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L. A. Prashanth

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Published work

6 published item(s)

preprint2026arXiv

Reinforcement Learning for Exponential Utility: Algorithms and Convergence in Discounted MDPs

Reinforcement learning (RL) for exponential-utility optimization in discounted Markov decision processes (MDPs) lacks principled value-based algorithms. We address this gap in the fixed risk-aversion setting. Building on the Bellman-type equation for exponential utility studied in \cite{porteus1975optimality}, we derive two Q-value-style extensions and show that the associated operators are contractions in the $L_\infty$ and sup-log/Thompson metrics, respectively. We characterize their fixed points and prove that the induced greedy stationary policy is optimal for the exponential-utility objective among stationary policies. These structural results lead to two model-free algorithms: a two-timescale Q-learning--style algorithm, for which we establish almost-sure convergence and provide finite-time convergence rates via timescale separation, and a one-timescale algorithm governed by a sublinear power-law operator. Since the latter does not admit a global contraction in standard metrics, we prove its convergence using delicate arguments based on local Lipschitzness, monotonicity, homogeneity, and Dini derivatives, and provide a scalar finite-time analysis that highlights the challenges in obtaining convergence rates in the vector case. Our work provides a foundation for value-based RL under exponential-utility objectives.

preprint2020arXiv

Concentration bounds for temporal difference learning with linear function approximation: The case of batch data and uniform sampling

We propose a stochastic approximation (SA) based method with randomization of samples for policy evaluation using the least squares temporal difference (LSTD) algorithm. Our proposed scheme is equivalent to running regular temporal difference learning with linear function approximation, albeit with samples picked uniformly from a given dataset. Our method results in an $O(d)$ improvement in complexity in comparison to LSTD, where $d$ is the dimension of the data. We provide non-asymptotic bounds for our proposed method, both in high probability and in expectation, under the assumption that the matrix underlying the LSTD solution is positive definite. The latter assumption can be easily satisfied for the pathwise LSTD variant proposed in [23]. Moreover, we also establish that using our method in place of LSTD does not impact the rate of convergence of the approximate value function to the true value function. These rate results coupled with the low computational complexity of our method make it attractive for implementation in big data settings, where $d$ is large. A similar low-complexity alternative for least squares regression is well-known as the stochastic gradient descent (SGD) algorithm. We provide finite-time bounds for SGD. We demonstrate the practicality of our method as an efficient alternative for pathwise LSTD empirically by combining it with the least squares policy iteration (LSPI) algorithm in a traffic signal control application. We also conduct another set of experiments that combines the SA based low-complexity variant for least squares regression with the LinUCB algorithm for contextual bandits, using the large scale news recommendation dataset from Yahoo.

preprint2015arXiv

Actor-Critic Algorithms for Learning Nash Equilibria in N-player General-Sum Games

We consider the problem of finding stationary Nash equilibria (NE) in a finite discounted general-sum stochastic game. We first generalize a non-linear optimization problem from Filar and Vrieze [2004] to a $N$-player setting and break down this problem into simpler sub-problems that ensure there is no Bellman error for a given state and an agent. We then provide a characterization of solution points of these sub-problems that correspond to Nash equilibria of the underlying game and for this purpose, we derive a set of necessary and sufficient SG-SP (Stochastic Game - Sub-Problem) conditions. Using these conditions, we develop two actor-critic algorithms: OFF-SGSP (model-based) and ON-SGSP (model-free). Both algorithms use a critic that estimates the value function for a fixed policy and an actor that performs descent in the policy space using a descent direction that avoids local minima. We establish that both algorithms converge, in self-play, to the equilibria of a certain ordinary differential equation (ODE), whose stable limit points coincide with stationary NE of the underlying general-sum stochastic game. On a single state non-generic game (see Hart and Mas-Colell [2005]) as well as on a synthetic two-player game setup with $810,000$ states, we establish that ON-SGSP consistently outperforms NashQ ([Hu and Wellman, 2003] and FFQ [Littman, 2001] algorithms.

preprint2015arXiv

On TD(0) with function approximation: Concentration bounds and a centered variant with exponential convergence

We provide non-asymptotic bounds for the well-known temporal difference learning algorithm TD(0) with linear function approximators. These include high-probability bounds as well as bounds in expectation. Our analysis suggests that a step-size inversely proportional to the number of iterations cannot guarantee optimal rate of convergence unless we assume (partial) knowledge of the stationary distribution for the Markov chain underlying the policy considered. We also provide bounds for the iterate averaged TD(0) variant, which gets rid of the step-size dependency while exhibiting the optimal rate of convergence. Furthermore, we propose a variant of TD(0) with linear approximators that incorporates a centering sequence, and establish that it exhibits an exponential rate of convergence in expectation. We demonstrate the usefulness of our bounds on two synthetic experimental settings.

preprint2014arXiv

Simultaneous Perturbation Algorithms for Batch Off-Policy Search

We propose novel policy search algorithms in the context of off-policy, batch mode reinforcement learning (RL) with continuous state and action spaces. Given a batch collection of trajectories, we perform off-line policy evaluation using an algorithm similar to that by [Fonteneau et al., 2010]. Using this Monte-Carlo like policy evaluator, we perform policy search in a class of parameterized policies. We propose both first order policy gradient and second order policy Newton algorithms. All our algorithms incorporate simultaneous perturbation estimates for the gradient as well as the Hessian of the cost-to-go vector, since the latter is unknown and only biased estimates are available. We demonstrate their practicality on a simple 1-dimensional continuous state space problem.

preprint2013arXiv

Simultaneous Perturbation Methods for Adaptive Labor Staffing in Service Systems

Service systems are labor intensive due to the large variation in the tasks required to address service requests from multiple customers. Aligning the staffing levels to the forecasted workloads adaptively in such systems is nontrivial because of a large number of parameters and operational variations leading to a huge search space. A challenging problem here is to optimize the staffing while maintaining the system in steady-state and compliant to aggregate service level agreement (SLA) constraints. Further, because these parameters change on a weekly basis, the optimization should not take longer than a few hours. We formulate this problem as a constrained Markov cost process parameterized by the (discrete) staffing levels. We propose novel simultaneous perturbation stochastic approximation (SPSA) based SASOC (Staff Allocation using Stochastic Optimization with Constraints) algorithms for solving the above problem. The algorithms include both first order as well as second order methods and incorporate SPSA based gradient estimates in the primal, with dual ascent for the Lagrange multipliers. Both the algorithms that we propose are online, incremental and easy to implement. Further, they involve a certain generalized smooth projection operator, which is essential to project the continuous-valued worker parameter tuned by SASOC algorithms onto the discrete set. We validated our algorithms on five real-life service systems and compared them with a state-of-the-art optimization tool-kit OptQuest. Being 25 times faster than OptQuest, our algorithms are particularly suitable for adaptive labor staffing. Also, we observe that our algorithms guarantee convergence and find better solutions than OptQuest in many cases.