Source author record

Junheng Li

Junheng Li appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

ResearcherUnclaimed source record

Catalog footprint

What is connected

3works
5topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

3 published item(s)

preprint2026arXiv

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.

preprint2026arXiv

Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds

Bipedal humanoid robots must precisely coordinate balance, timing, and contact decisions when locomoting on constrained footholds such as stepping stones, beams, and planks -- even minor errors can lead to catastrophic failure. Classical optimization and control pipelines handle these constraints well but depend on highly accurate mathematical representations of terrain geometry, making them prone to error when perception is noisy or incomplete. Meanwhile, reinforcement learning has shown strong resilience to disturbances and modeling errors, yet end-to-end policies rarely discover the precise foothold placement and step sequencing required for discontinuous terrain. These contrasting limitations motivate approaches that guide learning with physics-based structure rather than relying purely on reward shaping. In this work, we introduce a locomotion framework in which a reduced-order stepping planner supplies dynamically consistent motion targets that steer the RL training process via Control Lyapunov Function (CLF) rewards. This combination of structured footstep planning and data-driven adaptation produces accurate, agile, and hardware-validated stepping-stone locomotion on a humanoid robot, substantially improving reliability compared to conventional model-free reinforcement-learning baselines.

preprint2022arXiv

Balancing Control and Pose Optimization for Wheel-legged Robots Navigating High Obstacles

In this paper, we propose a novel approach on controlling wheel-legged quadrupedal robots using pose optimization and force control via quadratic programming (QP). Our method allows the robot to leverage the whole-body motion and the wheel actuation to roll over high obstacles while keeping the wheel torques to navigate the terrain while keeping the wheel traction and balancing the robot body. In detail, we first present a linear rigid body dynamics with wheels that can be used for real-time balancing control of wheel-legged robots. We then introduce an effective pose optimization method for wheel-legged robot's locomotion over steep ramp and stair terrains. The pose optimization solves for optimal poses to enhance stability and enforce collision-fee constraints for the rolling motion over stair terrain. Experimental validation on the real robot demonstrated the capability of rolling up on a 0.36 m obstacle. The robot can also successfully roll up and down multiple stairs without lifting its legs or having collision with the terrain.