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Kyoung Mu Lee

Kyoung Mu Lee contributes to research discovery and scholarly infrastructure.

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Published work

29 published item(s)

preprint2026arXiv

InpaintSLat: Inpainting Structured 3D Latents via Initial Noise Optimization

We present a training-free approach for controllable 3D inpainting based on initial noise optimization. In the structured 3D latent diffusion framework, we observe that the underlying geometric structure is established during the early stages of the diffusion process and exhibits high sensitivity to the initial noise. Such characteristics compromise stability in tasks like inpainting and editing, where the model must ensure strict alignment with the existing context while synthesizing a new structure. In this paper, we introduce a strategy to optimize the initial noise within the structured 3D latent diffusion framework, ensuring high-fidelity 3D inpainting. Specifically, we update the initial noise by leveraging a backpropagation approximation grounded in the rectified flow model, with the spectral parameterization specially designed for robust and efficient structured 3D latent optimization. Experiments demonstrate consistent improvements in contextual consistency and prompt alignment over representative training-free inpainting baselines, establishing initial noise control as an independent dimension for 3D inpainting, orthogonal to conventional sampling trajectory manipulation.

preprint2026arXiv

Map2World: Segment Map Conditioned Text to 3D World Generation

3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid layouts and suffer from inconsistencies in object scale throughout the entire world. In this work, we introduce a novel framework, Map2World, that first enables 3D world generation conditioned on user-defined segment maps of arbitrary shapes and scales, ensuring global-scale consistency and flexibility across expansive environments. To further enhance the quality, we propose a detail enhancer network that generates fine details of the world. The detail enhancer enables the addition of fine-grained details without compromising overall scene coherence by incorporating global structure information. We design the entire pipeline to leverage strong priors from asset generators, achieving robust generalization across diverse domains, even under limited training data for scene generation. Extensive experiments demonstrate that our method significantly outperforms existing approaches in user-controllability, scale consistency, and content coherence, enabling users to generate 3D worlds under more complex conditions.

preprint2026arXiv

Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Models

Dense hand contact estimation requires both high-level semantic understanding and fine-grained geometric reasoning of human interaction to accurately localize contact regions. Recently, multi-modal large language models (MLLMs) have demonstrated strong capabilities in understanding visual semantics, enabled by vision-language priors learned from large-scale data. However, leveraging MLLMs for dense hand contact estimation remains underexplored. There are two major challenges in applying MLLMs to dense hand contact estimation. First, encoding explicit 3D hand geometry is difficult, as MLLMs primarily operate on vision and language modalities. Second, capturing fine-grained vertex-level contact remains challenging, as MLLMs tend to focus on high-level semantics rather than detailed geometric reasoning. To address these challenges, we propose ContactPrompt, a training-free and zero-shot approach for dense hand contact estimation using MLLMs. To effectively encode 3D hand geometry, we introduce a detailed hand-part segmentation and a part-wise vertex-grid representation that provides structured, localized geometric information. To enable accurate and efficient dense contact prediction, we develop a multi-stage structured contact reasoning with part conditioning, progressively bridging global semantics and fine-grained geometry. Therefore, our method effectively leverages the reasoning capabilities of MLLMs while enabling precise dense hand contact estimation. Surprisingly, the proposed approach outperforms previous supervised methods trained on large-scale dense contact datasets without requiring any training. The codes will be released.

preprint2026arXiv

Vector Scaffolding: Inter-Scale Orchestration for Differentiable Image Vectorization

Differentiable vector graphics have enabled powerful gradient-based optimization of vector primitives directly from raster images. However, existing frameworks formulate this as a flat optimization problem, forcing hundreds to thousands of randomly initialized curves to blindly compete for pixel-level error reduction. This disordered optimization leads to topology collapse, where macroscopic structures are distorted by internal high-frequency noise, resulting in a redundant and uneditable "polygon soup" that limits practical editability. To address this limitation, we propose Vector Scaffolding, a novel hierarchical optimization framework that shifts from flat pixel-matching to structured topological construction tailored for vector graphics. By identifying a key cause of topology collapse as the mathematical imbalance between area and boundary gradients, we introduce Interior Gradient Aggregation to stabilize the learning dynamics of multi-scale curve mixtures. Upon this stabilized landscape, we employ Progressive Stratification and Rapid Inflation Scheduling to progressively densify vector primitives with extremely high learning rates ($\times 50$). Experiments demonstrate that our approach accelerates optimization by $2.5\times$ while simultaneously improving PSNR by up to 1.4 dB over the previous state of the art.

