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Jürgen Schmidhuber

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Published work

47 published item(s)

preprint2026arXiv

Interestingness as an Inductive Heuristic for Future Compression Progress

One of the bottlenecks on the way towards recursively self-improving systems is the challenge of interestingness: the ability to prospectively identify which tasks or data hold the potential for future progress. We formalize interestingness as an inductive heuristic for future compression progress and investigate its predictability using tools from Kolmogorov Complexity and Algorithmic Statistics. By analyzing complexity-runtime profiles under Length, Algorithmic, and Speed priors, we demonstrate that the inductive property of interestingness -- the capacity for past progress to signal future discovery -- is theoretically viable and empirically supported. We prove that expected future progress depends exponentially on the recency of the last observed breakthrough. Furthermore, we show that the Algorithmic Prior is significantly more optimistic than the Length Prior, yielding a quadratic increase in expected discovery for the same observed profile. These findings are experimentally confirmed across three diverse universal computational paradigms.

preprint2026arXiv

Learning to Forget: Continual Learning with Adaptive Weight Decay

Continual learning agents with finite capacity must balance acquiring new knowledge with retaining the old. This requires controlled forgetting of knowledge that is no longer needed, freeing up capacity to learn. Weight decay, viewed as a mechanism for forgetting, can serve this role by gradually discarding information stored in the weights. However, a fixed scalar weight decay drives this forgetting uniformly over time and uniformly across all parameters, even when some encode stable knowledge while others track rapidly changing targets. We introduce Forgetting through Adaptive Decay (FADE), which adapts per-parameter weight decay rates online via approximate meta-gradient descent. We derive FADE for the online linear setting and apply it to the final layer of neural networks. Our empirical analysis shows that FADE automatically discovers distinct decay rates for different parameters, complements step-size adaptation, and consistently improves over fixed weight decay across online tracking and streaming classification problems.

preprint2022arXiv

A Modern Self-Referential Weight Matrix That Learns to Modify Itself

The weight matrix (WM) of a neural network (NN) is its program. The programs of many traditional NNs are learned through gradient descent in some error function, then remain fixed. The WM of a self-referential NN, however, can keep rapidly modifying all of itself during runtime. In principle, such NNs can meta-learn to learn, and meta-meta-learn to meta-learn to learn, and so on, in the sense of recursive self-improvement. While NN architectures potentially capable of implementing such behaviour have been proposed since the '90s, there have been few if any practical studies. Here we revisit such NNs, building upon recent successes of fast weight programmers and closely related linear Transformers. We propose a scalable self-referential WM (SRWM) that learns to use outer products and the delta update rule to modify itself. We evaluate our SRWM in supervised few-shot learning and in multi-task reinforcement learning with procedurally generated game environments. Our experiments demonstrate both practical applicability and competitive performance of the proposed SRWM. Our code is public.

preprint2022arXiv

All You Need Is Supervised Learning: From Imitation Learning to Meta-RL With Upside Down RL

Upside down reinforcement learning (UDRL) flips the conventional use of the return in the objective function in RL upside down, by taking returns as input and predicting actions. UDRL is based purely on supervised learning, and bypasses some prominent issues in RL: bootstrapping, off-policy corrections, and discount factors. While previous work with UDRL demonstrated it in a traditional online RL setting, here we show that this single algorithm can also work in the imitation learning and offline RL settings, be extended to the goal-conditioned RL setting, and even the meta-RL setting. With a general agent architecture, a single UDRL agent can learn across all paradigms.

preprint2022arXiv

Eliminating Meta Optimization Through Self-Referential Meta Learning

Meta Learning automates the search for learning algorithms. At the same time, it creates a dependency on human engineering on the meta-level, where meta learning algorithms need to be designed. In this paper, we investigate self-referential meta learning systems that modify themselves without the need for explicit meta optimization. We discuss the relationship of such systems to in-context and memory-based meta learning and show that self-referential neural networks require functionality to be reused in the form of parameter sharing. Finally, we propose fitness monotonic execution (FME), a simple approach to avoid explicit meta optimization. A neural network self-modifies to solve bandit and classic control tasks, improves its self-modifications, and learns how to learn, purely by assigning more computational resources to better performing solutions.

