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Dong-Ming Yan

Dong-Ming Yan contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling

Synthesizing realistic 3D indoor scenes remains challenging due to data scarcity and the difficulty of simultaneously enforcing global architectural constraints and local semantic consistency. Existing approaches often overlook structural boundaries or rely on fully connected relation graphs that introduce redundant generation errors. Inspired by human design cognition, we present CasLayout, a cascaded diffusion framework that decomposes the joint scene generation task into four conditional sub-stages with explicit physical and semantic roles: (1) predicting furniture quantity and categories, (2) refining object sizes and feature embeddings, (3) modeling spatial relationships in a latent space, and (4) generating Oriented Bounding Boxes (OBBs). This decoupled architecture reduces data requirements and enables flexible integration of Large Language Models (LLMs) and Vision Language Models (VLMs) for zero-shot tasks such as image-to-scene generation. To maintain physical validity within complex floor plans, we explicitly model building elements (e.g., walls, doors, and windows) as conditional constraints. Furthermore, to address the high entropy of dense relation graphs, we introduce a sparse relation graph formulation aligned with human spatial descriptions. By encoding these sparse graphs into a compact latent space using a bidirectional Variational Autoencoder (VAE), the proposed framework provides enhanced relational controllability, allowing generated layouts to better respect functional organization. Experiments demonstrate that CasLayout achieves state-of-the-art performance in fidelity and diversity while enabling improved controllability in practical applications.

preprint2024arXiv

Deep Learning-based Image and Video Inpainting: A Survey

Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has achieved significant progress recently. The goal of this paper is to comprehensively review the deep learning-based methods for image and video inpainting. Specifically, we sort existing methods into different categories from the perspective of their high-level inpainting pipeline, present different deep learning architectures, including CNN, VAE, GAN, diffusion models, etc., and summarize techniques for module design. We review the training objectives and the common benchmark datasets. We present evaluation metrics for low-level pixel and high-level perceptional similarity, conduct a performance evaluation, and discuss the strengths and weaknesses of representative inpainting methods. We also discuss related real-world applications. Finally, we discuss open challenges and suggest potential future research directions.

preprint2022arXiv

M2HF: Multi-level Multi-modal Hybrid Fusion for Text-Video Retrieval

Videos contain multi-modal content, and exploring multi-level cross-modal interactions with natural language queries can provide great prominence to text-video retrieval task (TVR). However, new trending methods applying large-scale pre-trained model CLIP for TVR do not focus on multi-modal cues in videos. Furthermore, the traditional methods simply concatenating multi-modal features do not exploit fine-grained cross-modal information in videos. In this paper, we propose a multi-level multi-modal hybrid fusion (M2HF) network to explore comprehensive interactions between text queries and each modality content in videos. Specifically, M2HF first utilizes visual features extracted by CLIP to early fuse with audio and motion features extracted from videos, obtaining audio-visual fusion features and motion-visual fusion features respectively. Multi-modal alignment problem is also considered in this process. Then, visual features, audio-visual fusion features, motion-visual fusion features, and texts extracted from videos establish cross-modal relationships with caption queries in a multi-level way. Finally, the retrieval outputs from all levels are late fused to obtain final text-video retrieval results. Our framework provides two kinds of training strategies, including an ensemble manner and an end-to-end manner. Moreover, a novel multi-modal balance loss function is proposed to balance the contributions of each modality for efficient end-to-end training. M2HF allows us to obtain state-of-the-art results on various benchmarks, eg, Rank@1 of 64.9\%, 68.2\%, 33.2\%, 57.1\%, 57.8\% on MSR-VTT, MSVD, LSMDC, DiDeMo, and ActivityNet, respectively.

preprint2022arXiv

Self-supervised Re-renderable Facial Albedo Reconstruction from Single Image

Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term 're-renderable' demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in-the-wild. Our main idea is to first utilize a prior generation module based on the 3DMM proxy model to produce an unwrapped texture and a globally parameterized prior albedo. Then we apply a detail refinement module to synthesize the final texture with both high-frequency details and completeness. To further make facial textures disentangled with illumination, we propose a novel detailed illumination representation which is reconstructed with the detailed albedo together. We also design several novel regularization losses on both the albedo and illumination maps to facilitate the disentanglement of these two factors. Finally, by leveraging a differentiable renderer, each face attribute can be jointly trained in a self-supervised manner without requiring ground-truth facial reflectance. Extensive comparisons and ablation studies on challenging datasets demonstrate that our framework outperforms state-of-the-art approaches.

preprint2020arXiv

MGCN: Descriptor Learning using Multiscale GCNs

We propose a novel framework for computing descriptors for characterizing points on three-dimensional surfaces. First, we present a new non-learned feature that uses graph wavelets to decompose the Dirichlet energy on a surface. We call this new feature wavelet energy decomposition signature (WEDS). Second, we propose a new multiscale graph convolutional network (MGCN) to transform a non-learned feature to a more discriminative descriptor. Our results show that the new descriptor WEDS is more discriminative than the current state-of-the-art non-learned descriptors and that the combination of WEDS and MGCN is better than the state-of-the-art learned descriptors. An important design criterion for our descriptor is the robustness to different surface discretizations including triangulations with varying numbers of vertices. Our results demonstrate that previous graph convolutional networks significantly overfit to a particular resolution or even a particular triangulation, but MGCN generalizes well to different surface discretizations. In addition, MGCN is compatible with previous descriptors and it can also be used to improve the performance of other descriptors, such as the heat kernel signature, the wave kernel signature, or the local point signature.