preprint2024arXiv

Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

preprint2024arXiv

RHOBIN Challenge: Reconstruction of Human Object Interaction

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task due to heavy occlusion and complex dynamics, which requires understanding not only 3D human pose, and object pose but also the interaction between them. Reconstruction of 3D humans and objects has been two separate research fields in computer vision for a long time. We hence proposed the first RHOBIN challenge: reconstruction of human-object interactions in conjunction with the RHOBIN workshop. It was aimed at bringing the research communities of human and object reconstruction as well as interaction modeling together to discuss techniques and exchange ideas. Our challenge consists of three tracks of 3D reconstruction from monocular RGB images with a focus on dealing with challenging interaction scenarios. Our challenge attracted more than 100 participants with more than 300 submissions, indicating the broad interest in the research communities. This paper describes the settings of our challenge and discusses the winning methods of each track in more detail. We observe that the human reconstruction task is becoming mature even under heavy occlusion settings while object pose estimation and joint reconstruction remain challenging tasks. With the growing interest in interaction modeling, we hope this report can provide useful insights and foster future research in this direction. Our workshop website can be found at \href{https://rhobin-challenge.github.io/}{https://rhobin-challenge.github.io/}.

preprint2022arXiv

3D Clothed Human Reconstruction in the Wild

Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datasets. The training datasets are usually synthetic ones, which contain rendered images from GT 3D scans. However, such datasets contain simple human poses and less natural image appearances compared to those of real in-the-wild datasets, which makes generalization of it to in-the-wild images extremely challenging. To resolve this issue, in this work, we propose ClothWild, a 3D clothed human reconstruction framework that firstly addresses the robustness on in-thewild images. First, for the robustness to the domain gap, we propose a weakly supervised pipeline that is trainable with 2D supervision targets of in-the-wild datasets. Second, we design a DensePose-based loss function to reduce ambiguities of the weak supervision. Extensive empirical tests on several public in-the-wild datasets demonstrate that our proposed ClothWild produces much more accurate and robust results than the state-of-the-art methods. The codes are available in here: https://github.com/hygenie1228/ClothWild_RELEASE.

preprint2022arXiv

Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation

Whole-body 3D human mesh estimation aims to reconstruct the 3D human body, hands, and face simultaneously. Although several methods have been proposed, accurate prediction of 3D hands, which consist of 3D wrist and fingers, still remains challenging due to two reasons. First, the human kinematic chain has not been carefully considered when predicting the 3D wrists. Second, previous works utilize body features for the 3D fingers, where the body feature barely contains finger information. To resolve the limitations, we present Hand4Whole, which has two strong points over previous works. First, we design Pose2Pose, a module that utilizes joint features for 3D joint rotations. Using Pose2Pose, Hand4Whole utilizes hand MCP joint features to predict 3D wrists as MCP joints largely contribute to 3D wrist rotations in the human kinematic chain. Second, Hand4Whole discards the body feature when predicting 3D finger rotations. Our Hand4Whole is trained in an end-to-end manner and produces much better 3D hand results than previous whole-body 3D human mesh estimation methods. The codes are available here at https://github.com/mks0601/Hand4Whole_RELEASE.

preprint2022arXiv

AP-BSN: Self-Supervised Denoising for Real-World Images via Asymmetric PD and Blind-Spot Network