preprint2022arXiv

General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States

Learning to evaluate and improve policies is a core problem of Reinforcement Learning (RL). Traditional RL algorithms learn a value function defined for a single policy. A recently explored competitive alternative is to learn a single value function for many policies. Here we combine the actor-critic architecture of Parameter-Based Value Functions and the policy embedding of Policy Evaluation Networks to learn a single value function for evaluating (and thus helping to improve) any policy represented by a deep neural network (NN). The method yields competitive experimental results. In continuous control problems with infinitely many states, our value function minimizes its prediction error by simultaneously learning a small set of `probing states' and a mapping from actions produced in probing states to the policy's return. The method extracts crucial abstract knowledge about the environment in form of very few states sufficient to fully specify the behavior of many policies. A policy improves solely by changing actions in probing states, following the gradient of the value function's predictions. Surprisingly, it is possible to clone the behavior of a near-optimal policy in Swimmer-v3 and Hopper-v3 environments only by knowing how to act in 3 and 5 such learned states, respectively. Remarkably, our value function trained to evaluate NN policies is also invariant to changes of the policy architecture: we show that it allows for zero-shot learning of linear policies competitive with the best policy seen during training. Our code is public.

preprint2022arXiv

Goal-Conditioned Generators of Deep Policies

Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of context-specific weight matrices, similar to Fast Weight Programmers and other methods from the 1990s. Using context commands of the form "generate a policy that achieves a desired expected return," our NN generators combine powerful exploration of parameter space with generalization across commands to iteratively find better and better policies. A form of weight-sharing HyperNetworks and policy embeddings scales our method to generate deep NNs. Experiments show how a single learned policy generator can produce policies that achieve any return seen during training. Finally, we evaluate our algorithm on a set of continuous control tasks where it exhibits competitive performance. Our code is public.

preprint2022arXiv

Improving Differentiable Neural Computers Through Memory Masking, De-allocation, and Link Distribution Sharpness Control

The Differentiable Neural Computer (DNC) can learn algorithmic and question answering tasks. An analysis of its internal activation patterns reveals three problems: Most importantly, the lack of key-value separation makes the address distribution resulting from content-based look-up noisy and flat, since the value influences the score calculation, although only the key should. Second, DNC's de-allocation of memory results in aliasing, which is a problem for content-based look-up. Thirdly, chaining memory reads with the temporal linkage matrix exponentially degrades the quality of the address distribution. Our proposed fixes of these problems yield improved performance on arithmetic tasks, and also improve the mean error rate on the bAbI question answering dataset by 43%.

preprint2022arXiv

Learning One Abstract Bit at a Time Through Self-Invented Experiments Encoded as Neural Networks

There are two important things in science: (A) Finding answers to given questions, and (B) Coming up with good questions. Our artificial scientists not only learn to answer given questions, but also continually invent new questions, by proposing hypotheses to be verified or falsified through potentially complex and time-consuming experiments, including thought experiments akin to those of mathematicians. While an artificial scientist expands its knowledge, it remains biased towards the simplest, least costly experiments that still have surprising outcomes, until they become boring. We present an empirical analysis of the automatic generation of interesting experiments. In the first setting, we investigate self-invented experiments in a reinforcement-providing environment and show that they lead to effective exploration. In the second setting, pure thought experiments are implemented as the weights of recurrent neural networks generated by a neural experiment generator. Initially interesting thought experiments may become boring over time.

preprint2022arXiv

Learning Relative Return Policies With Upside-Down Reinforcement Learning

Lately, there has been a resurgence of interest in using supervised learning to solve reinforcement learning problems. Recent work in this area has largely focused on learning command-conditioned policies. We investigate the potential of one such method -- upside-down reinforcement learning -- to work with commands that specify a desired relationship between some scalar value and the observed return. We show that upside-down reinforcement learning can learn to carry out such commands online in a tabular bandit setting and in CartPole with non-linear function approximation. By doing so, we demonstrate the power of this family of methods and open the way for their practical use under more complicated command structures.

preprint2022arXiv

Learning to Generalize with Object-centric Agents in the Open World Survival Game Crafter

