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Md Rafid Islam

Md Rafid Islam appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

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2 published item(s)

preprint2026arXiv

Diagnosing and Mitigating Domain Shift in Permission-Based Android Malware Detection

Machine learning-based Android malware detectors often fail in real-world deployment due to domain shift, where models trained on one data source perform poorly on applications from another. This paper presents a comprehensive study on the generalizability and interpretability of permission-based detectors under cross-domain conditions. Using two complementary datasets (PerMalDroid and NATICUSdroid) and five ensemble classifiers, we first establish an intra-domain baseline, where models achieve over 92% accuracy, and then quantify a severe asymmetric performance drop. While models trained on PerMalDroid generalize well to NATICUSdroid (86% accuracy), the reverse direction sees a drastic drop to 73% accuracy. Explainable AI analysis reveals bimodal feature distributions and shows that feature importance is highly unstable, with key permissions losing or gaining influence across domains. The predictive feature sets for different domains are fundamentally mismatched, as models rely on different, dataset-specific permissions. Most importantly, an ablation study demonstrates that for most models, training on a noisy feature set leads to poor generalization, confirming that domain-specific artifacts are a greater obstacle than missing features. To mitigate this, we validate a hybrid training strategy based on the intersection of common features and successfully recover cross-domain performance, achieving 88% accuracy on PerMalDroid and maintaining 97% on NATICUSdroid. These findings highlight the importance of explainable, cross-domain-robust malware detection systems and provide a practical pathway toward improving real-world deployment of permission-based Android malware detectors.

preprint2022arXiv

NFS: A Hand Gesture Recognition Based Game Using MediaPipe and PyGame

This paper represents a game which interacts with humans via hand gesture movement. Nowadays, apps like this seem rare, and there seems to be a window opening for this kind of application to be more prevalent and useful in the near future. This application is based on hand gesture movement instead of being dependent on a keyboard and mouse. The main issue was to figure out how to utilize machine learning to make this application work as it should be. First, two games were selected one with a traditional controller and another with hand gesture method. Then these two games based on the difficulty to use, fun elements, gameplay, and replayability were compared. Though the difficulty increases but the other three aspects improve significantly. After going through all of that a conclusion can be drawn that people are more likely to play a simple hand gesture-based game.