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Jingchu Gai

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2 published item(s)

preprint2026arXiv

Lossless Anti-Distillation Sampling

Frontier commercial generative models face a growing threat from distillation, whereby a distiller harvests generated responses and trains a competing model of its own at drastically lower cost. Existing defenses either rely on modifying the models outputs, thereby sacrificing response quality for benign users, or on behavioral detection methods, which can be readily circumvented by distributing queries across multiple accounts. In this work, we propose Lossless Anti-Distillation Sampling (LADS), a novel sampling scheme specifically designed to counter multi-account distillation while maintaining a lossless experience for benign users. Concretely, LADS derives the randomness underlying each generation from a private seed determined by the semantic content of the query and the number of times the user has queried the model. By construction, every benign user receives a response independently sampled from the original model at each visit, and thus experiences no distortion. In contrast, for a distiller, different accounts share latent randomness whenever their queries fall in the same semantic bucket. As a result, the harvested data becomes correlated, potentially reducing sample diversity and degrading generalization. Using uniform convergence theory, we show that LADS provably degrades the convergence rate of the distillers generalization gap relative to standard i.i.d. sampling in both unconditional and conditional generation settings. Experiments on image generation, mathematical reasoning, and code generation confirm that LADS substantially degrades the performance of distilled students while preserving exact statistical fidelity for individual users.

preprint2026arXiv

Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.