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Daniel Cohen-Or

Daniel Cohen-Or contributes to research discovery and scholarly infrastructure.

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Published work

42 published item(s)

preprint2026arXiv

Sound Sparks Motion: Audio and Text Tuning for Video Editing

Motion-centric video editing remains difficult for large generative video models, which often respond well to appearance changes but struggle to produce specific, localized actions or state transitions in an existing clip. We introduce Sound Sparks Motion, a training-free framework that enables motion editing in an audio-visual video generation model by tuning its internal multimodal conditioning signals at test time. Rather than modifying model weights, our method tunes only two lightweight variables: an audio latent derived from the source video and a residual perturbation in the text-conditioning. We find that this combination can encourage motion edits that the underlying model often struggles to realize under prompt-only control. Since there is no direct way to evaluate temporal alignment between text and motion, we guide the tuning process using a vision-language model that provides feedback indicating whether the intended motion appears in the generated video. This simple supervision yields an effective semantic objective for motion editing, while regularization and perceptual-temporal constraints help preserve content and visual quality. Beyond per-video tuning, we show that the learned latent controls are transferable across videos, suggesting that they capture reusable motion-edit directions rather than overfitting to a single example. Our results highlight multimodal conditioning tuning, particularly through the audio pathway, as a promising direction for motion-aware video editing, and suggest that test-time tuning can serve as a lightweight probing mechanism that helps reveal latent motion controls embedded in the model's multimodal conditioning. Code and data are available via our project page: https://amirhossein-razlighi.github.io/Sound_Sparks_Motion/

preprint2022arXiv

An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion

Text-to-image models offer unprecedented freedom to guide creation through natural language. Yet, it is unclear how such freedom can be exercised to generate images of specific unique concepts, modify their appearance, or compose them in new roles and novel scenes. In other words, we ask: how can we use language-guided models to turn our cat into a painting, or imagine a new product based on our favorite toy? Here we present a simple approach that allows such creative freedom. Using only 3-5 images of a user-provided concept, like an object or a style, we learn to represent it through new "words" in the embedding space of a frozen text-to-image model. These "words" can be composed into natural language sentences, guiding personalized creation in an intuitive way. Notably, we find evidence that a single word embedding is sufficient for capturing unique and varied concepts. We compare our approach to a wide range of baselines, and demonstrate that it can more faithfully portray the concepts across a range of applications and tasks. Our code, data and new words will be available at: https://textual-inversion.github.io

preprint2022arXiv

CLIPasso: Semantically-Aware Object Sketching

Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge of high-level concepts. Abstract depictions are therefore challenging for artists, and even more so for machines. We present CLIPasso, an object sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications. While sketch generation methods often rely on explicit sketch datasets for training, we utilize the remarkable ability of CLIP (Contrastive-Language-Image-Pretraining) to distill semantic concepts from sketches and images alike. We define a sketch as a set of Bézier curves and use a differentiable rasterizer to optimize the parameters of the curves directly with respect to a CLIP-based perceptual loss. The abstraction degree is controlled by varying the number of strokes. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual components of the subject drawn.

preprint2022arXiv

FEAT: Face Editing with Attention

Employing the latent space of pretrained generators has recently been shown to be an effective means for GAN-based face manipulation. The success of this approach heavily relies on the innate disentanglement of the latent space axes of the generator. However, face manipulation often intends to affect local regions only, while common generators do not tend to have the necessary spatial disentanglement. In this paper, we build on the StyleGAN generator, and present a method that explicitly encourages face manipulation to focus on the intended regions by incorporating learned attention maps. During the generation of the edited image, the attention map serves as a mask that guides a blending between the original features and the modified ones. The guidance for the latent space edits is achieved by employing CLIP, which has recently been shown to be effective for text-driven edits. We perform extensive experiments and show that our method can perform disentangled and controllable face manipulations based on text descriptions by attending to the relevant regions only. Both qualitative and quantitative experimental results demonstrate the superiority of our method for facial region editing over alternative methods.