Blind-spot network (BSN) and its variants have made significant advances in self-supervised denoising. Nevertheless, they are still bound to synthetic noisy inputs due to less practical assumptions like pixel-wise independent noise. Hence, it is challenging to deal with spatially correlated real-world noise using self-supervised BSN. Recently, pixel-shuffle downsampling (PD) has been proposed to remove the spatial correlation of real-world noise. However, it is not trivial to integrate PD and BSN directly, which prevents the fully self-supervised denoising model on real-world images. We propose an Asymmetric PD (AP) to address this issue, which introduces different PD stride factors for training and inference. We systematically demonstrate that the proposed AP can resolve inherent trade-offs caused by specific PD stride factors and make BSN applicable to practical scenarios. To this end, we develop AP-BSN, a state-of-the-art self-supervised denoising method for real-world sRGB images. We further propose random-replacing refinement, which significantly improves the performance of our AP-BSN without any additional parameters. Extensive studies demonstrate that our method outperforms the other self-supervised and even unpaired denoising methods by a large margin, without using any additional knowledge, e.g., noise level, regarding the underlying unknown noise.

preprint2022arXiv

Batch Normalization Tells You Which Filter is Important

The goal of filter pruning is to search for unimportant filters to remove in order to make convolutional neural networks (CNNs) efficient without sacrificing the performance in the process. The challenge lies in finding information that can help determine how important or relevant each filter is with respect to the final output of neural networks. In this work, we share our observation that the batch normalization (BN) parameters of pre-trained CNNs can be used to estimate the feature distribution of activation outputs, without processing of training data. Upon observation, we propose a simple yet effective filter pruning method by evaluating the importance of each filter based on the BN parameters of pre-trained CNNs. The experimental results on CIFAR-10 and ImageNet demonstrate that the proposed method can achieve outstanding performance with and without fine-tuning in terms of the trade-off between the accuracy drop and the reduction in computational complexity and number of parameters of pruned networks.

preprint2022arXiv

Clean Images are Hard to Reblur: Exploiting the Ill-Posed Inverse Task for Dynamic Scene Deblurring

The goal of dynamic scene deblurring is to remove the motion blur in a given image. Typical learning-based approaches implement their solutions by minimizing the L1 or L2 distance between the output and the reference sharp image. Recent attempts adopt visual recognition features in training to improve the perceptual quality. However, those features are primarily designed to capture high-level contexts rather than low-level structures such as blurriness. Instead, we propose a more direct way to make images sharper by exploiting the inverse task of deblurring, namely, reblurring. Reblurring amplifies the remaining blur to rebuild the original blur, however, a well-deblurred clean image with zero-magnitude blur is hard to reblur. Thus, we design two types of reblurring loss functions for better deblurring. The supervised reblurring loss at training stage compares the amplified blur between the deblurred and the sharp images. The self-supervised reblurring loss at inference stage inspects if there noticeable blur remains in the deblurred. Our experimental results on large-scale benchmarks and real images demonstrate the effectiveness of the reblurring losses in improving the perceptual quality of the deblurred images in terms of NIQE and LPIPS scores as well as visual sharpness.

preprint2022arXiv

Controllable Image Enhancement

Editing flat-looking images into stunning photographs requires skill and time. Automated image enhancement algorithms have attracted increased interest by generating high-quality images without user interaction. However, the quality assessment of a photograph is subjective. Even in tone and color adjustments, a single photograph of auto-enhancement is challenging to fit user preferences which are subtle and even changeable. To address this problem, we present a semiautomatic image enhancement algorithm that can generate high-quality images with multiple styles by controlling a few parameters. We first disentangle photo retouching skills from high-quality images and build an efficient enhancement system for each skill. Specifically, an encoder-decoder framework encodes the retouching skills into latent codes and decodes them into the parameters of image signal processing (ISP) functions. The ISP functions are computationally efficient and consist of only 19 parameters. Despite our approach requiring multiple inferences to obtain the desired result, experimental results present that the proposed method achieves state-of-the-art performances on the benchmark dataset for image quality and model efficiency.

preprint2022arXiv

CVF-SID: Cyclic multi-Variate Function for Self-Supervised Image Denoising by Disentangling Noise from Image