Reinforcement learning agents must generalize beyond their training experience. Prior work has focused mostly on identical training and evaluation environments. Starting from the recently introduced Crafter benchmark, a 2D open world survival game, we introduce a new set of environments suitable for evaluating some agent's ability to generalize on previously unseen (numbers of) objects and to adapt quickly (meta-learning). In Crafter, the agents are evaluated by the number of unlocked achievements (such as collecting resources) when trained for 1M steps. We show that current agents struggle to generalize, and introduce novel object-centric agents that improve over strong baselines. We also provide critical insights of general interest for future work on Crafter through several experiments. We show that careful hyper-parameter tuning improves the PPO baseline agent by a large margin and that even feedforward agents can unlock almost all achievements by relying on the inventory display. We achieve new state-of-the-art performance on the original Crafter environment. Additionally, when trained beyond 1M steps, our tuned agents can unlock almost all achievements. We show that the recurrent PPO agents improve over feedforward ones, even with the inventory information removed. We introduce CrafterOOD, a set of 15 new environments that evaluate OOD generalization. On CrafterOOD, we show that the current agents fail to generalize, whereas our novel object-centric agents achieve state-of-the-art OOD generalization while also being interpretable. Our code is public.

preprint2022arXiv

Meta Learning Backpropagation And Improving It

Many concepts have been proposed for meta learning with neural networks (NNs), e.g., NNs that learn to reprogram fast weights, Hebbian plasticity, learned learning rules, and meta recurrent NNs. Our Variable Shared Meta Learning (VSML) unifies the above and demonstrates that simple weight-sharing and sparsity in an NN is sufficient to express powerful learning algorithms (LAs) in a reusable fashion. A simple implementation of VSML where the weights of a neural network are replaced by tiny LSTMs allows for implementing the backpropagation LA solely by running in forward-mode. It can even meta learn new LAs that differ from online backpropagation and generalize to datasets outside of the meta training distribution without explicit gradient calculation. Introspection reveals that our meta learned LAs learn through fast association in a way that is qualitatively different from gradient descent.

preprint2022arXiv

Reward-Weighted Regression Converges to a Global Optimum

Reward-Weighted Regression (RWR) belongs to a family of widely known iterative Reinforcement Learning algorithms based on the Expectation-Maximization framework. In this family, learning at each iteration consists of sampling a batch of trajectories using the current policy and fitting a new policy to maximize a return-weighted log-likelihood of actions. Although RWR is known to yield monotonic improvement of the policy under certain circumstances, whether and under which conditions RWR converges to the optimal policy have remained open questions. In this paper, we provide for the first time a proof that RWR converges to a global optimum when no function approximation is used, in a general compact setting. Furthermore, for the simpler case with finite state and action spaces we prove R-linear convergence of the state-value function to the optimum.

preprint2022arXiv

The Devil is in the Detail: Simple Tricks Improve Systematic Generalization of Transformers

Recently, many datasets have been proposed to test the systematic generalization ability of neural networks. The companion baseline Transformers, typically trained with default hyper-parameters from standard tasks, are shown to fail dramatically. Here we demonstrate that by revisiting model configurations as basic as scaling of embeddings, early stopping, relative positional embedding, and Universal Transformer variants, we can drastically improve the performance of Transformers on systematic generalization. We report improvements on five popular datasets: SCAN, CFQ, PCFG, COGS, and Mathematics dataset. Our models improve accuracy from 50% to 85% on the PCFG productivity split, and from 35% to 81% on COGS. On SCAN, relative positional embedding largely mitigates the EOS decision problem (Newman et al., 2020), yielding 100% accuracy on the length split with a cutoff at 26. Importantly, performance differences between these models are typically invisible on the IID data split. This calls for proper generalization validation sets for developing neural networks that generalize systematically. We publicly release the code to reproduce our results.

preprint2022arXiv

The Dual Form of Neural Networks Revisited: Connecting Test Time Predictions to Training Patterns via Spotlights of Attention

Linear layers in neural networks (NNs) trained by gradient descent can be expressed as a key-value memory system which stores all training datapoints and the initial weights, and produces outputs using unnormalised dot attention over the entire training experience. While this has been technically known since the 1960s, no prior work has effectively studied the operations of NNs in such a form, presumably due to prohibitive time and space complexities and impractical model sizes, all of them growing linearly with the number of training patterns which may get very large. However, this dual formulation offers a possibility of directly visualising how an NN makes use of training patterns at test time, by examining the corresponding attention weights. We conduct experiments on small scale supervised image classification tasks in single-task, multi-task, and continual learning settings, as well as language modelling, and discuss potentials and limits of this view for better understanding and interpreting how NNs exploit training patterns. Our code is public.

