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Junle Wang

Junle Wang contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

AgentSteerTTS: A Multi-Agent Closed-Loop Framework for Composite-Instruction Text-to-Speech

While existing text-to-speech (TTS) models exhibit high expressiveness, fine-grained control over composite instructions remains challenging due to the structural mismatch between discrete textual intents and continuous acoustic realizations. Inspired by human cognitive decoupling, we introduce AgentSteerTTS, a multi-agent closed-loop framework designed for intent-faithful expressive control of composite instructions. First, in our framework, an adversarial disentanglement agent mitigates speaker-emotion leakage by learning separable identity and emotion-prosody subspaces with leakage-suppressing regularization. Next, a Dual-Stream Anchoring Controller grounds abstract intents using a large-scale acoustic prototype library: a Retrieval Agent selects expressive anchors, while a Synthesis Agent fuses them into continuous control vectors via gated attention. Finally, a Fast-Slow Feedback Agent refines output intensity through latent gradient correction and resolves semantic-acoustic mismatches using high-level perceptual critique. Experiments on a composite-instruction benchmark and public test sets show that AgentSteerTTS yields consistent and significant improvements to the baselines, demonstrating the effectiveness of the proposed method.

preprint2026arXiv

STAR: A Stage-attributed Triage and Repair framework for RCA Agents in Microservices

LLM-based root cause analysis (RCA) agents have recently emerged as a promising paradigm for incident diagnosis in microservice AIOps. However, their reliability remains fragile: an error in early evidence collection, hypothesis formulation, or causal analysis can propagate through the reasoning trace and eventually corrupt the final diagnosis. In this paper, we present \textbf{STAR}, a \emph{Stage-attributed Triage and Repair} framework for repairing erroneous RCA traces. STAR explicitly decomposes an RCA workflow into four structured stages, namely \emph{Evidence Package} (EP), \emph{Hypothesis Set} (HS), \emph{Analysis Structure} (AS), and \emph{Decision Report} (DR), and treats agent failure as a stage-localizable reasoning bug rather than a monolithic end-to-end error. Built on top of LangGraph, STAR performs stage-wise auditing, budget-aware \emph{Fast/Slow Routing}, \emph{decisive stage localization via counterfactual candidate evaluation}, and stage-specific patch-and-replay repair. We evaluate STAR on a public large-scale benchmark and a real-world production dataset, using two RCA agent workflows and three foundation models. Experimental results show that STAR consistently improves both root cause localization and fault type classification over strong baselines. Moreover, STAR identifies the decisive faulty stage with high accuracy, repairs most initially incorrect traces within one or two replay rounds, and benefits substantially from both Fast/Slow Routing and counterfactual stage evaluation. These results suggest that explicitly modeling \emph{where} an RCA agent fails is an effective path toward reliable, debuggable, and self-repairing agentic RCA systems.

preprint2026arXiv

TopoEvo: A Topology-Aware Self-Evolving Multi-Agent Framework for Root Cause Analysis in Microservices

Root cause analysis (RCA) in microservices is challenging due to (i) noisy and heterogeneous multimodal observability (metrics, logs, traces), (ii) cascading failure propagation that amplifies downstream symptoms, and (iii) non-stationary topology drift induced by autoscaling and rolling updates. Recent LLM-based RCA agents can generate tool-grounded explanations, yet they often remain topology-agnostic and suffer from \emph{symptom-amplification bias}, misattributing the root cause to salient downstream victims. We propose \textbf{TopoEvo}, a topology-aware self-evolving multi-agent framework that couples graph representation learning with structured, topology-constrained reasoning. TopoEvo first introduces \emph{Metric-orthogonal Multimodal Alignment} (MOMA), which decomposes metric embeddings into complementary subspaces and contrastively aligns logs and traces to reduce modality redundancy and sparsity, yielding stable node representations for graph encoding. It then applies \emph{Vector Quantization} (VQ) to discretize topology-enhanced states into auditable \emph{symptom tokens} with a symptom lexicon, enabling reliable retrieval and token-level evidence grounding. On top of these discrete topology cues, TopoEvo performs a multi-agent \emph{Hypothesis--Evidence--Test} (HET) workflow to explicitly verify propagation-consistent explanations and separate initiating anomalies from amplified downstream symptoms. Finally, a \emph{Self-Evolving Mechanism} refreshes hierarchical incident memory and performs conservative test-time adaptation with high-confidence pseudo-labels to maintain robustness under drift.

preprint2022arXiv

Active Domain Adaptation with Multi-level Contrastive Units for Semantic Segmentation

