifies portions of the network such that the nodes selected from this sampled subgraph can effectively influence nodes in the complete network. The realization of such transferable network structure based adaptable policies is attributed to the meticulous design of the framework that encodes relevant node and graph signatures driven by an appropriate reward scheme. We experiment with real-world social networks from four different domains and show that the policies learned by our RL agent provide a 10-36% improvement over the current state-of-the-art method.

preprint2020arXiv

Missed calls, Automated Calls and Health Support: Using AI to improve maternal health outcomes by increasing program engagement

India accounts for 11% of maternal deaths globally where a woman dies in childbirth every fifteen minutes. Lack of access to preventive care information is a significant problem contributing to high maternal morbidity and mortality numbers, especially in low-income households. We work with ARMMAN, a non-profit based in India, to further the use of call-based information programs by early-on identifying women who might not engage on these programs that are proven to affect health parameters positively.We analyzed anonymized call-records of over 300,000 women registered in an awareness program created by ARMMAN that uses cellphone calls to regularly disseminate health related information. We built robust deep learning based models to predict short term and long term dropout risk from call logs and beneficiaries' demographic information. Our model performs 13% better than competitive baselines for short-term forecasting and 7% better for long term forecasting. We also discuss the applicability of this method in the real world through a pilot validation that uses our method to perform targeted interventions.

preprint2020arXiv

Preliminary Results from a Peer-Led, Social Network Intervention, Augmented by Artificial Intelligence to Prevent HIV among Youth Experiencing Homelessness

Each year, there are nearly 4 million youth experiencing homelessness (YEH) in the United States with HIV prevalence ranging from 3 to 11.5%. Peer change agent (PCA) models for HIV prevention have been used successfully in many populations, but there have been notable failures. In recent years, network interventionists have suggested that these failures could be attributed to PCA selection procedures. The change agents themselves who are selected to do the PCA work can often be as important as the messages they convey. To address this concern, we tested a new PCA intervention for YEH, with three arms: (1) an arm using an artificial intelligence (AI) planning algorithm to select PCA, (2) a popularity arm--the standard PCA approach--operationalized as highest degree centrality (DC), and (3) an observation only comparison group (OBS). PCA models that promote HIV testing, HIV knowledge, and condom use are efficacious for YEH. Both the AI and DC arms showed improvements over time. AI-based PCA selection led to better outcomes and increased the speed of intervention effects. Specifically, the changes in behavior observed in the AI arm occurred by 1 month, but not until 3 months in the DC arm. Given the transient nature of YEH and the high risk for HIV infection, more rapid intervention effects are desirable.

preprint2019arXiv

Learning to Prescribe Interventions for Tuberculosis Patients Using Digital Adherence Data

Digital Adherence Technologies (DATs) are an increasingly popular method for verifying patient adherence to many medications. We analyze data from one city served by 99DOTS, a phone-call-based DAT deployed for Tuberculosis (TB) treatment in India where nearly 3 million people are afflicted with the disease each year. The data contains nearly 17,000 patients and 2.1M dose records. We lay the groundwork for learning from this real-world data, including a method for avoiding the effects of unobserved interventions in training data used for machine learning. We then construct a deep learning model, demonstrate its interpretability, and show how it can be adapted and trained in different clinical scenarios to better target and improve patient care. In the real-time risk prediction setting our model could be used to proactively intervene with 21% more patients and before 76% more missed doses than current heuristic baselines. For outcome prediction, our model performs 40% better than baseline methods, allowing cities to target more resources to clinics with a heavier burden of patients at risk of failure. Finally, we present a case study demonstrating how our model can be trained in an end-to-end decision focused learning setting to achieve 15% better solution quality in an example decision problem faced by health workers.