preprint2022arXiv

The Neural Data Router: Adaptive Control Flow in Transformers Improves Systematic Generalization

Despite progress across a broad range of applications, Transformers have limited success in systematic generalization. The situation is especially frustrating in the case of algorithmic tasks, where they often fail to find intuitive solutions that route relevant information to the right node/operation at the right time in the grid represented by Transformer columns. To facilitate the learning of useful control flow, we propose two modifications to the Transformer architecture, copy gate and geometric attention. Our novel Neural Data Router (NDR) achieves 100% length generalization accuracy on the classic compositional table lookup task, as well as near-perfect accuracy on the simple arithmetic task and a new variant of ListOps testing for generalization across computational depths. NDR's attention and gating patterns tend to be interpretable as an intuitive form of neural routing. Our code is public.

preprint2022arXiv

Upside-Down Reinforcement Learning Can Diverge in Stochastic Environments With Episodic Resets

Upside-Down Reinforcement Learning (UDRL) is an approach for solving RL problems that does not require value functions and uses only supervised learning, where the targets for given inputs in a dataset do not change over time. Ghosh et al. proved that Goal-Conditional Supervised Learning (GCSL) -- which can be viewed as a simplified version of UDRL -- optimizes a lower bound on goal-reaching performance. This raises expectations that such algorithms may enjoy guaranteed convergence to the optimal policy in arbitrary environments, similar to certain well-known traditional RL algorithms. Here we show that for a specific episodic UDRL algorithm (eUDRL, including GCSL), this is not the case, and give the causes of this limitation. To do so, we first introduce a helpful rewrite of eUDRL as a recursive policy update. This formulation helps to disprove its convergence to the optimal policy for a wide class of stochastic environments. Finally, we provide a concrete example of a very simple environment where eUDRL diverges. Since the primary aim of this paper is to present a negative result, and the best counterexamples are the simplest ones, we restrict all discussions to finite (discrete) environments, ignoring issues of function approximation and limited sample size.

preprint2021arXiv

Are Neural Nets Modular? Inspecting Functional Modularity Through Differentiable Weight Masks

Neural networks (NNs) whose subnetworks implement reusable functions are expected to offer numerous advantages, including compositionality through efficient recombination of functional building blocks, interpretability, preventing catastrophic interference, etc. Understanding if and how NNs are modular could provide insights into how to improve them. Current inspection methods, however, fail to link modules to their functionality. In this paper, we present a novel method based on learning binary weight masks to identify individual weights and subnets responsible for specific functions. Using this powerful tool, we contribute an extensive study of emerging modularity in NNs that covers several standard architectures and datasets. We demonstrate how common NNs fail to reuse submodules and offer new insights into the related issue of systematic generalization on language tasks.

preprint2021arXiv

Improving Baselines in the Wild

We share our experience with the recently released WILDS benchmark, a collection of ten datasets dedicated to developing models and training strategies which are robust to domain shifts. Several experiments yield a couple of critical observations which we believe are of general interest for any future work on WILDS. Our study focuses on two datasets: iWildCam and FMoW. We show that (1) Conducting separate cross-validation for each evaluation metric is crucial for both datasets, (2) A weak correlation between validation and test performance might make model development difficult for iWildCam, (3) Minor changes in the training of hyper-parameters improve the baseline by a relatively large margin (mainly on FMoW), (4) There is a strong correlation between certain domains and certain target labels (mainly on iWildCam). To the best of our knowledge, no prior work on these datasets has reported these observations despite their obvious importance. Our code is public.

preprint2021arXiv

Learning Associative Inference Using Fast Weight Memory

Humans can quickly associate stimuli to solve problems in novel contexts. Our novel neural network model learns state representations of facts that can be composed to perform such associative inference. To this end, we augment the LSTM model with an associative memory, dubbed Fast Weight Memory (FWM). Through differentiable operations at every step of a given input sequence, the LSTM updates and maintains compositional associations stored in the rapidly changing FWM weights. Our model is trained end-to-end by gradient descent and yields excellent performance on compositional language reasoning problems, meta-reinforcement-learning for POMDPs, and small-scale word-level language modelling.

