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Ian Osband

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Published work

17 published item(s)

preprint2026arXiv

Delightful Exploration

Most exploration algorithms search broadly until uncertainty is resolved. When the action space is too large to resolve within budget, practitioners default to $\varepsilon$-greedy, which bounds disruption but spends its override blindly. We introduce \textit{Delight-gated exploration} (DE), a host--override rule that spends exploratory actions only when their prospective delight (expected improvement times surprisal) exceeds a gate price. This practical heuristic recovers a classical result: Pandora's reservation-value rule for costly search, with surprisal setting the effective inspection cost. Resolved arms exit the gate, fresh arms shut off above a prior-determined threshold, and selected linear-bandit overrides consume finite information budget. Across Bernoulli bandits, linear bandits, and tabular MDPs, the same hyperparameters transfer without retuning, and DE shows much weaker regret growth than Thompson Sampling and $\varepsilon$-greedy in the tested unresolved regimes. Delight improves acting for the same reason it improves learning: it prices scarce resources by the product of upside and surprisal.

preprint2026arXiv

Delightful Gradients Accelerate Corner Escape

Softmax policy gradient converges at $O(1/t)$, but its transient behavior near sub-optimal corners of the simplex can be exponentially slow. The bottleneck is self-trapping: negative-advantage actions reinforce the corner policy and can initially push the optimal action backward. We study \emph{Delightful Policy Gradient} (DG), which gates each policy-gradient term by the product of advantage and action surprisal. For $K$-armed bandits, we prove that the zero-temperature limit of DG removes this corner-trapping mechanism on a quantitative sector near any sub-optimal corner, yielding a first-exit escape bound logarithmic in the initial probability ratio. At every fixed temperature, the same local mechanism persists because harmful actions are polynomially suppressed as they become rare. A key structural insight is that every action better than the corner action is an \emph{ally}: its contribution to escape is non-negative. Combining corner instability with a monotonic value improvement identity, we prove that DG converges globally to the optimal policy in both bandits and tabular MDPs at an asymptotic $O(1/t)$ rate. We also show, via an exact counterexample, that this tabular mechanism can fail under shared function approximation. In MNIST contextual bandits with a shared-parameter neural network, DG nevertheless recovers from bad initializations faster than standard policy gradient, suggesting that the counterexample marks a boundary of the theory rather than a practical prohibition.

preprint2022arXiv

Ensembles for Uncertainty Estimation: Benefits of Prior Functions and Bootstrapping

In machine learning, an agent needs to estimate uncertainty to efficiently explore and adapt and to make effective decisions. A common approach to uncertainty estimation maintains an ensemble of models. In recent years, several approaches have been proposed for training ensembles, and conflicting views prevail with regards to the importance of various ingredients of these approaches. In this paper, we aim to address the benefits of two ingredients -- prior functions and bootstrapping -- which have come into question. We show that prior functions can significantly improve an ensemble agent's joint predictions across inputs and that bootstrapping affords additional benefits if the signal-to-noise ratio varies across inputs. Our claims are justified by both theoretical and experimental results.

preprint2022arXiv

Evaluating High-Order Predictive Distributions in Deep Learning

Most work on supervised learning research has focused on marginal predictions. In decision problems, joint predictive distributions are essential for good performance. Previous work has developed methods for assessing low-order predictive distributions with inputs sampled i.i.d. from the testing distribution. With low-dimensional inputs, these methods distinguish agents that effectively estimate uncertainty from those that do not. We establish that the predictive distribution order required for such differentiation increases greatly with input dimension, rendering these methods impractical. To accommodate high-dimensional inputs, we introduce \textit{dyadic sampling}, which focuses on predictive distributions associated with random \textit{pairs} of inputs. We demonstrate that this approach efficiently distinguishes agents in high-dimensional examples involving simple logistic regression as well as complex synthetic and empirical data.

preprint2022arXiv

From Predictions to Decisions: The Importance of Joint Predictive Distributions

A fundamental challenge for any intelligent system is prediction: given some inputs, can you predict corresponding outcomes? Most work on supervised learning has focused on producing accurate marginal predictions for each input. However, we show that for a broad class of decision problems, accurate joint predictions are required to deliver good performance. In particular, we establish several results pertaining to combinatorial decision problems, sequential predictions, and multi-armed bandits to elucidate the essential role of joint predictive distributions. Our treatment of multi-armed bandits introduces an approximate Thompson sampling algorithm and analytic techniques that lead to a new kind of regret bound.

