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Dingdong Yang

Dingdong Yang contributes to research discovery and scholarly infrastructure.

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Published work

4 published item(s)

preprint2026arXiv

MeshFIM: Local Low-Poly Mesh Editing via Fill-in-the-Middle Autoregressive Generation

Autoregressive (AR) models can generate high-quality low-poly meshes from point clouds, but they still operate in an all-or-nothing manner: when a local region is unsatisfactory, the entire mesh must be regenerated, wasting computation and destroying satisfactory mesh structure elsewhere. We introduce MeshFIM, a Fill-in-the-Middle (FIM) framework that regenerates a target region of a low-poly mesh conditioned on the surrounding context. MeshFIM addresses three mesh-specific challenges: enforcing exact attachment along the exposed boundary, preserving topological order in the context, and suppressing overflow beyond the intended region. It does so with five complementary design choices: boundary vertex markers, context positional embeddings, expanded context width, context augmentation, and a low-poly geometry encoder whose gated subtraction mechanism focuses generation on the missing region by leveraging the difference between the reference surface and the existing mesh. Detailed ablation studies are presented to show the effectiveness of every introduced component. Based on MeshFIM, we demonstrate two applications: interactive brush-based editing and automatic defect repair on low-poly mesh (see Figure 1). Last but not least, experiments show that MeshFIM outperforms a range of baselines in mesh refinement, mesh repair and whole mesh generation plus stitch-back scheme.

preprint2023arXiv

BRICS: Bi-level feature Representation of Image CollectionS

We present BRICS, a bi-level feature representation for image collections, which consists of a key code space on top of a feature grid space. Specifically, our representation is learned by an autoencoder to encode images into continuous key codes, which are used to retrieve features from groups of multi-resolution feature grids. Our key codes and feature grids are jointly trained continuously with well-defined gradient flows, leading to high usage rates of the feature grids and improved generative modeling compared to discrete Vector Quantization (VQ). Differently from existing continuous representations such as KL-regularized latent codes, our key codes are strictly bounded in scale and variance. Overall, feature encoding by BRICS is compact, efficient to train, and enables generative modeling over key codes using the diffusion model. Experimental results show that our method achieves comparable reconstruction results to VQ while having a smaller and more efficient decoder network (50% fewer GFlops). By applying the diffusion model over our key code space, we achieve state-of-the-art performance on image synthesis on the FFHQ and LSUN-Church (29% lower than LDM, 32% lower than StyleGAN2, 44% lower than Projected GAN on CLIP-FID) datasets.

preprint2022arXiv

AvatarGen: a 3D Generative Model for Animatable Human Avatars

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not generative and thus unable to synthesize high-quality virtual humans and animate them. In this work, we propose AvatarGen, the first method that enables not only non-rigid human generation with diverse appearance but also full control over poses and viewpoints, while only requiring 2D images for training. Specifically, it extends the recent 3D GANs to clothed human generation by utilizing a coarse human body model as a proxy to warp the observation space into a standard avatar under a canonical space. To model non-rigid dynamics, it introduces a deformation network to learn pose-dependent deformations in the canonical space. To improve geometry quality of the generated human avatars, it leverages signed distance field as geometric representation, which allows more direct regularization from the body model on the geometry learning. Benefiting from these designs, our method can generate animatable human avatars with high-quality appearance and geometry modeling, significantly outperforming previous 3D GANs. Furthermore, it is competent for many applications, e.g., single-view reconstruction, reanimation, and text-guided synthesis. Code and pre-trained model will be available.

preprint2022arXiv

D2HNet: Joint Denoising and Deblurring with Hierarchical Network for Robust Night Image Restoration

Night imaging with modern smartphone cameras is troublesome due to low photon count and unavoidable noise in the imaging system. Directly adjusting exposure time and ISO ratings cannot obtain sharp and noise-free images at the same time in low-light conditions. Though many methods have been proposed to enhance noisy or blurry night images, their performances on real-world night photos are still unsatisfactory due to two main reasons: 1) Limited information in a single image and 2) Domain gap between synthetic training images and real-world photos (e.g., differences in blur area and resolution). To exploit the information from successive long- and short-exposure images, we propose a learning-based pipeline to fuse them. A D2HNet framework is developed to recover a high-quality image by deblurring and enhancing a long-exposure image under the guidance of a short-exposure image. To shrink the domain gap, we leverage a two-phase DeblurNet-EnhanceNet architecture, which performs accurate blur removal on a fixed low resolution so that it is able to handle large ranges of blur in different resolution inputs. In addition, we synthesize a D2-Dataset from HD videos and experiment on it. The results on the validation set and real photos demonstrate our methods achieve better visual quality and state-of-the-art quantitative scores. The D2HNet codes and D2-Dataset can be found at https://github.com/zhaoyuzhi/D2HNet.