preprint2021arXiv

Training and Generating Neural Networks in Compressed Weight Space

The inputs and/or outputs of some neural nets are weight matrices of other neural nets. Indirect encodings or end-to-end compression of weight matrices could help to scale such approaches. Our goal is to open a discussion on this topic, starting with recurrent neural networks for character-level language modelling whose weight matrices are encoded by the discrete cosine transform. Our fast weight version thereof uses a recurrent neural network to parameterise the compressed weights. We present experimental results on the enwik8 dataset.

preprint2021arXiv

Unsupervised Object Keypoint Learning using Local Spatial Predictability

We propose PermaKey, a novel approach to representation learning based on object keypoints. It leverages the predictability of local image regions from spatial neighborhoods to identify salient regions that correspond to object parts, which are then converted to keypoints. Unlike prior approaches, it utilizes predictability to discover object keypoints, an intrinsic property of objects. This ensures that it does not overly bias keypoints to focus on characteristics that are not unique to objects, such as movement, shape, colour etc. We demonstrate the efficacy of PermaKey on Atari where it learns keypoints corresponding to the most salient object parts and is robust to certain visual distractors. Further, on downstream RL tasks in the Atari domain we demonstrate how agents equipped with our keypoints outperform those using competing alternatives, even on challenging environments with moving backgrounds or distractor objects.

preprint2020arXiv

Are Disentangled Representations Helpful for Abstract Visual Reasoning?

A disentangled representation encodes information about the salient factors of variation in the data independently. Although it is often argued that this representational format is useful in learning to solve many real-world down-stream tasks, there is little empirical evidence that supports this claim. In this paper, we conduct a large-scale study that investigates whether disentangled representations are more suitable for abstract reasoning tasks. Using two new tasks similar to Raven's Progressive Matrices, we evaluate the usefulness of the representations learned by 360 state-of-the-art unsupervised disentanglement models. Based on these representations, we train 3600 abstract reasoning models and observe that disentangled representations do in fact lead to better down-stream performance. In particular, they enable quicker learning using fewer samples.

preprint2020arXiv

Improving Generalization in Meta Reinforcement Learning using Learned Objectives

Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that decides how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy second-order gradients during meta-training that greatly increase its sample efficiency.

preprint2020arXiv

Investigating Object Compositionality in Generative Adversarial Networks

Deep generative models seek to recover the process with which the observed data was generated. They may be used to synthesize new samples or to subsequently extract representations. Successful approaches in the domain of images are driven by several core inductive biases. However, a bias to account for the compositional way in which humans structure a visual scene in terms of objects has frequently been overlooked. In this work, we investigate object compositionality as an inductive bias for Generative Adversarial Networks (GANs). We present a minimal modification of a standard generator to incorporate this inductive bias and find that it reliably learns to generate images as compositions of objects. Using this general design as a backbone, we then propose two useful extensions to incorporate dependencies among objects and background. We extensively evaluate our approach on several multi-object image datasets and highlight the merits of incorporating structure for representation learning purposes. In particular, we find that our structured GANs are better at generating multi-object images that are more faithful to the reference distribution. More so, we demonstrate how, by leveraging the structure of the learned generative process, one can `invert' the learned generative model to perform unsupervised instance segmentation. On the challenging CLEVR dataset, it is shown how our approach is able to improve over other recent purely unsupervised object-centric approaches to image generation.

preprint2016arXiv

Binding via Reconstruction Clustering

Disentangled distributed representations of data are desirable for machine learning, since they are more expressive and can generalize from fewer examples. However, for complex data, the distributed representations of multiple objects present in the same input can interfere and lead to ambiguities, which is commonly referred to as the binding problem. We argue for the importance of the binding problem to the field of representation learning, and develop a probabilistic framework that explicitly models inputs as a composition of multiple objects. We propose an unsupervised algorithm that uses denoising autoencoders to dynamically bind features together in multi-object inputs through an Expectation-Maximization-like clustering process. The effectiveness of this method is demonstrated on artificially generated datasets of binary images, showing that it can even generalize to bind together new objects never seen by the autoencoder during training.

