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Kun Wan

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2 published item(s)

preprint2026arXiv

AMARIS: A Memory-Augmented Rubric Improvement System for Rubric-Based Reinforcement Learning

Rubric-based reward shaping is an effective method for fine-tuning LLMs via RL, where structured rubrics decompose standard outcome rewards into multiple dimensions to provide richer reward signals. Recent works make the rubrics adaptive based on local signals such as the rollouts from the current step or pairwise comparisons. However, these methods discard the diagnostics produced during evaluation after immediate use and prevent the long-term accumulation and strategic reuse of evaluation knowledge. This forces the system to re-derive evaluation principles from scratch, limits its ability to detect recurring suboptimal behaviors, and forfeits the curriculum-like progression that a persistent training history would naturally support. To address these limitations, we introduce AMARIS, which grounds rubric modifications in long-term training history. At each training step, AMARIS analyzes individual rollouts, aggregates findings into step-level summaries, retrieves relevant historical context from a persistent evaluation memory through both static (recent steps) and dynamic (semantically matched) retrieval, and updates rubrics based on these accumulated analyses. This procedure runs asynchronously alongside the normal RL loop with minimal overhead. Experiments across both closed and open-ended domains show that AMARIS consistently outperforms the baselines. Ablation studies show that static and dynamic memory retrieval contributes to the performance gain and their combination provides the strongest results with moderate retrieval budgets sufficient to provide most of the gain, and that the entire pipeline adds only ~5\% time overhead through asynchronous execution. These results show that persistent evaluation memory can transform rubric-based reward shaping from a stateless, per-step heuristic into an evidence-driven loop for RL training.

preprint2023arXiv

DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision

We have witnessed significant progress in deep learning-based 3D vision, ranging from neural radiance field (NeRF) based 3D representation learning to applications in novel view synthesis (NVS). However, existing scene-level datasets for deep learning-based 3D vision, limited to either synthetic environments or a narrow selection of real-world scenes, are quite insufficient. This insufficiency not only hinders a comprehensive benchmark of existing methods but also caps what could be explored in deep learning-based 3D analysis. To address this critical gap, we present DL3DV-10K, a large-scale scene dataset, featuring 51.2 million frames from 10,510 videos captured from 65 types of point-of-interest (POI) locations, covering both bounded and unbounded scenes, with different levels of reflection, transparency, and lighting. We conducted a comprehensive benchmark of recent NVS methods on DL3DV-10K, which revealed valuable insights for future research in NVS. In addition, we have obtained encouraging results in a pilot study to learn generalizable NeRF from DL3DV-10K, which manifests the necessity of a large-scale scene-level dataset to forge a path toward a foundation model for learning 3D representation. Our DL3DV-10K dataset, benchmark results, and models will be publicly accessible at https://dl3dv-10k.github.io/DL3DV-10K/.