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Klaus-Rudolf Kladny

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2 published item(s)

preprint2026arXiv

Adaptive Inverted-Index Routing for Granular Mixtures-of-Experts

Mixture-of-experts (MoE) models enable scalable transformer architectures by activating only a subset of experts per token. Recent evidence suggests that performance improves with increasingly granular experts, i.e., many small experts instead of a few large ones. However, this regime substantially increases routing cost, which can dominate computation. We introduce adaptive inverted-index routing for MoE (AIR-MoE), an inverted-index-inspired routing architecture based on vector quantization (VQ). In a first stage, AIR-MoE performs coarse shortlisting by assigning tokens to VQ codewords to construct a candidate set of experts. In a second stage, fine scoring computes exact routing scores restricted to this shortlist. This two-stage procedure approximates true top-k routing while avoiding full expert scoring and, in contrast to prior work, imposing no structural constraints on expert parameters. AIR-MoE serves as a drop-in replacement for standard routers and requires no modifications to the model architecture or loss function. We further provide a lower bound on the mass recall achieved by AIR-MoE that yields insights into its inner workings. Empirically, we demonstrate that AIR-MoE achieves improved performance compared to existing routing approaches in granular MoE settings.

preprint2022arXiv

Multi-agent Actor-Critic with Time Dynamical Opponent Model

In multi-agent reinforcement learning, multiple agents learn simultaneously while interacting with a common environment and each other. Since the agents adapt their policies during learning, not only the behavior of a single agent becomes non-stationary, but also the environment as perceived by the agent. This renders it particularly challenging to perform policy improvement. In this paper, we propose to exploit the fact that the agents seek to improve their expected cumulative reward and introduce a novel \textit{Time Dynamical Opponent Model} (TDOM) to encode the knowledge that the opponent policies tend to improve over time. We motivate TDOM theoretically by deriving a lower bound of the log objective of an individual agent and further propose \textit{Multi-Agent Actor-Critic with Time Dynamical Opponent Model} (TDOM-AC). We evaluate the proposed TDOM-AC on a differential game and the Multi-agent Particle Environment. We show empirically that TDOM achieves superior opponent behavior prediction during test time. The proposed TDOM-AC methodology outperforms state-of-the-art Actor-Critic methods on the performed experiments in cooperative and \textbf{especially} in mixed cooperative-competitive environments. TDOM-AC results in a more stable training and a faster convergence.