preprint2022arXiv

MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras

Synthesizing novel views of dynamic humans from stationary monocular cameras is a specialized but desirable setup. This is particularly attractive as it does not require static scenes, controlled environments, or specialized capture hardware. In contrast to techniques that exploit multi-view observations, the problem of modeling a dynamic scene from a single view is significantly more under-constrained and ill-posed. In this paper, we introduce Neural Motion Consensus Flow (MoCo-Flow), a representation that models dynamic humans in stationary monocular cameras using a 4D continuous time-variant function. We learn the proposed representation by optimizing for a dynamic scene that minimizes the total rendering error, over all the observed images. At the heart of our work lies a carefully designed optimization scheme, which includes a dedicated initialization step and is constrained by a motion consensus regularization on the estimated motion flow. We extensively evaluate MoCo-Flow on several datasets that contain human motions of varying complexity, and compare, both qualitatively and quantitatively, to several baselines and ablated variations of our methods, showing the efficacy and merits of the proposed approach. Pretrained model, code, and data will be released for research purposes upon paper acceptance.

preprint2022arXiv

MotionCLIP: Exposing Human Motion Generation to CLIP Space

We introduce MotionCLIP, a 3D human motion auto-encoder featuring a latent embedding that is disentangled, well behaved, and supports highly semantic textual descriptions. MotionCLIP gains its unique power by aligning its latent space with that of the Contrastive Language-Image Pre-training (CLIP) model. Aligning the human motion manifold to CLIP space implicitly infuses the extremely rich semantic knowledge of CLIP into the manifold. In particular, it helps continuity by placing semantically similar motions close to one another, and disentanglement, which is inherited from the CLIP-space structure. MotionCLIP comprises a transformer-based motion auto-encoder, trained to reconstruct motion while being aligned to its text label's position in CLIP-space. We further leverage CLIP's unique visual understanding and inject an even stronger signal through aligning motion to rendered frames in a self-supervised manner. We show that although CLIP has never seen the motion domain, MotionCLIP offers unprecedented text-to-motion abilities, allowing out-of-domain actions, disentangled editing, and abstract language specification. For example, the text prompt "couch" is decoded into a sitting down motion, due to lingual similarity, and the prompt "Spiderman" results in a web-swinging-like solution that is far from seen during training. In addition, we show how the introduced latent space can be leveraged for motion interpolation, editing and recognition.

preprint2022arXiv

Multi-level Latent Space Structuring for Generative Control

Truncation is widely used in generative models for improving the quality of the generated samples, at the expense of reducing their diversity. We propose to leverage the StyleGAN generative architecture to devise a new truncation technique, based on a decomposition of the latent space into clusters, enabling customized truncation to be performed at multiple semantic levels. We do so by learning to re-generate W-space, the extended intermediate latent space of StyleGAN, using a learnable mixture of Gaussians, while simultaneously training a classifier to identify, for each latent vector, the cluster that it belongs to. The resulting truncation scheme is more faithful to the original untruncated samples and allows a better trade-off between quality and diversity. We compare our method to other truncation approaches for StyleGAN, both qualitatively and quantitatively.

preprint2022arXiv

NeuralMLS: Geometry-Aware Control Point Deformation

We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. The goal of our technique is to enable a realistic and intuitive shape deformation. Our method is built upon moving least-squares (MLS), since it minimizes a weighted sum of the given control point displacements. Traditionally, the influence of each control point on every point in space (i.e., the weighting function) is defined using inverse distance heuristics. In this work, we opt to learn the weighting function, by training a neural network on the control points from a single input shape, and exploit the innate smoothness of neural networks. Our geometry-aware control point deformation is agnostic to the surface representation and quality; it can be applied to point clouds or meshes, including non-manifold and disconnected surface soups. We show that our technique facilitates intuitive piecewise smooth deformations, which are well suited for manufactured objects. We show the advantages of our approach compared to existing surface and space-based deformation techniques, both quantitatively and qualitatively.