preprint2016arXiv

Lipreading with Long Short-Term Memory

Lipreading, i.e. speech recognition from visual-only recordings of a speaker's face, can be achieved with a processing pipeline based solely on neural networks, yielding significantly better accuracy than conventional methods. Feed-forward and recurrent neural network layers (namely Long Short-Term Memory; LSTM) are stacked to form a single structure which is trained by back-propagating error gradients through all the layers. The performance of such a stacked network was experimentally evaluated and compared to a standard Support Vector Machine classifier using conventional computer vision features (Eigenlips and Histograms of Oriented Gradients). The evaluation was performed on data from 19 speakers of the publicly available GRID corpus. With 51 different words to classify, we report a best word accuracy on held-out evaluation speakers of 79.6% using the end-to-end neural network-based solution (11.6% improvement over the best feature-based solution evaluated).

preprint2016arXiv

Tagger: Deep Unsupervised Perceptual Grouping

We present a framework for efficient perceptual inference that explicitly reasons about the segmentation of its inputs and features. Rather than being trained for any specific segmentation, our framework learns the grouping process in an unsupervised manner or alongside any supervised task. By enriching the representations of a neural network, we enable it to group the representations of different objects in an iterative manner. By allowing the system to amortize the iterative inference of the groupings, we achieve very fast convergence. In contrast to many other recently proposed methods for addressing multi-object scenes, our system does not assume the inputs to be images and can therefore directly handle other modalities. For multi-digit classification of very cluttered images that require texture segmentation, our method offers improved classification performance over convolutional networks despite being fully connected. Furthermore, we observe that our system greatly improves on the semi-supervised result of a baseline Ladder network on our dataset, indicating that segmentation can also improve sample efficiency.

preprint2015arXiv

Highway Networks

There is plenty of theoretical and empirical evidence that depth of neural networks is a crucial ingredient for their success. However, network training becomes more difficult with increasing depth and training of very deep networks remains an open problem. In this extended abstract, we introduce a new architecture designed to ease gradient-based training of very deep networks. We refer to networks with this architecture as highway networks, since they allow unimpeded information flow across several layers on "information highways". The architecture is characterized by the use of gating units which learn to regulate the flow of information through a network. Highway networks with hundreds of layers can be trained directly using stochastic gradient descent and with a variety of activation functions, opening up the possibility of studying extremely deep and efficient architectures.

preprint2015arXiv

Training Very Deep Networks

Theoretical and empirical evidence indicates that the depth of neural networks is crucial for their success. However, training becomes more difficult as depth increases, and training of very deep networks remains an open problem. Here we introduce a new architecture designed to overcome this. Our so-called highway networks allow unimpeded information flow across many layers on information highways. They are inspired by Long Short-Term Memory recurrent networks and use adaptive gating units to regulate the information flow. Even with hundreds of layers, highway networks can be trained directly through simple gradient descent. This enables the study of extremely deep and efficient architectures.

preprint2015arXiv

Understanding Locally Competitive Networks

Recently proposed neural network activation functions such as rectified linear, maxout, and local winner-take-all have allowed for faster and more effective training of deep neural architectures on large and complex datasets. The common trait among these functions is that they implement local competition between small groups of computational units within a layer, so that only part of the network is activated for any given input pattern. In this paper, we attempt to visualize and understand this self-modularization, and suggest a unified explanation for the beneficial properties of such networks. We also show how our insights can be directly useful for efficiently performing retrieval over large datasets using neural networks.

preprint2014arXiv

A Clockwork RNN

Sequence prediction and classification are ubiquitous and challenging problems in machine learning that can require identifying complex dependencies between temporally distant inputs. Recurrent Neural Networks (RNNs) have the ability, in theory, to cope with these temporal dependencies by virtue of the short-term memory implemented by their recurrent (feedback) connections. However, in practice they are difficult to train successfully when the long-term memory is required. This paper introduces a simple, yet powerful modification to the standard RNN architecture, the Clockwork RNN (CW-RNN), in which the hidden layer is partitioned into separate modules, each processing inputs at its own temporal granularity, making computations only at its prescribed clock rate. Rather than making the standard RNN models more complex, CW-RNN reduces the number of RNN parameters, improves the performance significantly in the tasks tested, and speeds up the network evaluation. The network is demonstrated in preliminary experiments involving two tasks: audio signal generation and TIMIT spoken word classification, where it outperforms both RNN and LSTM networks.

preprint2014arXiv

Assessment of algorithms for mitosis detection in breast cancer histopathology images

