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Kanglin Liu

Kanglin Liu contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

AnyAct: Towards Human Reenactment of Character Motion From Video

We study the problem of directly deriving an initial human reenactment from a monocular video of a non-human character. Our goal is not to reconstruct the source character itself but to reinterpret its motion as a plausible and editable human performance for downstream animation authoring. This task is challenging because existing video-based motion capture methods are largely restricted to human-centric structural spaces, while motion retargeting methods typically require structured 3D source motions and known source topologies. Our key insight is that sparse local articulated motion cues can preserve essential dynamics across large structural differences, providing a stable bridge from character video to human reenactment. Based on this observation, we propose AnyAct, which formulates character-video-driven human reenactment as conditional human motion generation from transferable sparse local 2D articulated motion. To make this practical, we introduce three key designs: human-motion-only supervision via augmented 3D-to-2D projection, progressive 3D-to-2D training to alleviate conditioning ambiguity, and global-local motion decoupling for reliable local motion control. We further construct a benchmark primarily covering diverse non-human character videos. Experiments on the benchmark show that AnyAct produces high-fidelity initial human reenactments that preserve the essential dynamics of the characters in reference videos, and further ablation studies validate the effectiveness of its core designs.

preprint2021arXiv

Gaussian Curvature Filter on 3D Meshes

Minimizing the Gaussian curvature of meshes can play a fundamental role in 3D mesh processing. However, there is a lack of computationally efficient and robust Gaussian curvature optimization method. In this paper, we present a simple yet effective method that can efficiently reduce Gaussian curvature for 3D meshes. We first present the mathematical foundation of our method. Then, we introduce a simple and robust implicit Gaussian curvature optimization method named Gaussian Curvature Filter (GCF). GCF implicitly minimizes Gaussian curvature without the need to explicitly calculate the Gaussian curvature itself. GCF is highly efficient and this method can be used in a large range of applications that involve Gaussian curvature. We conduct extensive experiments to demonstrate that GCF significantly outperforms state-of-the-art methods in minimizing Gaussian curvature, and geometric feature preserving soothing on 3D meshes. GCF program is available at https://github.com/tangwenming/GCF-filter.

preprint2020arXiv

PoseGAN: A Pose-to-Image Translation Framework for Camera Localization

Camera localization is a fundamental requirement in robotics and computer vision. This paper introduces a pose-to-image translation framework to tackle the camera localization problem. We present PoseGANs, a conditional generative adversarial networks (cGANs) based framework for the implementation of pose-to-image translation. PoseGANs feature a number of innovations including a distance metric based conditional discriminator to conduct camera localization and a pose estimation technique for generated camera images as a stronger constraint to improve camera localization performance. Compared with learning-based regression methods such as PoseNet, PoseGANs can achieve better performance with model sizes that are 70% smaller. In addition, PoseGANs introduce the view synthesis technique to establish the correspondence between the 2D images and the scene, \textit{i.e.}, given a pose, PoseGANs are able to synthesize its corresponding camera images. Furthermore, we demonstrate that PoseGANs differ in principle from structure-based localization and learning-based regressions for camera localization, and show that PoseGANs exploit the geometric structures to accomplish the camera localization task, and is therefore more stable than and superior to learning-based regressions which rely on local texture features instead. In addition to camera localization and view synthesis, we also demonstrate that PoseGANs can be successfully used for other interesting applications such as moving object elimination and frame interpolation in video sequences.