preprint2022arXiv

Prompt-to-Prompt Image Editing with Cross Attention Control

Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.

preprint2022arXiv

Self-Conditioned Generative Adversarial Networks for Image Editing

Generative Adversarial Networks (GANs) are susceptible to bias, learned from either the unbalanced data, or through mode collapse. The networks focus on the core of the data distribution, leaving the tails - or the edges of the distribution - behind. We argue that this bias is responsible not only for fairness concerns, but that it plays a key role in the collapse of latent-traversal editing methods when deviating away from the distribution's core. Building on this observation, we outline a method for mitigating generative bias through a self-conditioning process, where distances in the latent-space of a pre-trained generator are used to provide initial labels for the data. By fine-tuning the generator on a re-sampled distribution drawn from these self-labeled data, we force the generator to better contend with rare semantic attributes and enable more realistic generation of these properties. We compare our models to a wide range of latent editing methods, and show that by alleviating the bias they achieve finer semantic control and better identity preservation through a wider range of transformations. Our code and models will be available at https://github.com/yzliu567/sc-gan

preprint2022arXiv

Self-Distilled StyleGAN: Towards Generation from Internet Photos

StyleGAN is known to produce high-fidelity images, while also offering unprecedented semantic editing. However, these fascinating abilities have been demonstrated only on a limited set of datasets, which are usually structurally aligned and well curated. In this paper, we show how StyleGAN can be adapted to work on raw uncurated images collected from the Internet. Such image collections impose two main challenges to StyleGAN: they contain many outlier images, and are characterized by a multi-modal distribution. Training StyleGAN on such raw image collections results in degraded image synthesis quality. To meet these challenges, we proposed a StyleGAN-based self-distillation approach, which consists of two main components: (i) A generative-based self-filtering of the dataset to eliminate outlier images, in order to generate an adequate training set, and (ii) Perceptual clustering of the generated images to detect the inherent data modalities, which are then employed to improve StyleGAN's "truncation trick" in the image synthesis process. The presented technique enables the generation of high-quality images, while minimizing the loss in diversity of the data. Through qualitative and quantitative evaluation, we demonstrate the power of our approach to new challenging and diverse domains collected from the Internet. New datasets and pre-trained models are available at https://self-distilled-stylegan.github.io/ .

preprint2022arXiv

Self-Sampling for Neural Point Cloud Consolidation

We introduce a novel technique for neural point cloud consolidation which learns from only the input point cloud. Unlike other point upsampling methods which analyze shapes via local patches, in this work, we learn from global subsets. We repeatedly self-sample the input point cloud with global subsets that are used to train a deep neural network. Specifically, we define source and target subsets according to the desired consolidation criteria (e.g., generating sharp points or points in sparse regions). The network learns a mapping from source to target subsets, and implicitly learns to consolidate the point cloud. During inference, the network is fed with random subsets of points from the input, which it displaces to synthesize a consolidated point set. We leverage the inductive bias of neural networks to eliminate noise and outliers, a notoriously difficult problem in point cloud consolidation. The shared weights of the network are optimized over the entire shape, learning non-local statistics and exploiting the recurrence of local-scale geometries. Specifically, the network encodes the distribution of the underlying shape surface within a fixed set of local kernels, which results in the best explanation of the underlying shape surface. We demonstrate the ability to consolidate point sets from a variety of shapes, while eliminating outliers and noise.

preprint2022arXiv

Shape-Pose Disentanglement using SE(3)-equivariant Vector Neurons

We introduce an unsupervised technique for encoding point clouds into a canonical shape representation, by disentangling shape and pose. Our encoder is stable and consistent, meaning that the shape encoding is purely pose-invariant, while the extracted rotation and translation are able to semantically align different input shapes of the same class to a common canonical pose. Specifically, we design an auto-encoder based on Vector Neuron Networks, a rotation-equivariant neural network, whose layers we extend to provide translation-equivariance in addition to rotation-equivariance only. The resulting encoder produces pose-invariant shape encoding by construction, enabling our approach to focus on learning a consistent canonical pose for a class of objects. Quantitative and qualitative experiments validate the superior stability and consistency of our approach.

