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Jiamin Xu

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2 published item(s)

preprint2026arXiv

HetScene: Heterogeneity-Aware Diffusion for Dense Indoor Scene Generation

Generating controllable and physically plausible indoor scenes is a pivotal prerequisite for constructing high-fidelity simulation environments for embodied AI. However, existing deeplearning-based methods usually treat all objects as homogeneous instances within a unified generation process. While effective for sparse and simplistic layouts, they struggle to model realistic layouts with dense object arrangements and complex spatial dependencies, leadingto limited scalability and degraded physical plausibility. To deal with these challenges, we revisit indoor layout generation from the perspective of structural heterogeneity and decompose the objects into primary objects and secondary objects according to their distinct roles in shaping a scene. Based on this decomposition, we propose HetScene, a heterogeneous two-stage generation framework that decouples indoor layout synthesis into Structural Layout Generation (SLG) and Contextual Layout Generation (CLG). SLG first generates globally coherent structural layouts with only primary objects conditioned on text descriptions, top-down binary room masks, and spatial relation graphs, establishing a stable global macro-skeleton of large core furniture.

preprint2026arXiv

Integrating Causal DAGs in Deep RL: Activating Minimal Markovian States with Multi-Order Exposure

Online reinforcement learning (RL) relies on the Markov property for guaranteed performance, but real-world applications often lack well-defined states given raw observed variables. While causal RL has attracted growing interest, existing work typically assumes Markovian states are provided and focuses on using causality to accelerate learning, leaving a fundamental gap: \emph{given a longitudinal causal graph over observed variables, how does one construct MDP states that provably satisfy the Markov property?} We address this by providing a procedure that constructs a provably minimal state representation. In deep RL, we observe that the minimal representation alone empirically fails to improve performance, indicating that neural networks cannot directly exploit Markovian minimality. To address this, we propose \textbf{MOSE} (Multi-Order State Exposure), which feeds multi-order historical state constructions into the same $Q$-function. MOSE consistently outperforms both the minimal state construction and single-window policies on common benchmarks and synthetic datasets. Including the minimal representation alongside MOSE can further improve performance. Our results establish a core principle for causal deep RL: minimal sufficiency is not enough, and \emph{controlled redundancy} is necessary to unlock the benefit of causal state information.