Researcher profile

Jianmin Wu

Jianmin Wu contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
8works
0followers
5topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

8 published item(s)

preprint2026arXiv

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4\% gain when integrated into a state-of-the-art software-engineering RL training framework.

preprint2026arXiv

E-PMQ: Expert-Guided Post-Merge Quantization with Merged-Weight Anchoring

Low-resource deployment constraints have made model quantization essential for deploying neural networks while preserving performance. Meanwhile, model merging has become an increasingly practical low-resource strategy for integrating multiple task- or domain-specialized experts into a single model without joint training or multi-model serving. Together, quantization and model merging enable an efficient low-resource deployment pipeline by integrating multiple experts into one low-bit model. We formulate this setting as Post-Merge Quantization (PMQ). We show that directly applying post-training quantization (PTQ) to a merged model is unreliable because two distinct deviations are coupled: the quantization deviation introduced by low-bit reconstruction and the expert-relative merging deviation inherited from model merging. To mitigate these deviations, we propose E-PMQ, an expert-guided PMQ framework that uses source expert weights to provide expert- guided output targets during layer-wise calibration, together with merged-weight anchoring to stabilize the calibration and preserve the integrated behavior of the merged model. On CLIP-ViT-B/32 eight-task merging, E-PMQ improves 4-bit GPTQ from 65.0% to 73.6% under Task Arithmetic and from 69.1% to 74.8% under TIES-Merging. On harder settings, E-PMQ improves GPTQ from 34.8% to 76.7% on 20-task CLIP-ViT-L/14 and from 78.26% to 83.34% on FLAN-T5- base GLUE. These results demonstrate that E-PMQ enables effective post-merge quantization and low-bit deployment.

preprint2026arXiv

FeatCal: Feature Calibration for Post-Merging Models

Model merging combines task experts into one model and avoids joint training, retraining, or deploying many expert models, but the merged model often still underperforms task experts. We study this performance gap through feature drift, the difference between features produced by the merged model and by the expert on the same input. Our theory decomposes this drift into upstream propagation and local mismatch, tracks how it propagates and combines through later layers in forward order, and links final feature drift to output drift. This view motivates FeatCal, which uses a small calibration set to calibrate the merged model weights layer by layer in forward order, reducing feature drift while staying close to merged weights and preserving the benefits of model merging. FeatCal uses an efficient closed-form solution to update model weights, with no gradient descent, iterative optimization, or extra modules. On the main CLIP and GLUE benchmarks, FeatCal beats Surgery and ProbSurgery, the closest post-merging calibration baselines: 85.5% vs. 77.0%/78.8% on CLIP-ViT-B/32 Task Arithmetic (TA) and 85.2% vs. 83.7%/82.2% on FLAN-T5-base GLUE. On CLIP-ViT-B/32, 8 examples per task reach 82.9%, and 256 examples per task take 53 seconds, about 4x faster than both baselines, showing better sample efficiency and lower calibration cost.

preprint2026arXiv

Geometry Conflict: Explaining and Controlling Forgetting in LLM Continual Post-Training

Continual post-training aims to extend large language models (LLMs) with new knowledge, skills, and behaviors, yet it remains unclear when sequential updates enable capability transfer and when they cause catastrophic forgetting. Existing methods mitigate forgetting through sequential fine-tuning, replay, regularization, or model merging, but offer limited criteria for determining when incorporating new updates is beneficial or harmful. In this work, we study LLM continual post-training through three questions: What drives forgetting? When do sequentially acquired capabilities transfer or interfere? How can compatibility be used to control update integration? We address these questions through task geometry: we represent each post-training task by its parameter update and study the covariance geometry induced by the update. Our central finding is that: forgetting can be considered as a state-relative update-integration failure, it arises when the covariance geometries induced by tasks misalign with the geometry of the evolving model state. Sequential updates transfer when they remain compatible with the model state shaped by previous updates, and interfere when state-relative geometry conflict becomes high. Motivated by this finding, we propose Geometry-Conflict Wasserstein Merging (GCWM), a data-free update-integration method that constructs a shared Wasserstein metric via Gaussian Wasserstein barycenters and uses geometry conflict to gate geometry-aware correction. Across Qwen3 0.6B--14B on domain-continual and capability-continual settings, GCWM consistently outperforms data-free baselines, improving retention and final performance without replay data. These results identify geometry conflict as both an explanatory signal for forgetting and a practical control signal for LLM continual post-training.