preprint2022arXiv

ShapeFormer: Transformer-based Shape Completion via Sparse Representation

We present ShapeFormer, a transformer-based network that produces a distribution of object completions, conditioned on incomplete, and possibly noisy, point clouds. The resultant distribution can then be sampled to generate likely completions, each exhibiting plausible shape details while being faithful to the input. To facilitate the use of transformers for 3D, we introduce a compact 3D representation, vector quantized deep implicit function, that utilizes spatial sparsity to represent a close approximation of a 3D shape by a short sequence of discrete variables. Experiments demonstrate that ShapeFormer outperforms prior art for shape completion from ambiguous partial inputs in terms of both completion quality and diversity. We also show that our approach effectively handles a variety of shape types, incomplete patterns, and real-world scans.

preprint2022arXiv

SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation

Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for $\mathbf{E}$diting $\mathbf{I}$mplicit $\mathbf{S}$hapes $\mathbf{T}$hrough $\mathbf{P}$art $\mathbf{A}$ware $\mathbf{G}$enera$\mathbf{T}$ion, permuted in short as SPAGHETTI. Our architecture allows for manipulation of implicit shapes by means of transforming, interpolating and combining shape segments together, without requiring explicit part supervision. SPAGHETTI disentangles shape part representation into extrinsic and intrinsic geometric information. This characteristic enables a generative framework with part-level control. The modeling capabilities of SPAGHETTI are demonstrated using an interactive graphical interface, where users can directly edit neural implicit shapes.

preprint2022arXiv

State-of-the-Art in the Architecture, Methods and Applications of StyleGAN

Generative Adversarial Networks (GANs) have established themselves as a prevalent approach to image synthesis. Of these, StyleGAN offers a fascinating case study, owing to its remarkable visual quality and an ability to support a large array of downstream tasks. This state-of-the-art report covers the StyleGAN architecture, and the ways it has been employed since its conception, while also analyzing its severe limitations. It aims to be of use for both newcomers, who wish to get a grasp of the field, and for more experienced readers that might benefit from seeing current research trends and existing tools laid out. Among StyleGAN's most interesting aspects is its learned latent space. Despite being learned with no supervision, it is surprisingly well-behaved and remarkably disentangled. Combined with StyleGAN's visual quality, these properties gave rise to unparalleled editing capabilities. However, the control offered by StyleGAN is inherently limited to the generator's learned distribution, and can only be applied to images generated by StyleGAN itself. Seeking to bring StyleGAN's latent control to real-world scenarios, the study of GAN inversion and latent space embedding has quickly gained in popularity. Meanwhile, this same study has helped shed light on the inner workings and limitations of StyleGAN. We map out StyleGAN's impressive story through these investigations, and discuss the details that have made StyleGAN the go-to generator. We further elaborate on the visual priors StyleGAN constructs, and discuss their use in downstream discriminative tasks. Looking forward, we point out StyleGAN's limitations and speculate on current trends and promising directions for future research, such as task and target specific fine-tuning.

preprint2022arXiv

Stitch it in Time: GAN-Based Facial Editing of Real Videos

The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality facial videos are lacking, and working with videos introduces a fundamental barrier to overcome - temporal coherency. We propose that this barrier is largely artificial. The source video is already temporally coherent, and deviations from this state arise in part due to careless treatment of individual components in the editing pipeline. We leverage the natural alignment of StyleGAN and the tendency of neural networks to learn low frequency functions, and demonstrate that they provide a strongly consistent prior. We draw on these insights and propose a framework for semantic editing of faces in videos, demonstrating significant improvements over the current state-of-the-art. Our method produces meaningful face manipulations, maintains a higher degree of temporal consistency, and can be applied to challenging, high quality, talking head videos which current methods struggle with.