To further reduce the cost of semi-supervised domain adaptation (SSDA) labeling, a more effective way is to use active learning (AL) to annotate a selected subset with specific properties. However, domain adaptation tasks are always addressed in two interactive aspects: domain transfer and the enhancement of discrimination, which requires the selected data to be both uncertain under the model and diverse in feature space. Contrary to active learning in classification tasks, it is usually challenging to select pixels that contain both the above properties in segmentation tasks, leading to the complex design of pixel selection strategy. To address such an issue, we propose a novel Active Domain Adaptation scheme with Multi-level Contrastive Units (ADA-MCU) for semantic image segmentation. A simple pixel selection strategy followed with the construction of multi-level contrastive units is introduced to optimize the model for both domain adaptation and active supervised learning. In practice, MCUs are constructed from intra-image, cross-image, and cross-domain levels by using both labeled and unlabeled pixels. At each level, we define contrastive losses from center-to-center and pixel-to-pixel manners, with the aim of jointly aligning the category centers and reducing outliers near the decision boundaries. In addition, we also introduce a categories correlation matrix to implicitly describe the relationship between categories, which are used to adjust the weights of the losses for MCUs. Extensive experimental results on standard benchmarks show that the proposed method achieves competitive performance against state-of-the-art SSDA methods with 50% fewer labeled pixels and significantly outperforms state-of-the-art with a large margin by using the same level of annotation cost.

preprint2022arXiv

High-resolution Face Swapping via Latent Semantics Disentanglement

We present a novel high-resolution face swapping method using the inherent prior knowledge of a pre-trained GAN model. Although previous research can leverage generative priors to produce high-resolution results, their quality can suffer from the entangled semantics of the latent space. We explicitly disentangle the latent semantics by utilizing the progressive nature of the generator, deriving structure attributes from the shallow layers and appearance attributes from the deeper ones. Identity and pose information within the structure attributes are further separated by introducing a landmark-driven structure transfer latent direction. The disentangled latent code produces rich generative features that incorporate feature blending to produce a plausible swapping result. We further extend our method to video face swapping by enforcing two spatio-temporal constraints on the latent space and the image space. Extensive experiments demonstrate that the proposed method outperforms state-of-the-art image/video face swapping methods in terms of hallucination quality and consistency. Code can be found at: https://github.com/cnnlstm/FSLSD_HiRes.

preprint2021arXiv

Multi-Modal Aesthetic Assessment for MObile Gaming Image

With the proliferation of various gaming technology, services, game styles, and platforms, multi-dimensional aesthetic assessment of the gaming contents is becoming more and more important for the gaming industry. Depending on the diverse needs of diversified game players, game designers, graphical developers, etc. in particular conditions, multi-modal aesthetic assessment is required to consider different aesthetic dimensions/perspectives. Since there are different underlying relationships between different aesthetic dimensions, e.g., between the `Colorfulness' and `Color Harmony', it could be advantageous to leverage effective information attached in multiple relevant dimensions. To this end, we solve this problem via multi-task learning. Our inclination is to seek and learn the correlations between different aesthetic relevant dimensions to further boost the generalization performance in predicting all the aesthetic dimensions. Therefore, the `bottleneck' of obtaining good predictions with limited labeled data for one individual dimension could be unplugged by harnessing complementary sources of other dimensions, i.e., augment the training data indirectly by sharing training information across dimensions. According to experimental results, the proposed model outperforms state-of-the-art aesthetic metrics significantly in predicting four gaming aesthetic dimensions.

preprint2021arXiv

Subjective and Objective Quality Assessment of Mobile Gaming Video

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the existing research focuses on traditional video streaming, there is a clear lack of both subjective study and objective quality models that are tailored for quality assessment of mobile gaming content. To this end, in this study, we first present a brand new Tencent Gaming Video dataset containing 1293 mobile gaming sequences encoded with three different codecs. Second, we propose an objective quality framework, namely Efficient hard-RAnk Quality Estimator (ERAQUE), that is equipped with (1) a novel hard pairwise ranking loss, which forces the model to put more emphasis on differentiating similar pairs; (2) an adapted model distillation strategy, which could be utilized to compress the proposed model efficiently without causing significant performance drop. Extensive experiments demonstrate the efficiency and robustness of our model.

preprint2020arXiv

GPM: A Generic Probabilistic Model to Recover Annotator's Behavior and Ground Truth Labeling

In the big data era, data labeling can be obtained through crowdsourcing. Nevertheless, the obtained labels are generally noisy, unreliable or even adversarial. In this paper, we propose a probabilistic graphical annotation model to infer the underlying ground truth and annotator's behavior. To accommodate both discrete and continuous application scenarios (e.g., classifying scenes vs. rating videos on a Likert scale), the underlying ground truth is considered following a distribution rather than a single value. In this way, the reliable but potentially divergent opinions from "good" annotators can be recovered. The proposed model is able to identify whether an annotator has worked diligently towards the task during the labeling procedure, which could be used for further selection of qualified annotators. Our model has been tested on both simulated data and real-world data, where it always shows superior performance than the other state-of-the-art models in terms of accuracy and robustness.