Recently, significant progress has been made on image denoising with strong supervision from large-scale datasets. However, obtaining well-aligned noisy-clean training image pairs for each specific scenario is complicated and costly in practice. Consequently, applying a conventional supervised denoising network on in-the-wild noisy inputs is not straightforward. Although several studies have challenged this problem without strong supervision, they rely on less practical assumptions and cannot be applied to practical situations directly. To address the aforementioned challenges, we propose a novel and powerful self-supervised denoising method called CVF-SID based on a Cyclic multi-Variate Function (CVF) module and a self-supervised image disentangling (SID) framework. The CVF module can output multiple decomposed variables of the input and take a combination of the outputs back as an input in a cyclic manner. Our CVF-SID can disentangle a clean image and noise maps from the input by leveraging various self-supervised loss terms. Unlike several methods that only consider the signal-independent noise models, we also deal with signal-dependent noise components for real-world applications. Furthermore, we do not rely on any prior assumptions about the underlying noise distribution, making CVF-SID more generalizable toward realistic noise. Extensive experiments on real-world datasets show that CVF-SID achieves state-of-the-art self-supervised image denoising performance and is comparable to other existing approaches. The code is publicly available from https://github.com/Reyhanehne/CVF-SID_PyTorch .

preprint2022arXiv

DAQ: Channel-Wise Distribution-Aware Quantization for Deep Image Super-Resolution Networks

Quantizing deep convolutional neural networks for image super-resolution substantially reduces their computational costs. However, existing works either suffer from a severe performance drop in ultra-low precision of 4 or lower bit-widths, or require a heavy fine-tuning process to recover the performance. To our knowledge, this vulnerability to low precisions relies on two statistical observations of feature map values. First, distribution of feature map values varies significantly per channel and per input image. Second, feature maps have outliers that can dominate the quantization error. Based on these observations, we propose a novel distribution-aware quantization scheme (DAQ) which facilitates accurate training-free quantization in ultra-low precision. A simple function of DAQ determines dynamic range of feature maps and weights with low computational burden. Furthermore, our method enables mixed-precision quantization by calculating the relative sensitivity of each channel, without any training process involved. Nonetheless, quantization-aware training is also applicable for auxiliary performance gain. Our new method outperforms recent training-free and even training-based quantization methods to the state-of-the-art image super-resolution networks in ultra-low precision.

preprint2022arXiv

Extraction of Coronary Vessels in Fluoroscopic X-Ray Sequences Using Vessel Correspondence Optimization

We present a method to extract coronary vessels from fluoroscopic x-ray sequences. Given the vessel structure for the source frame, vessel correspondence candidates in the subsequent frame are generated by a novel hierarchical search scheme to overcome the aperture problem. Optimal correspondences are determined within a Markov random field optimization framework. Post-processing is performed to extract vessel branches newly visible due to the inflow of contrast agent. Quantitative and qualitative evaluation conducted on a dataset of 18 sequences demonstrates the effectiveness of the proposed method.

preprint2022arXiv

HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network

Hands are often severely occluded by objects, which makes 3D hand mesh estimation challenging. Previous works often have disregarded information at occluded regions. However, we argue that occluded regions have strong correlations with hands so that they can provide highly beneficial information for complete 3D hand mesh estimation. Thus, in this work, we propose a novel 3D hand mesh estimation network HandOccNet, that can fully exploits the information at occluded regions as a secondary means to enhance image features and make it much richer. To this end, we design two successive Transformer-based modules, called feature injecting transformer (FIT) and self- enhancing transformer (SET). FIT injects hand information into occluded region by considering their correlation. SET refines the output of FIT by using a self-attention mechanism. By injecting the hand information to the occluded region, our HandOccNet reaches the state-of-the-art performance on 3D hand mesh benchmarks that contain challenging hand-object occlusions. The codes are available in: https://github.com/namepllet/HandOccNet.