preprint2022arXiv

Third Time's the Charm? Image and Video Editing with StyleGAN3

StyleGAN is arguably one of the most intriguing and well-studied generative models, demonstrating impressive performance in image generation, inversion, and manipulation. In this work, we explore the recent StyleGAN3 architecture, compare it to its predecessor, and investigate its unique advantages, as well as drawbacks. In particular, we demonstrate that while StyleGAN3 can be trained on unaligned data, one can still use aligned data for training, without hindering the ability to generate unaligned imagery. Next, our analysis of the disentanglement of the different latent spaces of StyleGAN3 indicates that the commonly used W/W+ spaces are more entangled than their StyleGAN2 counterparts, underscoring the benefits of using the StyleSpace for fine-grained editing. Considering image inversion, we observe that existing encoder-based techniques struggle when trained on unaligned data. We therefore propose an encoding scheme trained solely on aligned data, yet can still invert unaligned images. Finally, we introduce a novel video inversion and editing workflow that leverages the capabilities of a fine-tuned StyleGAN3 generator to reduce texture sticking and expand the field of view of the edited video.

preprint2022arXiv

Z2P: Instant Visualization of Point Clouds

We present a technique for visualizing point clouds using a neural network. Our technique allows for an instant preview of any point cloud, and bypasses the notoriously difficult surface reconstruction problem or the need to estimate oriented normals for splat-based rendering. We cast the preview problem as a conditional image-to-image translation task, and design a neural network that translates point depth-map directly into an image, where the point cloud is visualized as though a surface was reconstructed from it. Furthermore, the resulting appearance of the visualized point cloud can be, optionally, conditioned on simple control variables (e.g., color and light). We demonstrate that our technique instantly produces plausible images, and can, on-the-fly effectively handle noise, non-uniform sampling, and thin surfaces sheets.

preprint2021arXiv

Clusterplot: High-dimensional Cluster Visualization

We present Clusterplot, a multi-class high-dimensional data visualization tool designed to visualize cluster-level information offering an intuitive understanding of the cluster inter-relations. Our unique plots leverage 2D blobs devised to convey the geometrical and topological characteristics of clusters within the high-dimensional data, and their pairwise relations, such that general inter-cluster behavior is easily interpretable in the plot. Class identity supervision is utilized to drive the measuring of relations among clusters in high-dimension, particularly, proximity and overlap, which are then reflected spatially through the 2D blobs. We demonstrate the strength of our clusterplots and their ability to deliver a clear and intuitive informative exploration experience for high-dimensional clusters characterized by complex structure and significant overlap.

preprint2021arXiv

Designing an Encoder for StyleGAN Image Manipulation

Recently, there has been a surge of diverse methods for performing image editing by employing pre-trained unconditional generators. Applying these methods on real images, however, remains a challenge, as it necessarily requires the inversion of the images into their latent space. To successfully invert a real image, one needs to find a latent code that reconstructs the input image accurately, and more importantly, allows for its meaningful manipulation. In this paper, we carefully study the latent space of StyleGAN, the state-of-the-art unconditional generator. We identify and analyze the existence of a distortion-editability tradeoff and a distortion-perception tradeoff within the StyleGAN latent space. We then suggest two principles for designing encoders in a manner that allows one to control the proximity of the inversions to regions that StyleGAN was originally trained on. We present an encoder based on our two principles that is specifically designed for facilitating editing on real images by balancing these tradeoffs. By evaluating its performance qualitatively and quantitatively on numerous challenging domains, including cars and horses, we show that our inversion method, followed by common editing techniques, achieves superior real-image editing quality, with only a small reconstruction accuracy drop.

