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Liuyu Xiang

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Published work

4 published item(s)

preprint2026arXiv

CO-EVO: Co-evolving Semantic Anchoring and Style Diversification for Federated DG-ReID

Federated domain generalization for person re-identification (FedDG-ReID) aims to collaboratively train a pedestrian retrieval model across multiple decentralized source domains such that it can generalize to unseen target environments without compromising raw data privacy. However, this task is significantly challenged by the inherent stylistic gaps across decentralized clients. Without global supervision, models easily succumb to shortcut learning where representations overfit to domain specific camera biases rather than universal identity features. We propose CO-EVO, a novel federated framework that resolves this semantic-style conflict through a co-evolutionary mechanism. On the semantic side, Camera-Invariant Semantic Anchoring (CSA) learns identity prompts with cross-camera consistency to establish purified and domain-agnostic anchors that filter out local imaging noise. On the visual side, Global Style Diversification (GSD), powered by a Global Camera-Style Bank (GCSB), synthesizes realistic perturbations to expand the visual boundaries of training data. The core of CO-EVO is its co-evolutionary loop where purified anchors act as gravitational centers to guide the image encoder toward robust anatomical attributes amidst diverse style variations. Extensive experiments demonstrate that CO-EVO achieves state-of-the-art (SOTA) performance, proving that the synergy between semantic purification and style expansion is essential for robust cross-domain generalization. Our code is available at: https://github.com/NanYiyuzurn/ACL-LGPS-2026.

preprint2025arXiv

Simulation-Free PSRO: Removing Game Simulation from Policy Space Response Oracles

Policy Space Response Oracles (PSRO) combines game-theoretic equilibrium computation with learning and is effective in approximating Nash Equilibrium in zero-sum games. However, the computational cost of PSRO has become a significant limitation to its practical application. Our analysis shows that game simulation is the primary bottleneck in PSRO's runtime. To address this issue, we conclude the concept of Simulation-Free PSRO and summarize existing methods that instantiate this concept. Additionally, we propose a novel Dynamic Window-based Simulation-Free PSRO, which introduces the concept of a strategy window to replace the original strategy set maintained in PSRO. The number of strategies in the strategy window is limited, thereby simplifying opponent strategy selection and improving the robustness of the best response. Moreover, we use Nash Clustering to select the strategy to be eliminated, ensuring that the number of strategies within the strategy window is effectively limited. Our experiments across various environments demonstrate that the Dynamic Window mechanism significantly reduces exploitability compared to existing methods, while also exhibiting excellent compatibility. Our code is available at https://github.com/enochliu98/SF-PSRO.

preprint2020arXiv

Learning From Multiple Experts: Self-paced Knowledge Distillation for Long-tailed Classification

In real-world scenarios, data tends to exhibit a long-tailed distribution, which increases the difficulty of training deep networks. In this paper, we propose a novel self-paced knowledge distillation framework, termed Learning From Multiple Experts (LFME). Our method is inspired by the observation that networks trained on less imbalanced subsets of the distribution often yield better performances than their jointly-trained counterparts. We refer to these models as 'Experts', and the proposed LFME framework aggregates the knowledge from multiple 'Experts' to learn a unified student model. Specifically, the proposed framework involves two levels of adaptive learning schedules: Self-paced Expert Selection and Curriculum Instance Selection, so that the knowledge is adaptively transferred to the 'Student'. We conduct extensive experiments and demonstrate that our method is able to achieve superior performances compared to state-of-the-art methods. We also show that our method can be easily plugged into state-of-the-art long-tailed classification algorithms for further improvements.

preprint2020arXiv

PANDA: A Gigapixel-level Human-centric Video Dataset

We present PANDA, the first gigaPixel-level humAN-centric viDeo dAtaset, for large-scale, long-term, and multi-object visual analysis. The videos in PANDA were captured by a gigapixel camera and cover real-world scenes with both wide field-of-view (~1 square kilometer area) and high-resolution details (~gigapixel-level/frame). The scenes may contain 4k head counts with over 100x scale variation. PANDA provides enriched and hierarchical ground-truth annotations, including 15,974.6k bounding boxes, 111.8k fine-grained attribute labels, 12.7k trajectories, 2.2k groups and 2.9k interactions. We benchmark the human detection and tracking tasks. Due to the vast variance of pedestrian pose, scale, occlusion and trajectory, existing approaches are challenged by both accuracy and efficiency. Given the uniqueness of PANDA with both wide FoV and high resolution, a new task of interaction-aware group detection is introduced. We design a 'global-to-local zoom-in' framework, where global trajectories and local interactions are simultaneously encoded, yielding promising results. We believe PANDA will contribute to the community of artificial intelligence and praxeology by understanding human behaviors and interactions in large-scale real-world scenes. PANDA Website: http://www.panda-dataset.com.