The proliferative activity of breast tumors, which is routinely estimated by counting of mitotic figures in hematoxylin and eosin stained histology sections, is considered to be one of the most important prognostic markers. However, mitosis counting is laborious, subjective and may suffer from low inter-observer agreement. With the wider acceptance of whole slide images in pathology labs, automatic image analysis has been proposed as a potential solution for these issues. In this paper, the results from the Assessment of Mitosis Detection Algorithms 2013 (AMIDA13) challenge are described. The challenge was based on a data set consisting of 12 training and 11 testing subjects, with more than one thousand annotated mitotic figures by multiple observers. Short descriptions and results from the evaluation of eleven methods are presented. The top performing method has an error rate that is comparable to the inter-observer agreement among pathologists.

preprint2013arXiv

A Fast Learning Algorithm for Image Segmentation with Max-Pooling Convolutional Networks

We present a fast algorithm for training MaxPooling Convolutional Networks to segment images. This type of network yields record-breaking performance in a variety of tasks, but is normally trained on a computationally expensive patch-by-patch basis. Our new method processes each training image in a single pass, which is vastly more efficient. We validate the approach in different scenarios and report a 1500-fold speed-up. In an application to automated steel defect detection and segmentation, we obtain excellent performance with short training times.

preprint2012arXiv

A Learning Framework for Morphological Operators using Counter-Harmonic Mean

We present a novel framework for learning morphological operators using counter-harmonic mean. It combines concepts from morphology and convolutional neural networks. A thorough experimental validation analyzes basic morphological operators dilation and erosion, opening and closing, as well as the much more complex top-hat transform, for which we report a real-world application from the steel industry. Using online learning and stochastic gradient descent, our system learns both the structuring element and the composition of operators. It scales well to large datasets and online settings.

preprint2012arXiv

First Experiments with PowerPlay

Like a scientist or a playing child, PowerPlay not only learns new skills to solve given problems, but also invents new interesting problems by itself. By design, it continually comes up with the fastest to find, initially novel, but eventually solvable tasks. It also continually simplifies or compresses or speeds up solutions to previous tasks. Here we describe first experiments with PowerPlay. A self-delimiting recurrent neural network SLIM RNN is used as a general computational problem solving architecture. Its connection weights can encode arbitrary, self-delimiting, halting or non-halting programs affecting both environment (through effectors) and internal states encoding abstractions of event sequences. Our PowerPlay-driven SLIM RNN learns to become an increasingly general solver of self-invented problems, continually adding new problem solving procedures to its growing skill repertoire. Extending a recent conference paper, we identify interesting, emerging, developmental stages of our open-ended system. We also show how it automatically self-modularizes, frequently re-using code for previously invented skills, always trying to invent novel tasks that can be quickly validated because they do not require too many weight changes affecting too many previous tasks.

preprint2012arXiv

Multimodal similarity-preserving hashing

We introduce an efficient computational framework for hashing data belonging to multiple modalities into a single representation space where they become mutually comparable. The proposed approach is based on a novel coupled siamese neural network architecture and allows unified treatment of intra- and inter-modality similarity learning. Unlike existing cross-modality similarity learning approaches, our hashing functions are not limited to binarized linear projections and can assume arbitrarily complex forms. We show experimentally that our method significantly outperforms state-of-the-art hashing approaches on multimedia retrieval tasks.

preprint2012arXiv

Object Recognition with Multi-Scale Pyramidal Pooling Networks

We present a Multi-Scale Pyramidal Pooling Network, featuring a novel pyramidal pooling layer at multiple scales and a novel encoding layer. Thanks to the former the network does not require all images of a given classification task to be of equal size. The encoding layer improves generalisation performance in comparison to similar neural network architectures, especially when training data is scarce. We evaluate and compare our system to convolutional neural networks and state-of-the-art computer vision methods on various benchmark datasets. We also present results on industrial steel defect classification, where existing architectures are not applicable because of the constraint on equally sized input images. The proposed architecture can be seen as a fully supervised hierarchical bag-of-features extension that is trained online and can be fine-tuned for any given task.