preprint2021arXiv

Single Pair Cross-Modality Super Resolution

Non-visual imaging sensors are widely used in the industry for different purposes. Those sensors are more expensive than visual (RGB) sensors, and usually produce images with lower resolution. To this end, Cross-Modality Super-Resolution methods were introduced, where an RGB image of a high-resolution assists in increasing the resolution of the low-resolution modality. However, fusing images from different modalities is not a trivial task; the output must be artifact-free and remain loyal to the characteristics of the target modality. Moreover, the input images are never perfectly aligned, which results in further artifacts during the fusion process. We present CMSR, a deep network for Cross-Modality Super-Resolution, which unlike previous methods, is designed to deal with weakly aligned images. The network is trained on the two input images only, learns their internal statistics and correlations, and applies them to up-sample the target modality. CMSR contains an internal transformer that is trained on-the-fly together with the up-sampling process itself, without explicit supervision. We show that CMSR succeeds to increase the resolution of the input image, gaining valuable information from its RGB counterpart, yet in a conservative way, without introducing artifacts or irrelevant details.

preprint2021arXiv

Structural-analogy from a Single Image Pair

The task of unsupervised image-to-image translation has seen substantial advancements in recent years through the use of deep neural networks. Typically, the proposed solutions learn the characterizing distribution of two large, unpaired collections of images, and are able to alter the appearance of a given image, while keeping its geometry intact. In this paper, we explore the capabilities of neural networks to understand image structure given only a single pair of images, A and B. We seek to generate images that are structurally aligned: that is, to generate an image that keeps the appearance and style of B, but has a structural arrangement that corresponds to A. The key idea is to map between image patches at different scales. This enables controlling the granularity at which analogies are produced, which determines the conceptual distinction between style and content. In addition to structural alignment, our method can be used to generate high quality imagery in other conditional generation tasks utilizing images A and B only: guided image synthesis, style and texture transfer, text translation as well as video translation. Our code and additional results are available in https://github.com/rmokady/structural-analogy/.

preprint2021arXiv

SWAGAN: A Style-based Wavelet-driven Generative Model

In recent years, considerable progress has been made in the visual quality of Generative Adversarial Networks (GANs). Even so, these networks still suffer from degradation in quality for high-frequency content, stemming from a spectrally biased architecture, and similarly unfavorable loss functions. To address this issue, we present a novel general-purpose Style and WAvelet based GAN (SWAGAN) that implements progressive generation in the frequency domain. SWAGAN incorporates wavelets throughout its generator and discriminator architectures, enforcing a frequency-aware latent representation at every step of the way. This approach yields enhancements in the visual quality of the generated images, and considerably increases computational performance. We demonstrate the advantage of our method by integrating it into the SyleGAN2 framework, and verifying that content generation in the wavelet domain leads to higher quality images with more realistic high-frequency content. Furthermore, we verify that our model's latent space retains the qualities that allow StyleGAN to serve as a basis for a multitude of editing tasks, and show that our frequency-aware approach also induces improved downstream visual quality.

preprint2021arXiv

Towards a Neural Graphics Pipeline for Controllable Image Generation

In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the need for detailed modeling in conventional graphics pipeline. To this end, we present Neural Graphics Pipeline (NGP), a hybrid generative model that brings together neural and traditional image formation models. NGP decomposes the image into a set of interpretable appearance feature maps, uncovering direct control handles for controllable image generation. To form an image, NGP generates coarse 3D models that are fed into neural rendering modules to produce view-specific interpretable 2D maps, which are then composited into the final output image using a traditional image formation model. Our approach offers control over image generation by providing direct handles controlling illumination and camera parameters, in addition to control over shape and appearance variations. The key challenge is to learn these controls through unsupervised training that links generated coarse 3D models with unpaired real images via neural and traditional (e.g., Blinn- Phong) rendering functions, without establishing an explicit correspondence between them. We demonstrate the effectiveness of our approach on controllable image generation of single-object scenes. We evaluate our hybrid modeling framework, compare with neural-only generation methods (namely, DCGAN, LSGAN, WGAN-GP, VON, and SRNs), report improvement in FID scores against real images, and demonstrate that NGP supports direct controls common in traditional forward rendering. Code is available at http://geometry.cs.ucl.ac.uk/projects/2021/ngp.

