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Junqi Liu

Junqi Liu contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Automated Formal Proofs of Combinatorial Identities via Wilf-Zeilberger Guidance and LLMs

Automating formal proofs of combinatorial identities is challenging for LLM-based provers, as long-horizon proof planning is required and unconstrained search quickly explodes. Symbolic methods such as the Wilf-Zeilberger (WZ) method can achieve a mechanized proof of combinatorial identities by constructing special auxiliary functions and demonstrating that they satisfy specific recurrence relations. We propose WZ-LLM, a neuro-symbolic framework that turns WZ proof plans into executable proof sketches in Lean 4 and uses an LLM-based prover to discharge the resulting machine-checkable subgoals. We also train a dedicated WZ-Prover via a Lean-kernel-verified bootstrapping loop with expert-verified iteration, followed by DAPO-based refinement. Experiments show that WZ-LLM achieves a 34% proof success rate on LCI-Test (100 classic combinatorial identities), outperforming strong baselines such as DeepSeek-V3 and Goedel-Prover-V2, and delivering consistent gains on CombiBench and PutnamBench-Comb. These results indicate that our framework provides two complementary strengths: improved direct proving for identities beyond the scope of WZ, and substantially higher end-to-end success when WZ sketches guide a specialized prover.

preprint2025arXiv

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

preprint2022arXiv

Motion Sensitive Contrastive Learning for Self-supervised Video Representation

Contrastive learning has shown great potential in video representation learning. However, existing approaches fail to sufficiently exploit short-term motion dynamics, which are crucial to various down-stream video understanding tasks. In this paper, we propose Motion Sensitive Contrastive Learning (MSCL) that injects the motion information captured by optical flows into RGB frames to strengthen feature learning. To achieve this, in addition to clip-level global contrastive learning, we develop Local Motion Contrastive Learning (LMCL) with frame-level contrastive objectives across the two modalities. Moreover, we introduce Flow Rotation Augmentation (FRA) to generate extra motion-shuffled negative samples and Motion Differential Sampling (MDS) to accurately screen training samples. Extensive experiments on standard benchmarks validate the effectiveness of the proposed method. With the commonly-used 3D ResNet-18 as the backbone, we achieve the top-1 accuracies of 91.5\% on UCF101 and 50.3\% on Something-Something v2 for video classification, and a 65.6\% Top-1 Recall on UCF101 for video retrieval, notably improving the state-of-the-art.

preprint2021arXiv

End-to-End Human Object Interaction Detection with HOI Transformer

We propose HOI Transformer to tackle human object interaction (HOI) detection in an end-to-end manner. Current approaches either decouple HOI task into separated stages of object detection and interaction classification or introduce surrogate interaction problem. In contrast, our method, named HOI Transformer, streamlines the HOI pipeline by eliminating the need for many hand-designed components. HOI Transformer reasons about the relations of objects and humans from global image context and directly predicts HOI instances in parallel. A quintuple matching loss is introduced to force HOI predictions in a unified way. Our method is conceptually much simpler and demonstrates improved accuracy. Without bells and whistles, HOI Transformer achieves $26.61\% $ $ AP $ on HICO-DET and $52.9\%$ $AP_{role}$ on V-COCO, surpassing previous methods with the advantage of being much simpler. We hope our approach will serve as a simple and effective alternative for HOI tasks. Code is available at https://github.com/bbepoch/HoiTransformer .

preprint2020arXiv

Detailed 2D-3D Joint Representation for Human-Object Interaction

Human-Object Interaction (HOI) detection lies at the core of action understanding. Besides 2D information such as human/object appearance and locations, 3D pose is also usually utilized in HOI learning since its view-independence. However, rough 3D body joints just carry sparse body information and are not sufficient to understand complex interactions. Thus, we need detailed 3D body shape to go further. Meanwhile, the interacted object in 3D is also not fully studied in HOI learning. In light of these, we propose a detailed 2D-3D joint representation learning method. First, we utilize the single-view human body capture method to obtain detailed 3D body, face and hand shapes. Next, we estimate the 3D object location and size with reference to the 2D human-object spatial configuration and object category priors. Finally, a joint learning framework and cross-modal consistency tasks are proposed to learn the joint HOI representation. To better evaluate the 2D ambiguity processing capacity of models, we propose a new benchmark named Ambiguous-HOI consisting of hard ambiguous images. Extensive experiments in large-scale HOI benchmark and Ambiguous-HOI show impressive effectiveness of our method. Code and data are available at https://github.com/DirtyHarryLYL/DJ-RN.