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Jianyuan Wang

Jianyuan Wang contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

Res$^2$CLIP: Few-Shot Generalist Anomaly Detection with Residual-to-Residual Alignment

Few-shot Generalist Anomaly Detection requires models to generalize to novel categories without retraining, posing significant challenges in real-world scenarios with scarce samples and rapidly changing categories. Existing CLIP-based methods face two major challenges: coarse-grained unified text prompts struggle to adapt to fine-grained foreground-background differences, causing cross-granularity mismatch; and fine-tuning on auxiliary datasets disrupts CLIP's inherent open-world generalization due to domain shift, leading to cross-category generalization degradation. To address these, we propose to shift multimodal alignment entirely into a unified residual space, where residual representations naturally eliminate fine-grained normal feature differences across regions and class-specific biases, simultaneously resolving both problems. Based on this insight, Res$^2$CLIP, the first residual-to-residual alignment framework that symmetrically bridges visual and text modalities within CLIP's residual space, is designed. The framework is developed from a residual perspective into three branches: a text prompt-based branch, a visual prompt-based branch, and a novel residual-to-residual alignment branch. All learnable optimizations are constrained within the residual domain, and the residual alignment optimization objectives are designed to force the model to focus on relative anomaly deviations rather than optimizing class-specific features. Experiments on multiple datasets demonstrate the effectiveness of our architecture. The code is available at https://github.com/hito2448/Res2CLIP.

preprint2026arXiv

VGGT-$Ω$

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-$Ω$, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-$Ω$ uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-$Ω$ achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/

preprint2022arXiv

Improving GAN Equilibrium by Raising Spatial Awareness

The success of Generative Adversarial Networks (GANs) is largely built upon the adversarial training between a generator (G) and a discriminator (D). They are expected to reach a certain equilibrium where D cannot distinguish the generated images from the real ones. However, such an equilibrium is rarely achieved in practical GAN training, instead, D almost always surpasses G. We attribute one of its sources to the information asymmetry between D and G. We observe that D learns its own visual attention when determining whether an image is real or fake, but G has no explicit clue on which regions to focus on for a particular synthesis. To alleviate the issue of D dominating the competition in GANs, we aim to raise the spatial awareness of G. Randomly sampled multi-level heatmaps are encoded into the intermediate layers of G as an inductive bias. Thus G can purposefully improve the synthesis of certain image regions. We further propose to align the spatial awareness of G with the attention map induced from D. Through this way we effectively lessen the information gap between D and G. Extensive results show that our method pushes the two-player game in GANs closer to the equilibrium, leading to a better synthesis performance. As a byproduct, the introduced spatial awareness facilitates interactive editing over the output synthesis. Demo video and code are available at https://genforce.github.io/eqgan-sa/.

preprint2022arXiv

Unsupervised Deep Epipolar Flow for Stationary or Dynamic Scenes

Unsupervised deep learning for optical flow computation has achieved promising results. Most existing deep-net based methods rely on image brightness consistency and local smoothness constraint to train the networks. Their performance degrades at regions where repetitive textures or occlusions occur. In this paper, we propose Deep Epipolar Flow, an unsupervised optical flow method which incorporates global geometric constraints into network learning. In particular, we investigate multiple ways of enforcing the epipolar constraint in flow estimation. To alleviate a "chicken-and-egg" type of problem encountered in dynamic scenes where multiple motions may be present, we propose a low-rank constraint as well as a union-of-subspaces constraint for training. Experimental results on various benchmarking datasets show that our method achieves competitive performance compared with supervised methods and outperforms state-of-the-art unsupervised deep-learning methods.