Source author record

Jeremy L. Wyatt

Jeremy L. Wyatt appears in the imported research catalog. Authorship, coauthor and topic links are available while profile ownership is still unclaimed.

ResearcherUnclaimed source record

Catalog footprint

What is connected

4works
3topics
4close collaborators

Actions

Connect this record

Log in to claim

Research graph

See the researcher in context

Open full explorer

Inspect adjacent papers, topics, institutions and collaborators without losing the researcher page.

Building this map preview

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

4 published item(s)

preprint2026arXiv

Self-Improvement for Fast, High-Quality Plan Generation

Generative models trained on synthetic plan data are a promising approach to generalized planning. Recent work has focused on finding any valid plan, rather than a high-quality solution. We address the challenge of producing high-quality plans, a computationally hard problem, in sub-exponential time. First, we demonstrate that, given optimal data, a decoder-only transformer can generate high-quality plans for unseen problem instances. Second, we show how to self-improve an initial model trained on sub-optimal data. Each round of self-improvement combines multiple model calls with graph search to generate improved plans, used for model fine-tuning. An experimental study on four domains: Blocksworld, Logistics, Labyrinth, and Sokoban, shows on average a 30% reduction in plan length over the source symbolic planner, with over 80% of plans being optimal, where the optimum is known. Plan quality is further improved by inference-time search. The model's latency scales sub-exponentially in contrast to the satisficing and optimal symbolic planners to which we compare. Together, these results suggest that self-improvement with generative models offers a scalable approach for high-quality plan generation.

preprint2016arXiv

Learning and Inference of Dexterous Grasps for Novel Objects with Underactuated Hands

Recent advances have been made in learning of grasps for fully actuated hands. A typical approach learns the target locations of finger links on the object. When a new object must be grasped, new finger locations are generated, and a collision free reach-to-grasp trajectory is planned. This assumes a collision free trajectory to the final grasp. This is not possible with underactuated hands, which cannot be guaranteed to avoid contact, and in fact exploit contacts with the object during grasping, so as to reach an equilibrium state in which the object is held securely. Unfortunately, these contact interactions are i) not directly controllable, and ii) hard to monitor during a real grasp. We overcome these problems so as to permit learning of transferrable grasps for underactuated hands. We make two main technical innovations. First, we model contact interactions during the grasp implicitly. We do this by modelling motor commands that lead reliably to the equilibrium state, rather than modelling contact changes themselves. This alters our reach-to-grasp model. Second, we extend our contact model learning algorithm to work with multiple training examples for each grasp type. This requires the ability to learn which parts of the hand reliably interact with the object during a particular grasp. Our approach learns from a rigid body simulation. This enables us to learn how to approach the object and close the underactuated hand from a variety of poses. From nine training grasps on three objects the method transferred grasps to previously unseen, novel objects, that differ significantly from the training objects, with an 80% success rate.

preprint2016arXiv

Towards Deep Compositional Networks

Hierarchical feature learning based on convolutional neural networks (CNN) has recently shown significant potential in various computer vision tasks. While allowing high-quality discriminative feature learning, the downside of CNNs is the lack of explicit structure in features, which often leads to overfitting, absence of reconstruction from partial observations and limited generative abilities. Explicit structure is inherent in hierarchical compositional models, however, these lack the ability to optimize a well-defined cost function. We propose a novel analytic model of a basic unit in a layered hierarchical model with both explicit compositional structure and a well-defined discriminative cost function. Our experiments on two datasets show that the proposed compositional model performs on a par with standard CNNs on discriminative tasks, while, due to explicit modeling of the structure in the feature units, affording a straight-forward visualization of parts and faster inference due to separability of the units. Actions

preprint2015arXiv

A Graph Theoretic Approach for Object Shape Representation in Compositional Hierarchies Using a Hybrid Generative-Descriptive Model

A graph theoretic approach is proposed for object shape representation in a hierarchical compositional architecture called Compositional Hierarchy of Parts (CHOP). In the proposed approach, vocabulary learning is performed using a hybrid generative-descriptive model. First, statistical relationships between parts are learned using a Minimum Conditional Entropy Clustering algorithm. Then, selection of descriptive parts is defined as a frequent subgraph discovery problem, and solved using a Minimum Description Length (MDL) principle. Finally, part compositions are constructed by compressing the internal data representation with discovered substructures. Shape representation and computational complexity properties of the proposed approach and algorithms are examined using six benchmark two-dimensional shape image datasets. Experiments show that CHOP can employ part shareability and indexing mechanisms for fast inference of part compositions using learned shape vocabularies. Additionally, CHOP provides better shape retrieval performance than the state-of-the-art shape retrieval methods.