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Han Gong

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Published work

8 published item(s)

preprint2026arXiv

TRIP-Evaluate: An Open Multimodal Benchmark for Evaluating Large Models in Transportation

Large language models (LLMs) and multimodal large models (MLLMs) are increasingly used for transportation tasks such as regulation question answering, traffic management support, engineering review, and autonomous-driving scene reasoning. Yet transportation workflows are rule-intensive, computation-intensive, safety-critical, and inherently multimodal. Existing general benchmarks provide limited evidence of whether a model can apply regulations correctly, perform verifiable engineering calculations, or interpret traffic scenes reliably, while the small number of public transportation benchmarks remain narrow in scope and rarely support fine-grained diagnosis across text, images, and point-cloud data. To address this gap, we present TRIP-Evaluate, an open multimodal benchmark for large models in transportation. The benchmark organizes 837 items using a role-task-knowledge taxonomy that covers vehicle, traffic-management, traveler, and planning-and-design functions. Each item is annotated with capability, modality, and difficulty labels, enabling diagnosis from overall accuracy down to specific failure modes. The current release includes 596 text items, 198 image items, and 43 point-cloud items. TRIP-Evaluate also standardizes item construction, quality control, prompting, decoding, and scoring to improve cross-model comparability. Results on a diverse panel of models show that text-based performance is improving, but substantial weaknesses remain in multi-step engineering calculation, rule-constrained reasoning, multimodal scene understanding, and point-cloud understanding. Overall, TRIP-Evaluate provides a reproducible, diagnosable, and engineering-aligned evaluation baseline for model selection, regression testing, and safer deployment in transportation applications.

preprint2020arXiv

Convolutional Mean: A Simple Convolutional Neural Network for Illuminant Estimation

We present Convolutional Mean (CM) - a simple and fast convolutional neural network for illuminant estimation. Our proposed method only requires a small neural network model (1.1K parameters) and a 48 x 32 thumbnail input image. Our unoptimized Python implementation takes 1 ms/image, which is arguably 3-3750x faster than the current leading solutions with similar accuracy. Using two public datasets, we show that our proposed light-weight method offers accuracy comparable to the current leading methods' (which consist of thousands/millions of parameters) across several measures.

preprint2020arXiv

Simple Primary Colour Editing for Consumer Product Images

We present a simple primary colour editing method for consumer product images. We show that by using colour correction and colour blending, we can automate the pain-staking colour editing task and save time for consumer colour preference researchers. To improve the colour harmony between the primary colour and its complementary colours, our algorithm also tunes the other colours in the image. Preliminary experiment has shown some promising results compared with a state-of-the-art method and human editing.

preprint2016arXiv

Color Homography Color Correction

Homographies -- a mathematical formalism for relating image points across different camera viewpoints -- are at the foundations of geometric methods in computer vision and are used in geometric camera calibration, image registration, and stereo vision and other tasks. In this paper, we show the surprising result that colors across a change in viewing condition (changing light color, shading and camera) are also related by a homography. We propose a new color correction method based on color homography. Experiments demonstrate that solving the color homography problem leads to more accurate calibration.

preprint2016arXiv

Interactive Illumination Invariance

Illumination effects cause problems for many computer vision algorithms. We present a user-friendly interactive system for robust illumination-invariant image generation. Compared with the previous automated illumination-invariant image derivation approaches, our system enables users to specify a particular kind of illumination variation for removal. The derivation of illumination-invariant image is guided by the user input. The input is a stroke that defines an area covering a set of pixels whose intensities are influenced predominately by the illumination variation. This additional flexibility enhances the robustness for processing non-linearly rendered images and the images of the scenes where their illumination variations are difficult to estimate automatically. Finally, we present some evaluation results of our method.

preprint2016arXiv

Interactive Removal and Ground Truth for Difficult Shadow Scenes

A user-centric method for fast, interactive, robust and high-quality shadow removal is presented. Our algorithm can perform detection and removal in a range of difficult cases: such as highly textured and colored shadows. To perform detection an on-the-fly learning approach is adopted guided by two rough user inputs for the pixels of the shadow and the lit area. After detection, shadow removal is performed by registering the penumbra to a normalized frame which allows us efficient estimation of non-uniform shadow illumination changes, resulting in accurate and robust removal. Another major contribution of this work is the first validated and multi-scene category ground truth for shadow removal algorithms. This data set containing 186 images eliminates inconsistencies between shadow and shadow-free images and provides a range of different shadow types such as soft, textured, colored and broken shadow. Using this data, the most thorough comparison of state-of-the-art shadow removal methods to date is performed, showing our proposed new algorithm to outperform the state-of-the-art across several measures and shadow category. To complement our dataset, an online shadow removal benchmark website is also presented to encourage future open comparisons in this challenging field of research.

preprint2016arXiv

Recoding Color Transfer as a Color Homography

Color transfer is an image editing process that adjusts the colors of a picture to match a target picture's color theme. A natural color transfer not only matches the color styles but also prevents after-transfer artifacts due to image compression, noise, and gradient smoothness change. The recently discovered color homography theorem proves that colors across a change in photometric viewing condition are related by a homography. In this paper, we propose a color-homography-based color transfer decomposition which encodes color transfer as a combination of chromaticity shift and shading adjustment. A powerful form of shading adjustment is shown to be a global shading curve by which the same shading homography can be applied elsewhere. Our experiments show that the proposed color transfer decomposition provides a very close approximation to many popular color transfer methods. The advantage of our approach is that the learned color transfer can be applied to many other images (e.g. other frames in a video), instead of a frame-to-frame basis. We demonstrate two applications for color transfer enhancement and video color grading re-application. This simple model of color transfer is also important for future color transfer algorithm design.