preprint2026arXiv

QianfanHuijin Technical Report: A Novel Multi-Stage Training Paradigm for Finance Industrial LLMs

Domain-specific enhancement of Large Language Models (LLMs) within the financial context has long been a focal point of industrial application. While previous models such as BloombergGPT and Baichuan-Finance primarily focused on knowledge enhancement, the deepening complexity of financial services has driven a growing demand for models that possess not only domain knowledge but also robust financial reasoning and agentic capabilities. In this paper, we present QianfanHuijin, a financial domain LLM, and propose a generalizable multi-stage training paradigm for industrial model enhancement. Our approach begins with Continual Pre-training (CPT) on financial corpora to consolidate the knowledge base. This is followed by a fine-grained Post-training pipeline designed with increasing specificity: starting with Financial SFT, progressing to Finance Reasoning RL and Finance Agentic RL, and culminating in General RL aligned with real-world business scenarios. Empirical results demonstrate that QianfanHuijin achieves superior performance across various authoritative financial benchmarks. Furthermore, ablation studies confirm that the targeted Reasoning RL and Agentic RL stages yield significant gains in their respective capabilities. These findings validate our motivation and suggest that this fine-grained, progressive post-training methodology is poised to become a mainstream paradigm for various industrial-enhanced LLMs.

preprint2026arXiv

Rollout Pass-Rate Control: Steering Binary-Reward RL Toward Its Most Informative Regime

Agentic reinforcement learning (RL) for software engineering spends much of its compute on stateful trajectories whose grouped binary rewards are highly skewed and weakly contrastive. We frame this as pass-rate control and show that the binary reward-side signal is strongest near a 50% rollout pass rate under four criteria: reward entropy, group-filtering survival, leave-one-out (RLOO) advantage energy under Group Relative Policy Optimization (GRPO), and success-failure pair count. We propose Prefix Sampling (PS), which replays self-generated trajectory prefixes to steer skewed groups toward this regime: successful prefixes give mostly failing groups a head start, while failing prefixes handicap mostly passing groups. Replayed states are reconstructed through the existing rollout path, and replayed tokens are masked from the loss so optimization applies only to current-policy continuations. On SWE-bench Verified, PS reaches the baseline high-score regime within evaluation variability while delivering 2.01x and 1.55x end-to-end wall-clock speedups on Qwen3-14B and Qwen3-32B; the 14B peak improves from 0.274 to 0.295. AIME 2025 experiments on 4B and 8B show the same pass-rate-control pattern, and 4B ablations attribute gains to replay, bidirectional coverage, and adaptive control.

preprint2026arXiv

WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is broadly aligned with human gameplay review under the Usable-rate criterion. Across 111 tasks, 12 coding agents, and 14 evaluation configurations, WebGameBench separates current systems: the best configuration reaches a 76.9% usable rate but only a 20.2% excellent rate. This gap shows that crossing the minimum playable-delivery threshold is still far from complete requirement satisfaction. To our knowledge, WebGameBench is the first requirement-to-application benchmark for browser-native game delivery that validates delivered-application runtime labels against independent human gameplay review under the Usable-rate criterion.

preprint2021arXiv

Virtual ID Discovery from E-commerce Media at Alibaba: Exploiting Richness of User Click Behavior for Visual Search Relevance

Visual search plays an essential role for E-commerce. To meet the search demands of users and promote shopping experience at Alibaba, visual search relevance of real-shot images is becoming the bottleneck. Traditional visual search paradigm is usually based upon supervised learning with labeled data. However, large-scale categorical labels are required with expensive human annotations, which limits its applicability and also usually fails in distinguishing the real-shot images. In this paper, we propose to discover Virtual ID from user click behavior to improve visual search relevance at Alibaba. As a totally click-data driven approach, we collect various types of click data for training deep networks without any human annotations at all. In particular, Virtual ID are learned as classification supervision with co-click embedding, which explores image relationship from user co-click behaviors to guide category prediction and feature learning. Concretely, we deploy Virtual ID Category Network by integrating first-clicks and switch-clicks as regularizer. Incorporating triplets and list constraints, Virtual ID Feature Network is trained in a joint classification and ranking manner. Benefiting from exploration of user click data, our networks are more effective to encode richer supervision and better distinguish real-shot images in terms of category and feature. To validate our method for visual search relevance, we conduct an extensive set of offline and online experiments on the collected real-shot images. We consistently achieve better experimental results across all components, compared with alternative and state-of-the-art methods.