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Junghyun Koo

Junghyun Koo contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/

preprint2024arXiv

DDD: A Perceptually Superior Low-Response-Time DNN-based Declipper

Clipping is a common nonlinear distortion that occurs whenever the input or output of an audio system exceeds the supported range. This phenomenon undermines not only the perception of speech quality but also downstream processes utilizing the disrupted signal. Therefore, a real-time-capable, robust, and low-response-time method for speech declipping (SD) is desired. In this work, we introduce DDD (Demucs-Discriminator-Declipper), a real-time-capable speech-declipping deep neural network (DNN) that requires less response time by design. We first observe that a previously untested real-time-capable DNN model, Demucs, exhibits a reasonable declipping performance. Then we utilize adversarial learning objectives to increase the perceptual quality of output speech without additional inference overhead. Subjective evaluations on harshly clipped speech shows that DDD outperforms the baselines by a wide margin in terms of speech quality. We perform detailed waveform and spectral analyses to gain an insight into the output behavior of DDD in comparison to the baselines. Finally, our streaming simulations also show that DDD is capable of sub-decisecond mean response times, outperforming the state-of-the-art DNN approach by a factor of six.

preprint2022arXiv

End-to-end Music Remastering System Using Self-supervised and Adversarial Training

Mastering is an essential step in music production, but it is also a challenging task that has to go through the hands of experienced audio engineers, where they adjust tone, space, and volume of a song. Remastering follows the same technical process, in which the context lies in mastering a song for the times. As these tasks have high entry barriers, we aim to lower the barriers by proposing an end-to-end music remastering system that transforms the mastering style of input audio to that of the target. The system is trained in a self-supervised manner, in which released pop songs were used for training. We also anticipated the model to generate realistic audio reflecting the reference's mastering style by applying a pre-trained encoder and a projection discriminator. We validate our results with quantitative metrics and a subjective listening test and show that the model generated samples of mastering style similar to the target.

preprint2021arXiv

Exploiting Multi-Modal Features From Pre-trained Networks for Alzheimer's Dementia Recognition

Collecting and accessing a large amount of medical data is very time-consuming and laborious, not only because it is difficult to find specific patients but also because it is required to resolve the confidentiality of a patient's medical records. On the other hand, there are deep learning models, trained on easily collectible, large scale datasets such as Youtube or Wikipedia, offering useful representations. It could therefore be very advantageous to utilize the features from these pre-trained networks for handling a small amount of data at hand. In this work, we exploit various multi-modal features extracted from pre-trained networks to recognize Alzheimer's Dementia using a neural network, with a small dataset provided by the ADReSS Challenge at INTERSPEECH 2020. The challenge regards to discern patients suspicious of Alzheimer's Dementia by providing acoustic and textual data. With the multi-modal features, we modify a Convolutional Recurrent Neural Network based structure to perform classification and regression tasks simultaneously and is capable of computing conversations with variable lengths. Our test results surpass baseline's accuracy by 18.75%, and our validation result for the regression task shows the possibility of classifying 4 classes of cognitive impairment with an accuracy of 78.70%.

preprint2021arXiv

Reverb Conversion of Mixed Vocal Tracks Using an End-to-end Convolutional Deep Neural Network

Reverb plays a critical role in music production, where it provides listeners with spatial realization, timbre, and texture of the music. Yet, it is challenging to reproduce the musical reverb of a reference music track even by skilled engineers. In response, we propose an end-to-end system capable of switching the musical reverb factor of two different mixed vocal tracks. This method enables us to apply the reverb of the reference track to the source track to which the effect is desired. Further, our model can perform de-reverberation when the reference track is used as a dry vocal source. The proposed model is trained in combination with an adversarial objective, which makes it possible to handle high-resolution audio samples. The perceptual evaluation confirmed that the proposed model can convert the reverb factor with the preferred rate of 64.8%. To the best of our knowledge, this is the first attempt to apply deep neural networks to converting music reverb of vocal tracks.