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Ioannis Konstas

Ioannis Konstas contributes to research discovery and scholarly infrastructure.

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Published work

6 published item(s)

preprint2026arXiv

MoRFI: Monotonic Sparse Autoencoder Feature Identification

Large language models (LLMs) acquire most of their factual knowledge during the pre-training stage, through next token prediction. Subsequent stages of post-training often introduce new facts outwith the parametric knowledge, giving rise to hallucinations. While it has been demonstrated that supervised fine-tuning (SFT) on new knowledge may exacerbate the problem, the underlying mechanisms are still poorly understood. We conduct a controlled fine-tuning experiment, focusing on closed-book QA, and find latent directions that causally contribute to hallucinations. Specifically, we fine-tune Llama 3.1 8B, Gemma 2 9B and Mistral 7B v03 on seven distinct single QA datasets, controlling for the percentage of new knowledge and number of training epochs. By measuring performance on the test set, we validate that incrementally introducing new knowledge increases hallucinations, with the effect being more pronounced with prolonged training. We leverage pre-trained sparse autoencoders (SAEs) to analyze residual stream activations across various checkpoints for each model and propose Monotonic Relationship Feature Identification (MoRFI) for capturing causally relevant latents. MoRFI filters SAE features that respond monotonically to controlled fine-tuning data mixtures of a target property. Our findings show that exposure to unknown facts disrupts the model's ability to retrieve stored knowledge along a set of directions in the residual stream. Our pipeline reliably discovers them across distinct models, recovering knowledge through single-latent interventions.

preprint2021arXiv

An Empirical Study on the Generalization Power of Neural Representations Learned via Visual Guessing Games

Guessing games are a prototypical instance of the "learning by interacting" paradigm. This work investigates how well an artificial agent can benefit from playing guessing games when later asked to perform on novel NLP downstream tasks such as Visual Question Answering (VQA). We propose two ways to exploit playing guessing games: 1) a supervised learning scenario in which the agent learns to mimic successful guessing games and 2) a novel way for an agent to play by itself, called Self-play via Iterated Experience Learning (SPIEL). We evaluate the ability of both procedures to generalize: an in-domain evaluation shows an increased accuracy (+7.79) compared with competitors on the evaluation suite CompGuessWhat?!; a transfer evaluation shows improved performance for VQA on the TDIUC dataset in terms of harmonic average accuracy (+5.31) thanks to more fine-grained object representations learned via SPIEL.

preprint2020arXiv

A Scientific Information Extraction Dataset for Nature Inspired Engineering

Nature has inspired various ground-breaking technological developments in applications ranging from robotics to aerospace engineering and the manufacturing of medical devices. However, accessing the information captured in scientific biology texts is a time-consuming and hard task that requires domain-specific knowledge. Improving access for outsiders can help interdisciplinary research like Nature Inspired Engineering. This paper describes a dataset of 1,500 manually-annotated sentences that express domain-independent relations between central concepts in a scientific biology text, such as trade-offs and correlations. The arguments of these relations can be Multi Word Expressions and have been annotated with modifying phrases to form non-projective graphs. The dataset allows for training and evaluating Relation Extraction algorithms that aim for coarse-grained typing of scientific biological documents, enabling a high-level filter for engineers.

preprint2020arXiv

CompGuessWhat?!: A Multi-task Evaluation Framework for Grounded Language Learning

Approaches to Grounded Language Learning typically focus on a single task-based final performance measure that may not depend on desirable properties of the learned hidden representations, such as their ability to predict salient attributes or to generalise to unseen situations. To remedy this, we present GROLLA, an evaluation framework for Grounded Language Learning with Attributes with three sub-tasks: 1) Goal-oriented evaluation; 2) Object attribute prediction evaluation; and 3) Zero-shot evaluation. We also propose a new dataset CompGuessWhat?! as an instance of this framework for evaluating the quality of learned neural representations, in particular concerning attribute grounding. To this end, we extend the original GuessWhat?! dataset by including a semantic layer on top of the perceptual one. Specifically, we enrich the VisualGenome scene graphs associated with the GuessWhat?! images with abstract and situated attributes. By using diagnostic classifiers, we show that current models learn representations that are not expressive enough to encode object attributes (average F1 of 44.27). In addition, they do not learn strategies nor representations that are robust enough to perform well when novel scenes or objects are involved in gameplay (zero-shot best accuracy 50.06%).

preprint2020arXiv

History for Visual Dialog: Do we really need it?

Visual Dialog involves "understanding" the dialog history (what has been discussed previously) and the current question (what is asked), in addition to grounding information in the image, to generate the correct response. In this paper, we show that co-attention models which explicitly encode dialog history outperform models that don't, achieving state-of-the-art performance (72 % NDCG on val set). However, we also expose shortcomings of the crowd-sourcing dataset collection procedure by showing that history is indeed only required for a small amount of the data and that the current evaluation metric encourages generic replies. To that end, we propose a challenging subset (VisDialConv) of the VisDial val set and provide a benchmark of 63% NDCG.

preprint2020arXiv

In Layman's Terms: Semi-Open Relation Extraction from Scientific Texts

Information Extraction (IE) from scientific texts can be used to guide readers to the central information in scientific documents. But narrow IE systems extract only a fraction of the information captured, and Open IE systems do not perform well on the long and complex sentences encountered in scientific texts. In this work we combine the output of both types of systems to achieve Semi-Open Relation Extraction, a new task that we explore in the Biology domain. First, we present the Focused Open Biological Information Extraction (FOBIE) dataset and use FOBIE to train a state-of-the-art narrow scientific IE system to extract trade-off relations and arguments that are central to biology texts. We then run both the narrow IE system and a state-of-the-art Open IE system on a corpus of 10k open-access scientific biological texts. We show that a significant amount (65%) of erroneous and uninformative Open IE extractions can be filtered using narrow IE extractions. Furthermore, we show that the retained extractions are significantly more often informative to a reader.