preprint2012arXiv

POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem

Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more general problem solver from scratch in an unsupervised fashion. Consider the infinite set of all computable descriptions of tasks with possibly computable solutions. The novel algorithmic framework POWERPLAY (2011) continually searches the space of possible pairs of new tasks and modifications of the current problem solver, until it finds a more powerful problem solver that provably solves all previously learned tasks plus the new one, while the unmodified predecessor does not. Wow-effects are achieved by continually making previously learned skills more efficient such that they require less time and space. New skills may (partially) re-use previously learned skills. POWERPLAY's search orders candidate pairs of tasks and solver modifications by their conditional computational (time & space) complexity, given the stored experience so far. The new task and its corresponding task-solving skill are those first found and validated. The computational costs of validating new tasks need not grow with task repertoire size. POWERPLAY's ongoing search for novelty keeps breaking the generalization abilities of its present solver. This is related to Goedel's sequence of increasingly powerful formal theories based on adding formerly unprovable statements to the axioms without affecting previously provable theorems. The continually increasing repertoire of problem solving procedures can be exploited by a parallel search for solutions to additional externally posed tasks. POWERPLAY may be viewed as a greedy but practical implementation of basic principles of creativity. A first experimental analysis can be found in separate papers [53,54].

preprint2011arXiv

Descriptor learning for omnidirectional image matching

Feature matching in omnidirectional vision systems is a challenging problem, mainly because complicated optical systems make the theoretical modelling of invariance and construction of invariant feature descriptors hard or even impossible. In this paper, we propose learning invariant descriptors using a training set of similar and dissimilar descriptor pairs. We use the similarity-preserving hashing framework, in which we are trying to map the descriptor data to the Hamming space preserving the descriptor similarity on the training set. A neural network is used to solve the underlying optimization problem. Our approach outperforms not only straightforward descriptor matching, but also state-of-the-art similarity-preserving hashing methods.

preprint2011arXiv

Handwritten Digit Recognition with a Committee of Deep Neural Nets on GPUs

The competitive MNIST handwritten digit recognition benchmark has a long history of broken records since 1998. The most recent substantial improvement by others dates back 7 years (error rate 0.4%) . Recently we were able to significantly improve this result, using graphics cards to greatly speed up training of simple but deep MLPs, which achieved 0.35%, outperforming all the previous more complex methods. Here we report another substantial improvement: 0.31% obtained using a committee of MLPs.

preprint2011arXiv

High-Performance Neural Networks for Visual Object Classification

We present a fast, fully parameterizable GPU implementation of Convolutional Neural Network variants. Our feature extractors are neither carefully designed nor pre-wired, but rather learned in a supervised way. Our deep hierarchical architectures achieve the best published results on benchmarks for object classification (NORB, CIFAR10) and handwritten digit recognition (MNIST), with error rates of 2.53%, 19.51%, 0.35%, respectively. Deep nets trained by simple back-propagation perform better than more shallow ones. Learning is surprisingly rapid. NORB is completely trained within five epochs. Test error rates on MNIST drop to 2.42%, 0.97% and 0.48% after 1, 3 and 17 epochs, respectively.

preprint2011arXiv

Measuring Intelligence through Games

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively narrow domains, such as character recognition, motion planning, or increasing player satisfaction in games. But how do we know when an agent is truly intelligent? A common point of reference in the AGI community is Legg and Hutter's formal definition of universal intelligence, which has the appeal of simplicity and generality but is unfortunately incomputable. Games of various kinds are commonly used as benchmarks for "narrow" AI research, as they are considered to have many important properties. We argue that many of these properties carry over to the testing of general intelligence as well. We then sketch how such testing could practically be carried out. The central part of this sketch is an extension of universal intelligence to deal with finite time, and the use of sampling of the space of games expressed in a suitably biased game description language.

preprint2011arXiv

Natural Evolution Strategies

This paper presents Natural Evolution Strategies (NES), a recent family of algorithms that constitute a more principled approach to black-box optimization than established evolutionary algorithms. NES maintains a parameterized distribution on the set of solution candidates, and the natural gradient is used to update the distribution's parameters in the direction of higher expected fitness. We introduce a collection of techniques that address issues of convergence, robustness, sample complexity, computational complexity and sensitivity to hyperparameters. This paper explores a number of implementations of the NES family, ranging from general-purpose multi-variate normal distributions to heavy-tailed and separable distributions tailored towards global optimization and search in high dimensional spaces, respectively. Experimental results show best published performance on various standard benchmarks, as well as competitive performance on others.