preprint2022arXiv

Robustness of Epinets against Distributional Shifts

Recent work introduced the epinet as a new approach to uncertainty modeling in deep learning. An epinet is a small neural network added to traditional neural networks, which, together, can produce predictive distributions. In particular, using an epinet can greatly improve the quality of joint predictions across multiple inputs, a measure of how well a neural network knows what it does not know. In this paper, we examine whether epinets can offer similar advantages under distributional shifts. We find that, across ImageNet-A/O/C, epinets generally improve robustness metrics. Moreover, these improvements are more significant than those afforded by even very large ensembles at orders of magnitude lower computational costs. However, these improvements are relatively small compared to the outstanding issues in distributionally-robust deep learning. Epinets may be a useful tool in the toolbox, but they are far from the complete solution.

preprint2020arXiv

A Tutorial on Thompson Sampling

Thompson sampling is an algorithm for online decision problems where actions are taken sequentially in a manner that must balance between exploiting what is known to maximize immediate performance and investing to accumulate new information that may improve future performance. The algorithm addresses a broad range of problems in a computationally efficient manner and is therefore enjoying wide use. This tutorial covers the algorithm and its application, illustrating concepts through a range of examples, including Bernoulli bandit problems, shortest path problems, product recommendation, assortment, active learning with neural networks, and reinforcement learning in Markov decision processes. Most of these problems involve complex information structures, where information revealed by taking an action informs beliefs about other actions. We will also discuss when and why Thompson sampling is or is not effective and relations to alternative algorithms.

preprint2020arXiv

Behaviour Suite for Reinforcement Learning

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source github.com/deepmind/bsuite, which automates evaluation and analysis of any agent on bsuite. This library facilitates reproducible and accessible research on the core issues in RL, and ultimately the design of superior learning algorithms. Our code is Python, and easy to use within existing projects. We include examples with OpenAI Baselines, Dopamine as well as new reference implementations. Going forward, we hope to incorporate more excellent experiments from the research community, and commit to a periodic review of bsuite from a committee of prominent researchers.

preprint2020arXiv

Hypermodels for Exploration

We study the use of hypermodels to represent epistemic uncertainty and guide exploration. This generalizes and extends the use of ensembles to approximate Thompson sampling. The computational cost of training an ensemble grows with its size, and as such, prior work has typically been limited to ensembles with tens of elements. We show that alternative hypermodels can enjoy dramatic efficiency gains, enabling behavior that would otherwise require hundreds or thousands of elements, and even succeed in situations where ensemble methods fail to learn regardless of size. This allows more accurate approximation of Thompson sampling as well as use of more sophisticated exploration schemes. In particular, we consider an approximate form of information-directed sampling and demonstrate performance gains relative to Thompson sampling. As alternatives to ensembles, we consider linear and neural network hypermodels, also known as hypernetworks. We prove that, with neural network base models, a linear hypermodel can represent essentially any distribution over functions, and as such, hypernetworks are no more expressive.

preprint2016arXiv

Deep Exploration via Bootstrapped DQN

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy exploration, bootstrapped DQN carries out temporally-extended (or deep) exploration; this can lead to exponentially faster learning. We demonstrate these benefits in complex stochastic MDPs and in the large-scale Arcade Learning Environment. Bootstrapped DQN substantially improves learning times and performance across most Atari games.

preprint2016arXiv

Generalization and Exploration via Randomized Value Functions

We propose randomized least-squares value iteration (RLSVI) -- a new reinforcement learning algorithm designed to explore and generalize efficiently via linearly parameterized value functions. We explain why versions of least-squares value iteration that use Boltzmann or epsilon-greedy exploration can be highly inefficient, and we present computational results that demonstrate dramatic efficiency gains enjoyed by RLSVI. Further, we establish an upper bound on the expected regret of RLSVI that demonstrates near-optimality in a tabula rasa learning context. More broadly, our results suggest that randomized value functions offer a promising approach to tackling a critical challenge in reinforcement learning: synthesizing efficient exploration and effective generalization.

preprint2016arXiv

On Lower Bounds for Regret in Reinforcement Learning

This is a brief technical note to clarify the state of lower bounds on regret for reinforcement learning. In particular, this paper: - Reproduces a lower bound on regret for reinforcement learning, similar to the result of Theorem 5 in the journal UCRL2 paper (Jaksch et al 2010). - Clarifies that the proposed proof of Theorem 6 in the REGAL paper (Bartlett and Tewari 2009) does not hold using the standard techniques without further work. We suggest that this result should instead be considered a conjecture as it has no rigorous proof. - Suggests that the conjectured lower bound given by (Bartlett and Tewari 2009) is incorrect and, in fact, it is possible to improve the scaling of the upper bound to match the weaker lower bounds presented in this paper. We hope that this note serves to clarify existing results in the field of reinforcement learning and provides interesting motivation for future work.