preprint2022arXiv

NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets

Most 3D human mesh regressors are fully supervised with 3D pseudo-GT human model parameters and weakly supervised with GT 2D/3D joint coordinates as the 3D pseudo-GTs bring great performance gain. The 3D pseudo-GTs are obtained by annotators, systems that iteratively fit 3D human model parameters to GT 2D/3D joint coordinates of training sets in the pre-processing stage of the regressors. The fitted 3D parameters at the last fitting iteration become the 3D pseudo-GTs, used to fully supervise the regressors. Optimization-based annotators, such as SMPLify-X, have been widely used to obtain the 3D pseudo-GTs. However, they often produce wrong 3D pseudo-GTs as they fit the 3D parameters to GT of each sample independently. To overcome the limitation, we present NeuralAnnot, a neural network-based annotator. The main idea of NeuralAnnot is to employ a neural network-based regressor and dedicate it for the annotation. Assuming no 3D pseudo-GTs are available, NeuralAnnot is weakly supervised with GT 2D/3D joint coordinates of training sets. The testing results on the same training sets become 3D pseudo-GTs, used to fully supervise the regressors. We show that 3D pseudo-GTs of NeuralAnnot are highly beneficial to train the regressors. We made our 3D pseudo-GTs publicly available.

preprint2022arXiv

Pay Attention to Hidden States for Video Deblurring: Ping-Pong Recurrent Neural Networks and Selective Non-Local Attention

Video deblurring models exploit information in the neighboring frames to remove blur caused by the motion of the camera and the objects. Recurrent Neural Networks~(RNNs) are often adopted to model the temporal dependency between frames via hidden states. When motion blur is strong, however, hidden states are hard to deliver proper information due to the displacement between different frames. While there have been attempts to update the hidden states, it is difficult to handle misaligned features beyond the receptive field of simple modules. Thus, we propose 2 modules to supplement the RNN architecture for video deblurring. First, we design Ping-Pong RNN~(PPRNN) that acts on updating the hidden states by referring to the features from the current and the previous time steps alternately. PPRNN gathers relevant information from the both features in an iterative and balanced manner by utilizing its recurrent architecture. Second, we use a Selective Non-Local Attention~(SNLA) module to additionally refine the hidden state by aligning it with the positional information from the input frame feature. The attention score is scaled by the relevance to the input feature to focus on the necessary information. By paying attention to hidden states with both modules, which have strong synergy, our PAHS framework improves the representation powers of RNN structures and achieves state-of-the-art deblurring performance on standard benchmarks and real-world videos.

preprint2022arXiv

Recurrence-in-Recurrence Networks for Video Deblurring

State-of-the-art video deblurring methods often adopt recurrent neural networks to model the temporal dependency between the frames. While the hidden states play key role in delivering information to the next frame, abrupt motion blur tend to weaken the relevance in the neighbor frames. In this paper, we propose recurrence-in-recurrence network architecture to cope with the limitations of short-ranged memory. We employ additional recurrent units inside the RNN cell. First, we employ inner-recurrence module (IRM) to manage the long-ranged dependency in a sequence. IRM learns to keep track of the cell memory and provides complementary information to find the deblurred frames. Second, we adopt an attention-based temporal blending strategy to extract the necessary part of the information in the local neighborhood. The adpative temporal blending (ATB) can either attenuate or amplify the features by the spatial attention. Our extensive experimental results and analysis validate the effectiveness of IRM and ATB on various RNN architectures.

preprint2021arXiv

PolyNet: Polynomial Neural Network for 3D Shape Recognition with PolyShape Representation

3D shape representation and its processing have substantial effects on 3D shape recognition. The polygon mesh as a 3D shape representation has many advantages in computer graphics and geometry processing. However, there are still some challenges for the existing deep neural network (DNN)-based methods on polygon mesh representation, such as handling the variations in the degree and permutations of the vertices and their pairwise distances. To overcome these challenges, we propose a DNN-based method (PolyNet) and a specific polygon mesh representation (PolyShape) with a multi-resolution structure. PolyNet contains two operations; (1) a polynomial convolution (PolyConv) operation with learnable coefficients, which learns continuous distributions as the convolutional filters to share the weights across different vertices, and (2) a polygonal pooling (PolyPool) procedure by utilizing the multi-resolution structure of PolyShape to aggregate the features in a much lower dimension. Our experiments demonstrate the strength and the advantages of PolyNet on both 3D shape classification and retrieval tasks compared to existing polygon mesh-based methods and its superiority in classifying graph representations of images. The code is publicly available from https://myavartanoo.github.io/polynet/.

