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Francesco Ragusa

Francesco Ragusa contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.

preprint2026arXiv

GlovEgo-HOI: Bridging the Synthetic-to-Real Gap for Industrial Egocentric Human-Object Interaction Detection

Egocentric Human-Object Interaction (EHOI) analysis is crucial for industrial safety, yet the development of robust models is hindered by the scarcity of annotated domain-specific data. We address this challenge by introducing a data generation framework that combines synthetic data with a diffusion-based process to augment real-world images with realistic Personal Protective Equipment (PPE). We present GlovEgo-HOI, a new benchmark dataset for industrial EHOI, and GlovEgo-Net, a model integrating Glove-Head and Keypoint- Head modules to leverage hand pose information for enhanced interaction detection. Extensive experiments demonstrate the effectiveness of the proposed data generation framework and GlovEgo-Net. To foster further research, we release the GlovEgo-HOI dataset, augmentation pipeline, and pre-trained models at: GitHub project.

preprint2022arXiv

Egocentric Human-Object Interaction Detection Exploiting Synthetic Data

We consider the problem of detecting Egocentric HumanObject Interactions (EHOIs) in industrial contexts. Since collecting and labeling large amounts of real images is challenging, we propose a pipeline and a tool to generate photo-realistic synthetic First Person Vision (FPV) images automatically labeled for EHOI detection in a specific industrial scenario. To tackle the problem of EHOI detection, we propose a method that detects the hands, the objects in the scene, and determines which objects are currently involved in an interaction. We compare the performance of our method with a set of state-of-the-art baselines. Results show that using a synthetic dataset improves the performance of an EHOI detection system, especially when few real data are available. To encourage research on this topic, we publicly release the proposed dataset at the following url: https://iplab.dmi.unict.it/EHOI_SYNTH/.

preprint2022arXiv

Weakly Supervised Attended Object Detection Using Gaze Data as Annotations

We consider the problem of detecting and recognizing the objects observed by visitors (i.e., attended objects) in cultural sites from egocentric vision. A standard approach to the problem involves detecting all objects and selecting the one which best overlaps with the gaze of the visitor, measured through a gaze tracker. Since labeling large amounts of data to train a standard object detector is expensive in terms of costs and time, we propose a weakly supervised version of the task which leans only on gaze data and a frame-level label indicating the class of the attended object. To study the problem, we present a new dataset composed of egocentric videos and gaze coordinates of subjects visiting a museum. We hence compare three different baselines for weakly supervised attended object detection on the collected data. Results show that the considered approaches achieve satisfactory performance in a weakly supervised manner, which allows for significant time savings with respect to a fully supervised detector based on Faster R-CNN. To encourage research on the topic, we publicly release the code and the dataset at the following url: https://iplab.dmi.unict.it/WS_OBJ_DET/

preprint2020arXiv

EGO-CH: Dataset and Fundamental Tasks for Visitors BehavioralUnderstanding using Egocentric Vision

Equipping visitors of a cultural site with a wearable device allows to easily collect information about their preferences which can be exploited to improve the fruition of cultural goods with augmented reality. Moreover, egocentric video can be processed using computer vision and machine learning to enable an automated analysis of visitors' behavior. The inferred information can be used both online to assist the visitor and offline to support the manager of the site. Despite the positive impact such technologies can have in cultural heritage, the topic is currently understudied due to the limited number of public datasets suitable to study the considered problems. To address this issue, in this paper we propose EGOcentric-Cultural Heritage (EGO-CH), the first dataset of egocentric videos for visitors' behavior understanding in cultural sites. The dataset has been collected in two cultural sites and includes more than $27$ hours of video acquired by $70$ subjects, with labels for $26$ environments and over $200$ different Points of Interest. A large subset of the dataset, consisting of $60$ videos, is associated with surveys filled out by real visitors. To encourage research on the topic, we propose $4$ challenging tasks (room-based localization, point of interest/object recognition, object retrieval and survey prediction) useful to understand visitors' behavior and report baseline results on the dataset.