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Junyong Noh

Junyong Noh contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Deep Learning Based Facial Retargeting Using Local Patches

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been very successful, challenges arise when the retargeting is performed on stylized or exaggerated 3D characters that deviate significantly from human facial structures. In this scenario, it is important to consider the target character's facial structure and possible range of motion to preserve the semantics assumed by the original facial motions after the retargeting. To achieve this, we propose a local patch-based retargeting method that transfers facial animations captured in a source performance video to a target stylized 3D character. Our method consists of three modules. The Automatic Patch Extraction Module extracts local patches from the source video frame. These patches are processed through the Reenactment Module to generate correspondingly re-enacted target local patches. The Weight Estimation Module calculates the animation parameters for the target character at every frame for the creation of a complete facial animation sequence. Extensive experiments demonstrate that our method can successfully transfer the semantic meaning of source facial expressions to stylized characters with considerable variations in facial feature proportion.

preprint2026arXiv

Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

Retargeting motion across characters with varying body shapes while preserving interaction semantics, such as self-contact and near-body proximity, remains a challenging problem. While recent geometry-aware approaches address this by maintaining spatial relationships between predefined corresponding regions, their reliance on static correspondences often struggles when the target character exhibits exaggerated body proportions. In this paper, we present a geometry-aware motion retargeting framework that preserves interaction semantics by performing proximity matching over spatially adaptive anchors. Unlike prior methods with static anchor definitions, the proposed method dynamically repositions anchors to reachable regions on the target character. This is achieved via a Transformer-based anchor refinement strategy that predicts anchor displacements and constrains the translated anchors to remain on the target character geometry through differentiable soft projection. By incorporating pose-dependent spatial structures from the source character, the adapted anchors provide structurally coherent guidance for interaction-aware retargeting. Conditioned on these anchors, a graph-based autoencoder predicts target skeletal motion that preserves the spatial configuration of the source. To encourage task-aligned optimization between anchor adaptation and motion retargeting, we adopt an alternating training scheme in which each module is optimized in turn. Through extensive evaluations, we demonstrate that our method outperforms state-of-the-art approaches in preserving interaction fidelity across diverse character geometries.

preprint2026arXiv

Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by attaching a style injection mechanism to a pretrained text-driven diffusion model. Existing stylization methods, however, either require style-specific fine-tuning of existing models or rely on heavy ControlNet-based architectures, limiting efficiency and generalization to unseen styles. We propose a lightweight style conditioning framework that dynamically modulates a pretrained diffusion model through hypernetwork-generated LoRA parameters. A style reference motion is encoded into a global style embedding, which is mapped by a hypernetwork to low-rank updates applied at each denoising step of the diffusion model. By structuring the style latent space with a supervised contrastive loss, our framework reliably captures diverse stylistic attributes, improves generalization to unseen styles, and supports optimization-based guidance without requiring predefined style categories. Experiments on the HumanML3D and 100STYLE datasets show state-of-the-art stylization results, while achieving improved stylization for unseen styles.

preprint2020arXiv

Neural Crossbreed: Neural Based Image Metamorphosis

We propose Neural Crossbreed, a feed-forward neural network that can learn a semantic change of input images in a latent space to create the morphing effect. Because the network learns a semantic change, a sequence of meaningful intermediate images can be generated without requiring the user to specify explicit correspondences. In addition, the semantic change learning makes it possible to perform the morphing between the images that contain objects with significantly different poses or camera views. Furthermore, just as in conventional morphing techniques, our morphing network can handle shape and appearance transitions separately by disentangling the content and the style transfer for rich usability. We prepare a training dataset for morphing using a pre-trained BigGAN, which generates an intermediate image by interpolating two latent vectors at an intended morphing value. This is the first attempt to address image morphing using a pre-trained generative model in order to learn semantic transformation. The experiments show that Neural Crossbreed produces high quality morphed images, overcoming various limitations associated with conventional approaches. In addition, Neural Crossbreed can be further extended for diverse applications such as multi-image morphing, appearance transfer, and video frame interpolation.