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Danwei Wang

Danwei Wang contributes to research discovery and scholarly infrastructure.

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Published work

5 published item(s)

preprint2026arXiv

MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis

Gaussian Splatting SLAMs have made significant advancements in improving the efficiency and fidelity of real-time reconstructions. However, these systems often encounter incomplete reconstructions in complex indoor environments, characterized by substantial holes due to unobserved geometry caused by obstacles or limited view angles. To address this challenge, we present Manhattan Gaussian SLAM, an RGB-D system that leverages the Manhattan World hypothesis to enhance geometric accuracy and completeness. By seamlessly integrating fused line segments derived from structured scenes, our method ensures robust tracking in textureless indoor areas. Moreover, The extracted lines and planar surface assumption allow strategic interpolation of new Gaussians in regions of missing geometry, enabling efficient scene completion. Extensive experiments conducted on both synthetic and real-world scenes demonstrate that these advancements enable our method to achieve state-of-the-art performance, marking a substantial improvement in the capabilities of Gaussian SLAM systems.

preprint2026arXiv

ProSGNeRF: Progressive Dynamic Neural Scene Graph with Frequency Modulated Foundation Model in Urban Scenes

Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects or are incapable of handling large-scale camera ego-motions in urban environments. This leads to low-quality synthesized views of the large-scale urban scenes. In this paper, we aim to jointly solve the problems caused by large-scale scenes and fast-moving vehicles, which are more practical and challenging. To this end, we propose a progressive scene graph network architecture to learn the local scene representations of dynamic objects and global urban scenes. The progressive learning architecture dynamically allocates a new local scene graph trained on frames within a temporal window, with the window size automatically determined, allowing us to scale up the representation to arbitrarily large scenes. Besides, according to our observations, the training views of dynamic objects are relatively sparse according to rapid movements, which leads to a significant decline in reconstruction accuracy for dynamic objects. Therefore, we utilize a foundation model network to encode the latent code. Specifically, we leverage the generalization capability of the visual foundation model DINOv2 to extract appearance and shape codes, and train the network on a large-scale urban scene object dataset to enhance its prior modeling ability for handling sparse-view dynamic inputs. In parallel, we introduce a frequency-modulated module that regularizes the frequency spectrum of objects, thereby addressing the challenge of modeling sparse image inputs from a frequency-domain perspective. Experimental results demonstrate that our method achieves state-of-the-art view synthesis accuracy, object manipulation, and scene roaming ability in various scenes.

preprint2026arXiv

VGGT-Occ: Geometry-Grounded and Density-Aware Gated Fusion for 3D Occupancy Prediction

3D semantic occupancy prediction requires accurate 2D-to-3D feature lifting, yet current methods restrict camera geometry to initial projections. Subsequent operations like offset learning, attention weighting, and cross-camera aggregation remain geometry-agnostic, ignoring essential physical constraints. We propose VGGT-Occ, a framework that embeds geometric tokens throughout the entire pipeline. We introduce Projection-Aware Deformable Attention (PA-DA) to inject geometry into all attention stages. PA-DA projects 3D offsets back to image planes and leverages the projection Jacobian as an additive bias to suppress unreliable observations. Features are then integrated through a view-quality semantic gate for cross-view consistency. To optimize both efficiency and performance, we employ a sequential coarse-to-fine decoder with gated fusion, where low-resolution features are refined into higher resolutions, allocating computation by information density while substantially reducing decoder cost. Extensive evaluations demonstrate the effectiveness and accuracy of our approach. On SurroundOcc-nuScenes, VGGT-Occ achieves 33.00\% IoU and 21.08\% mIoU ($T{=}1$), and 33.64\% IoU and 21.43\% mIoU with $T{=}2$ inference, outperforming existing methods, with only ${\sim}41$M trainable parameters in the occupancy head. Code will be released publicly.

preprint2026arXiv

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

preprint2026arXiv

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.