preprint2020arXiv

AIM 2019 Challenge on Video Temporal Super-Resolution: Methods and Results

Videos contain various types and strengths of motions that may look unnaturally discontinuous in time when the recorded frame rate is low. This paper reviews the first AIM challenge on video temporal super-resolution (frame interpolation) with a focus on the proposed solutions and results. From low-frame-rate (15 fps) video sequences, the challenge participants are asked to submit higher-framerate (60 fps) video sequences by estimating temporally intermediate frames. We employ the REDS VTSR dataset derived from diverse videos captured in a hand-held camera for training and evaluation purposes. The competition had 62 registered participants, and a total of 8 teams competed in the final testing phase. The challenge winning methods achieve the state-of-the-art in video temporal superresolution.

preprint2020arXiv

DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling

Human hands play a central role in interacting with other people and objects. For realistic replication of such hand motions, high-fidelity hand meshes have to be reconstructed. In this study, we firstly propose DeepHandMesh, a weakly-supervised deep encoder-decoder framework for high-fidelity hand mesh modeling. We design our system to be trained in an end-to-end and weakly-supervised manner; therefore, it does not require groundtruth meshes. Instead, it relies on weaker supervisions such as 3D joint coordinates and multi-view depth maps, which are easier to get than groundtruth meshes and do not dependent on the mesh topology. Although the proposed DeepHandMesh is trained in a weakly-supervised way, it provides significantly more realistic hand mesh than previous fully-supervised hand models. Our newly introduced penetration avoidance loss further improves results by replicating physical interaction between hand parts. Finally, we demonstrate that our system can also be applied successfully to the 3D hand mesh estimation from general images. Our hand model, dataset, and codes are publicly available at https://mks0601.github.io/DeepHandMesh/.

preprint2020arXiv

Domain Adaptation of Learned Features for Visual Localization

We tackle the problem of visual localization under changing conditions, such as time of day, weather, and seasons. Recent learned local features based on deep neural networks have shown superior performance over classical hand-crafted local features. However, in a real-world scenario, there often exists a large domain gap between training and target images, which can significantly degrade the localization accuracy. While existing methods utilize a large amount of data to tackle the problem, we present a novel and practical approach, where only a few examples are needed to reduce the domain gap. In particular, we propose a few-shot domain adaptation framework for learned local features that deals with varying conditions in visual localization. The experimental results demonstrate the superior performance over baselines, while using a scarce number of training examples from the target domain.

preprint2020arXiv

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

Analysis of hand-hand interactions is a crucial step towards better understanding human behavior. However, most researches in 3D hand pose estimation have focused on the isolated single hand case. Therefore, we firstly propose (1) a large-scale dataset, InterHand2.6M, and (2) a baseline network, InterNet, for 3D interacting hand pose estimation from a single RGB image. The proposed InterHand2.6M consists of \textbf{2.6M labeled single and interacting hand frames} under various poses from multiple subjects. Our InterNet simultaneously performs 3D single and interacting hand pose estimation. In our experiments, we demonstrate big gains in 3D interacting hand pose estimation accuracy when leveraging the interacting hand data in InterHand2.6M. We also report the accuracy of InterNet on InterHand2.6M, which serves as a strong baseline for this new dataset. Finally, we show 3D interacting hand pose estimation results from general images. Our code and dataset are available at https://mks0601.github.io/InterHand2.6M/.

