Researcher profile

Henny Admoni

Henny Admoni contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

What Do You Think I Think? Accounting for Human Beliefs Using Second-Order Theory of Mind

Discrepancies between an agent's actual knowledge and what a person thinks the agent knows can hinder interactions. If an agent could detect such discrepancies, it could provide feedback to account for them and improve current and future interactions. Using the I-POMDP as a framework for a second-order Theory of Mind (ToM-2), this work endows an agent with the ability to model the evolution of a person's erroneous beliefs about an agent and the cognitive biases and heuristics (CBH) from which they arise. In doing so, the agent can detect when CBH might be at play during an interaction and adaptively generate feedback that accounts for them. An in-person user study shows how a ToM-2 learner can account for the effects of a teacher's CBH to significantly improve the informativeness of teacher actions, and subjective results suggest people find the ToM-2 learner's feedback more useful.

preprint2022arXiv

DReyeVR: Democratizing Virtual Reality Driving Simulation for Behavioural & Interaction Research

Simulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections systems to ensure visual fidelity, full field of view, and immersion. However, similar visual fidelity can be achieved affordably using a virtual reality (VR) based visual interface. We present DReyeVR, an open-source VR based driving simulator platform designed with behavioural and interaction research priorities in mind. DReyeVR (read "driver") is based on Unreal Engine and the CARLA autonomous vehicle simulator and has features such as eye tracking, a functional driving heads-up display (HUD) and vehicle audio, custom definable routes and traffic scenarios, experimental logging, replay capabilities, and compatibility with ROS. We describe the hardware required to deploy this simulator for under $5000$ USD, much cheaper than commercially available simulators. Finally, we describe how DReyeVR may be leveraged to answer an interaction research question in an example scenario.

preprint2022arXiv

Reasoning about Counterfactuals to Improve Human Inverse Reinforcement Learning

To collaborate well with robots, we must be able to understand their decision making. Humans naturally infer other agents' beliefs and desires by reasoning about their observable behavior in a way that resembles inverse reinforcement learning (IRL). Thus, robots can convey their beliefs and desires by providing demonstrations that are informative for a human learner's IRL. An informative demonstration is one that differs strongly from the learner's expectations of what the robot will do given their current understanding of the robot's decision making. However, standard IRL does not model the learner's existing expectations, and thus cannot do this counterfactual reasoning. We propose to incorporate the learner's current understanding of the robot's decision making into our model of human IRL, so that a robot can select demonstrations that maximize the human's understanding. We also propose a novel measure for estimating the difficulty for a human to predict instances of a robot's behavior in unseen environments. A user study finds that our test difficulty measure correlates well with human performance and confidence. Interestingly, considering human beliefs and counterfactuals when selecting demonstrations decreases human performance on easy tests, but increases performance on difficult tests, providing insight on how to best utilize such models.

preprint2020arXiv

HARMONIC: A Multimodal Dataset of Assistive Human-Robot Collaboration

We present the Human And Robot Multimodal Observations of Natural Interactive Collaboration (HARMONIC) data set. This is a large multimodal data set of human interactions with a robotic arm in a shared autonomy setting designed to imitate assistive eating. The data set provides human, robot, and environmental data views of twenty-four different people engaged in an assistive eating task with a 6 degree-of-freedom (DOF) robot arm. From each participant, we recorded video of both eyes, egocentric video from a head-mounted camera, joystick commands, electromyography from the forearm used to operate the joystick, third person stereo video, and the joint positions of the 6 DOF robot arm. Also included are several features that come as a direct result of these recordings, such as eye gaze projected onto the egocentric video, body pose, hand pose, and facial keypoints. These data streams were collected specifically because they have been shown to be closely related to human mental states and intention. This data set could be of interest to researchers studying intention prediction, human mental state modeling, and shared autonomy. Data streams are provided in a variety of formats such as video and human-readable CSV and YAML files.