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Jie Lu

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2 published item(s)

preprint2026arXiv

Heterogeneous Information-Bottleneck Coordination Graphs for Multi-Agent Reinforcement Learning

Coordination graphs are a central abstraction in cooperative multi-agent reinforcement learning (MARL), yet existing sparse-graph learners lack a theoretically grounded mechanism to decide which edges should exist and how much information each edge should carry. Current methods rely on heuristic criteria that offer no formal guarantee on the learned topology, and no principled way to allocate different communication capacities to structurally different agent relationships. To address this, we propose Heterogeneous Information-Bottleneck Coordination Graphs (HIBCG), which learns a group-aware sparse graph in which both edge existence and message capacity are theoretically justified. With the graph information bottleneck (GIB) serving as the underlying tool, HIBCG first constructs a group-aligned block-diagonal prior that provides a closed-form criterion for edge retention -- determining which edges should exist and at what density per group block -- and then controls per-agent feature bandwidth on the resulting topology, compressing messages to retain only task-relevant content. We prove that the group-aligned prior strictly tightens the variational bound on topology learning, that the objective decomposes per group block, enabling differential edge control, and that capacity allocation follows a water-filling principle.

preprint2026arXiv

Near-Real-Time Resource Slicing for QoS Optimization in 5G O-RAN using Deep Reinforcement Learning

Open-Radio Access Network (O-RAN) has become an important paradigm for 5G and beyond radio access networks. This paper presents an xApp called xSlice for the Near-Real-Time (Near-RT) RAN Intelligent Controller (RIC) of 5G O-RANs. xSlice is an online learning algorithm that adaptively adjusts MAC-layer resource allocation in response to dynamic network states, including time-varying wireless channel conditions, user mobility, traffic fluctuations, and changes in user demand. To address these network dynamics, we first formulate the Quality-of-Service (QoS) optimization problem as a regret minimization problem by quantifying the QoS demands of all traffic sessions through weighting their throughput, latency, and reliability. We then develop a deep reinforcement learning (DRL) framework that utilizes an actor-critic model to combine the advantages of both value-based and policy-based updating methods. A graph convolutional network (GCN) is incorporated as a component of the DRL framework for graph embedding of RAN data, enabling xSlice to handle a dynamic number of traffic sessions. We have implemented xSlice on an O-RAN testbed with 10 smartphones and conducted extensive experiments to evaluate its performance in realistic scenarios. Experimental results show that xSlice can reduce performance regret by 67% compared to the state-of-the-art solutions. Source code is available at https://github.com/xslice-5G/code.