preprint2020arXiv

Learning to Forget for Meta-Learning

Few-shot learning is a challenging problem where the goal is to achieve generalization from only few examples. Model-agnostic meta-learning (MAML) tackles the problem by formulating prior knowledge as a common initialization across tasks, which is then used to quickly adapt to unseen tasks. However, forcibly sharing an initialization can lead to conflicts among tasks and the compromised (undesired by tasks) location on optimization landscape, thereby hindering the task adaptation. Further, we observe that the degree of conflict differs among not only tasks but also layers of a neural network. Thus, we propose task-and-layer-wise attenuation on the compromised initialization to reduce its influence. As the attenuation dynamically controls (or selectively forgets) the influence of prior knowledge for a given task and each layer, we name our method as L2F (Learn to Forget). The experimental results demonstrate that the proposed method provides faster adaptation and greatly improves the performance. Furthermore, L2F can be easily applied and improve other state-of-the-art MAML-based frameworks, illustrating its simplicity and generalizability.

preprint2020arXiv

NTIRE 2020 Challenge on Image and Video Deblurring

Motion blur is one of the most common degradation artifacts in dynamic scene photography. This paper reviews the NTIRE 2020 Challenge on Image and Video Deblurring. In this challenge, we present the evaluation results from 3 competition tracks as well as the proposed solutions. Track 1 aims to develop single-image deblurring methods focusing on restoration quality. On Track 2, the image deblurring methods are executed on a mobile platform to find the balance of the running speed and the restoration accuracy. Track 3 targets developing video deblurring methods that exploit the temporal relation between input frames. In each competition, there were 163, 135, and 102 registered participants and in the final testing phase, 9, 4, and 7 teams competed. The winning methods demonstrate the state-ofthe-art performance on image and video deblurring tasks.

preprint2020arXiv

PoseLifter: Absolute 3D human pose lifting network from a single noisy 2D human pose

This study presents a new network (i.e., PoseLifter) that can lift a 2D human pose to an absolute 3D pose in a camera coordinate system. The proposed network estimates the absolute 3D location of a target subject and generates an improved 3D relative pose estimation compared with existing pose-lifting methods. Using the PoseLifter with a 2D pose estimator in a cascade fashion can estimate a 3D human pose from a single RGB image. In this case, we empirically prove that using realistic 2D poses synthesized with the real error distribution of 2D body joints considerably improves the performance of our PoseLifter. The proposed method is applied to public datasets to achieve state-of-the-art 2D-to-3D pose lifting and 3D human pose estimation.

preprint2020arXiv

Scene-Adaptive Video Frame Interpolation via Meta-Learning

Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network with fixed parameters to generalize across different videos. Ideally, one could have a different network for each scenario, but this is computationally infeasible for practical applications. In this work, we propose to adapt the model to each video by making use of additional information that is readily available at test time and yet has not been exploited in previous works. We first show the benefits of `test-time adaptation' through simple fine-tuning of a network, then we greatly improve its efficiency by incorporating meta-learning. We obtain significant performance gains with only a single gradient update without any additional parameters. Finally, we show that our meta-learning framework can be easily employed to any video frame interpolation network and can consistently improve its performance on multiple benchmark datasets.

preprint2020arXiv

Visual Tracking by TridentAlign and Context Embedding

Recent advances in Siamese network-based visual tracking methods have enabled high performance on numerous tracking benchmarks. However, extensive scale variations of the target object and distractor objects with similar categories have consistently posed challenges in visual tracking. To address these persisting issues, we propose novel TridentAlign and context embedding modules for Siamese network-based visual tracking methods. The TridentAlign module facilitates adaptability to extensive scale variations and large deformations of the target, where it pools the feature representation of the target object into multiple spatial dimensions to form a feature pyramid, which is then utilized in the region proposal stage. Meanwhile, context embedding module aims to discriminate the target from distractor objects by accounting for the global context information among objects. The context embedding module extracts and embeds the global context information of a given frame into a local feature representation such that the information can be utilized in the final classification stage. Experimental results obtained on multiple benchmark datasets show that the performance of the proposed tracker is comparable to that of state-of-the-art trackers, while the proposed tracker runs at real-time speed.