preprint2016arXiv

Posterior Sampling for Reinforcement Learning Without Episodes

This is a brief technical note to clarify some of the issues with applying the application of the algorithm posterior sampling for reinforcement learning (PSRL) in environments without fixed episodes. In particular, this paper aims to: - Review some of results which have been proven for finite horizon MDPs (Osband et al 2013, 2014a, 2014b, 2016) and also for MDPs with finite ergodic structure (Gopalan et al 2014). - Review similar results for optimistic algorithms in infinite horizon problems (Jaksch et al 2010, Bartlett and Tewari 2009, Abbasi-Yadkori and Szepesvari 2011), with particular attention to the dynamic episode growth. - Highlight the delicate technical issue which has led to a fault in the proof of the lazy-PSRL algorithm (Abbasi-Yadkori and Szepesvari 2015). We present an explicit counterexample to this style of argument. Therefore, we suggest that the Theorem 2 in (Abbasi-Yadkori and Szepesvari 2015) be instead considered a conjecture, as it has no rigorous proof. - Present pragmatic approaches to apply PSRL in infinite horizon problems. We conjecture that, under some additional assumptions, it will be possible to obtain bounds $O( \sqrt{T} )$ even without episodic reset. We hope that this note serves to clarify existing results in the field of reinforcement learning and provides interesting motivation for future work.

preprint2015arXiv

Bootstrapped Thompson Sampling and Deep Exploration

This technical note presents a new approach to carrying out the kind of exploration achieved by Thompson sampling, but without explicitly maintaining or sampling from posterior distributions. The approach is based on a bootstrap technique that uses a combination of observed and artificially generated data. The latter serves to induce a prior distribution which, as we will demonstrate, is critical to effective exploration. We explain how the approach can be applied to multi-armed bandit and reinforcement learning problems and how it relates to Thompson sampling. The approach is particularly well-suited for contexts in which exploration is coupled with deep learning, since in these settings, maintaining or generating samples from a posterior distribution becomes computationally infeasible.

preprint2014arXiv

Model-based Reinforcement Learning and the Eluder Dimension

We consider the problem of learning to optimize an unknown Markov decision process (MDP). We show that, if the MDP can be parameterized within some known function class, we can obtain regret bounds that scale with the dimensionality, rather than cardinality, of the system. We characterize this dependence explicitly as $\tilde{O}(\sqrt{d_K d_E T})$ where $T$ is time elapsed, $d_K$ is the Kolmogorov dimension and $d_E$ is the \emph{eluder dimension}. These represent the first unified regret bounds for model-based reinforcement learning and provide state of the art guarantees in several important settings. Moreover, we present a simple and computationally efficient algorithm \emph{posterior sampling for reinforcement learning} (PSRL) that satisfies these bounds.

preprint2014arXiv

Near-optimal Reinforcement Learning in Factored MDPs

Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer $Ω(\sqrt{SAT})$ regret on some MDP, where $T$ is the elapsed time and $S$ and $A$ are the cardinalities of the state and action spaces. This implies $T = Ω(SA)$ time to guarantee a near-optimal policy. In many settings of practical interest, due to the curse of dimensionality, $S$ and $A$ can be so enormous that this learning time is unacceptable. We establish that, if the system is known to be a \emph{factored} MDP, it is possible to achieve regret that scales polynomially in the number of \emph{parameters} encoding the factored MDP, which may be exponentially smaller than $S$ or $A$. We provide two algorithms that satisfy near-optimal regret bounds in this context: posterior sampling reinforcement learning (PSRL) and an upper confidence bound algorithm (UCRL-Factored).

preprint2013arXiv

(More) Efficient Reinforcement Learning via Posterior Sampling

Most provably-efficient learning algorithms introduce optimism about poorly-understood states and actions to encourage exploration. We study an alternative approach for efficient exploration, posterior sampling for reinforcement learning (PSRL). This algorithm proceeds in repeated episodes of known duration. At the start of each episode, PSRL updates a prior distribution over Markov decision processes and takes one sample from this posterior. PSRL then follows the policy that is optimal for this sample during the episode. The algorithm is conceptually simple, computationally efficient and allows an agent to encode prior knowledge in a natural way. We establish an $\tilde{O}(τS \sqrt{AT})$ bound on the expected regret, where $T$ is time, $τ$ is the episode length and $S$ and $A$ are the cardinalities of the state and action spaces. This bound is one of the first for an algorithm not based on optimism, and close to the state of the art for any reinforcement learning algorithm. We show through simulation that PSRL significantly outperforms existing algorithms with similar regret bounds.