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Deheng Ye

Deheng Ye contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Aligning Generative Speech Enhancement with Perceptual Feedback

Language Model (LM)-based speech enhancement (SE) has recently emerged as a promising direction, but existing approaches predominantly rely on token-level likelihood objectives that weakly reflect human perception. This mismatch limits progress, as optimizing signal accuracy does not always improve naturalness or listening comfort. We address this gap by introducing a perceptually aligned LM-based SE approach. Our method applies Direct Preference Optimization (DPO) with UTMOS, a neural MOS predictor, as a proxy for human ratings, directly steering models toward perceptually preferred outputs. This design directly connects model training to perceptual quality and is broadly applicable within LM-based SE frameworks. On the Deep Noise Suppression Challenge 2020 test sets, our approach consistently improves speech quality metrics, achieving relative gains of up to 56%. To our knowledge, this is the first integration of perceptual feedback into LM-based SE and the first application of DPO in the SE domain, establishing a new paradigm for perceptually aligned enhancement with SE.

preprint2026arXiv

Debiased Model-based Representations for Sample-efficient Continuous Control

Model-based representations recently stand out as a promising framework that embeds latent dynamics information into the representations for downstream off-policy actor-critic learning. It implicitly combines the advantages of both model-free and model-based approaches while avoiding the training costs associated with model-based methods. Nevertheless, existing model-based representation methods can fail to capture sufficient information about relevant variables and can overfit to early experiences in the replay buffer. These incur biases in representation and actor-critic learning, leading to inferior performance. To address this, we propose Debiased model-based Representations for Q-learning, tagged DR.Q algorithm. DR.Q explicitly maximizes the mutual information between the representations of the current state-action pair and the next state besides minimizing their deviations, and samples transitions with faded prioritized experience replay. We evaluate DR.Q on numerous continuous control benchmarks with a single set of hyperparameters, and the results demonstrate that DR.Q can match or surpass recent strong baselines, sometimes outperforming them by a large margin. Our code is available at https://github.com/dmksjfl/DR.Q.

preprint2026arXiv

Mega-ASR: Towards In-the-wild^2 Speech Recognition via Scaling up Real-world Acoustic Simulation

Despite rapid advances in automatic speech recognition (ASR) and large audio-language models, robust recognition in real-world environments remains limited by an "acoustic robustness bottleneck": models often lose acoustic grounding and produce omissions or hallucinations under severe, compositional distortions. We propose Mega-ASR, a unified ASR-in-the-wild framework that combines scalable compound-data construction with progressive acoustic-to-semantic optimization. We introduce Voices-in-the-Wild-2M, covering 7 classic acoustic phenomena and 54 physically plausible compound scenarios, and train Mega-ASR with Acoustic-to-Semantic Progressive Supervised Fine-Tuning and Dual-Granularity WER-Gated Policy Optimization. Extensive experiments demonstrate that Mega-ASR achieves significant advantages over prior state-of-the-art systems on adverse-condition ASR benchmarks (45.69% vs. 54.01% on VOiCES R4-B-F, and 21.49% vs. 29.34% on NOIZEUS Sta-0). On complex compositional acoustic scenarios, Mega-ASR further delivers over 30% relative WER reduction against strong open- and closed-source baselines, establishing a scalable paradigm for robust ASR in-the-wild.

preprint2022arXiv

GPN: A Joint Structural Learning Framework for Graph Neural Networks

Graph neural networks (GNNs) have been applied into a variety of graph tasks. Most existing work of GNNs is based on the assumption that the given graph data is optimal, while it is inevitable that there exists missing or incomplete edges in the graph data for training, leading to degraded performance. In this paper, we propose Generative Predictive Network (GPN), a GNN-based joint learning framework that simultaneously learns the graph structure and the downstream task. Specifically, we develop a bilevel optimization framework for this joint learning task, in which the upper optimization (generator) and the lower optimization (predictor) are both instantiated with GNNs. To the best of our knowledge, our method is the first GNN-based bilevel optimization framework for resolving this task. Through extensive experiments, our method outperforms a wide range of baselines using benchmark datasets.

preprint2022arXiv

Quantized Adaptive Subgradient Algorithms and Their Applications

Data explosion and an increase in model size drive the remarkable advances in large-scale machine learning, but also make model training time-consuming and model storage difficult. To address the above issues in the distributed model training setting which has high computation efficiency and less device limitation, there are still two main difficulties. On one hand, the communication costs for exchanging information, e.g., stochastic gradients among different workers, is a key bottleneck for distributed training efficiency. On the other hand, less parameter model is easy for storage and communication, but the risk of damaging the model performance. To balance the communication costs, model capacity and model performance simultaneously, we propose quantized composite mirror descent adaptive subgradient (QCMD adagrad) and quantized regularized dual average adaptive subgradient (QRDA adagrad) for distributed training. To be specific, we explore the combination of gradient quantization and sparse model to reduce the communication cost per iteration in distributed training. A quantized gradient-based adaptive learning rate matrix is constructed to achieve a balance between communication costs, accuracy, and model sparsity. Moreover, we theoretically find that a large quantization error brings in extra noise, which influences the convergence and sparsity of the model. Therefore, a threshold quantization strategy with a relatively small error is adopted in QCMD adagrad and QRDA adagrad to improve the signal-to-noise ratio and preserve the sparsity of the model. Both theoretical analyses and empirical results demonstrate the efficacy and efficiency of the proposed algorithms.

preprint2021arXiv

Generating Informative CVE Description From ExploitDB Posts by Extractive Summarization

ExploitDB is one of the important public websites, which contributes a large number of vulnerabilities to official CVE database. Over 60\% of these vulnerabilities have high- or critical-security risks. Unfortunately, over 73\% of exploits appear publicly earlier than the corresponding CVEs, and about 40\% of exploits do not even have CVEs. To assist in documenting CVEs for the ExploitDB posts, we propose an open information method to extract 9 key vulnerability aspects (vulnerable product/version/component, vulnerability type, vendor, attacker type, root cause, attack vector and impact) from the verbose and noisy ExploitDB posts. The extracted aspects from an ExploitDB post are then composed into a CVE description according to the suggested CVE description templates, which is must-provided information for requesting new CVEs. Through the evaluation on 13,017 manually labeled sentences and the statistically sampling of 3,456 extracted aspects, we confirm the high accuracy of our extraction method. Compared with 27,230 reference CVE descriptions. Our composed CVE descriptions achieve high ROUGH-L (0.38), a longest common subsequence based metric for evaluating text summarization methods.

preprint2020arXiv

Towards Playing Full MOBA Games with Deep Reinforcement Learning

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much attention accordingly. However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i.e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes. As a result, full MOBA games without restrictions are far from being mastered by any existing AI system. In this paper, we propose a MOBA AI learning paradigm that methodologically enables playing full MOBA games with deep reinforcement learning. Specifically, we develop a combination of novel and existing learning techniques, including curriculum self-play learning, policy distillation, off-policy adaption, multi-head value estimation, and Monte-Carlo tree-search, in training and playing a large pool of heroes, meanwhile addressing the scalability issue skillfully. Tested on Honor of Kings, a popular MOBA game, we show how to build superhuman AI agents that can defeat top esports players. The superiority of our AI is demonstrated by the first large-scale performance test of MOBA AI agent in the literature.