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Jean-Bastien Grill

Jean-Bastien Grill contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

Black-box optimization of noisy functions with unknown smoothness

We study the problem of black-box optimization of a function f of any dimension, given function evaluations perturbed by noise. The function is assumed to be locally smooth around one of its global optima, but this smoothness is unknown. Our contribution is an adaptive optimization algorithm, POO or parallel optimistic optimization, that is able to deal with this setting. POO performs almost as well as the best known algorithms requiring the knowledge of the smoothness. Furthermore, POO works for a larger class of functions than what was previously considered, especially for functions that are difficult to optimize, in a very precise sense. We provide a finite-time analysis of POO's performance, which shows that its error after n evaluations is at most a factor of sqrt(ln n) away from the error of the best known optimization algorithms using the knowledge of the smoothness.

preprint2022arXiv

BYOL-Explore: Exploration by Bootstrapped Prediction

We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually-complex environments. BYOL-Explore learns a world representation, the world dynamics, and an exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually-rich 3-D environments. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore s intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents.

preprint2022arXiv

On the role of population heterogeneity in emergent communication

Populations have often been perceived as a structuring component for language to emerge and evolve: the larger the population, the more structured the language. While this observation is widespread in the sociolinguistic literature, it has not been consistently reproduced in computer simulations with neural agents. In this paper, we thus aim to clarify this apparent contradiction. We explore emergent language properties by varying agent population size in the speaker-listener Lewis Game. After reproducing the experimental difference, we challenge the simulation assumption that the agent community is homogeneous. We first investigate how speaker-listener asymmetry alters language structure to examine two potential diversity factors: training speed and network capacity. We find out that emergent language properties are only altered by the relative difference of learning speeds between speaker and listener, and not by their absolute values. From then, we leverage this observation to control population heterogeneity without introducing confounding factors. We finally show that introducing such training speed heterogeneities naturally sort out the initial contradiction: larger simulated communities start developing more stable and structured languages.

preprint2020arXiv

Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning

Learning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Prediction of Bootstrap Latents (PBL), a simple and flexible self-supervised representation learning algorithm for multitask deep RL. PBL builds on multistep predictive representations of future observations, and focuses on capturing structured information about environment dynamics. Specifically, PBL trains its representation by predicting latent embeddings of future observations. These latent embeddings are themselves trained to be predictive of the aforementioned representations. These predictions form a bootstrapping effect, allowing the agent to learn more about the key aspects of the environment dynamics. In addition, by defining prediction tasks completely in latent space, PBL provides the flexibility of using multimodal observations involving pixel images, language instructions, rewards and more. We show in our experiments that PBL delivers across-the-board improved performance over state of the art deep RL agents in the DMLab-30 and Atari-57 multitask setting.

preprint2020arXiv

Bootstrap your own latent: A new approach to self-supervised Learning

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches $74.3\%$ top-1 classification accuracy on ImageNet using a linear evaluation with a ResNet-50 architecture and $79.6\%$ with a larger ResNet. We show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks. Our implementation and pretrained models are given on GitHub.

preprint2020arXiv

Monte-Carlo Tree Search as Regularized Policy Optimization

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted heuristics that are only partially understood. In this paper, we show that AlphaZero's search heuristics, along with other common ones such as UCT, are an approximation to the solution of a specific regularized policy optimization problem. With this insight, we propose a variant of AlphaZero which uses the exact solution to this policy optimization problem, and show experimentally that it reliably outperforms the original algorithm in multiple domains.