preprint2020arXiv

Deep Geometric Texture Synthesis

Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we propose a novel framework for synthesizing geometric textures. It learns geometric texture statistics from local neighborhoods (i.e., local triangular patches) of a single reference 3D model. It learns deep features on the faces of the input triangulation, which is used to subdivide and generate offsets across multiple scales, without parameterization of the reference or target mesh. Our network displaces mesh vertices in any direction (i.e., in the normal and tangential direction), enabling synthesis of geometric textures, which cannot be expressed by a simple 2D displacement map. Learning and synthesizing on local geometric patches enables a genus-oblivious framework, facilitating texture transfer between shapes of different genus.

preprint2020arXiv

Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method.

preprint2020arXiv

DO-Conv: Depthwise Over-parameterized Convolutional Layer

Convolutional layers are the core building blocks of Convolutional Neural Networks (CNNs). In this paper, we propose to augment a convolutional layer with an additional depthwise convolution, where each input channel is convolved with a different 2D kernel. The composition of the two convolutions constitutes an over-parameterization, since it adds learnable parameters, while the resulting linear operation can be expressed by a single convolution layer. We refer to this depthwise over-parameterized convolutional layer as DO-Conv. We show with extensive experiments that the mere replacement of conventional convolutional layers with DO-Conv layers boosts the performance of CNNs on many classical vision tasks, such as image classification, detection, and segmentation. Moreover, in the inference phase, the depthwise convolution is folded into the conventional convolution, reducing the computation to be exactly equivalent to that of a convolutional layer without over-parameterization. As DO-Conv introduces performance gains without incurring any computational complexity increase for inference, we advocate it as an alternative to the conventional convolutional layer. We open-source a reference implementation of DO-Conv in Tensorflow, PyTorch and GluonCV at https://github.com/yangyanli/DO-Conv.

preprint2020arXiv

GANHopper: Multi-Hop GAN for Unsupervised Image-to-Image Translation

We introduce GANHopper, an unsupervised image-to-image translation network that transforms images gradually between two domains, through multiple hops. Instead of executing translation directly, we steer the translation by requiring the network to produce in-between images that resemble weighted hybrids between images from the input domains. Our network is trained on unpaired images from the two domains only, without any in-between images. All hops are produced using a single generator along each direction. In addition to the standard cycle-consistency and adversarial losses, we introduce a new hybrid discriminator, which is trained to classify the intermediate images produced by the generator as weighted hybrids, with weights based on a predetermined hop count. We also add a smoothness term to constrain the magnitude of each hop, further regularizing the translation. Compared to previous methods, GANHopper excels at image translations involving domain-specific image features and geometric variations while also preserving non-domain-specific features such as general color schemes.

preprint2020arXiv

GrabAR: Occlusion-aware Grabbing Virtual Objects in AR

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR, a new approach that directly predicts the real-and-virtual occlusion, and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a neural network that learns to generate the occlusion mask. To train the network, we compile a synthetic dataset to pre-train it and a real dataset to fine-tune it, thus reducing the burden of manual labels and addressing the domain difference. Then, we embed the trained network in a prototyping AR system that supports hand grabbing of various virtual objects, demonstrate the system performance, both quantitatively and qualitatively, and showcase interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.

preprint2020arXiv

Image Morphing with Perceptual Constraints and STN Alignment

In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set, and maintain a well-paced visual transition from one to the next. In this paper, we propose a conditional GAN morphing framework operating on a pair of input images. The network is trained to synthesize frames corresponding to temporal samples along the transformation, and learns a proper shape prior that enhances the plausibility of intermediate frames. While individual frame plausibility is boosted by the adversarial setup, a special training protocol producing sequences of frames, combined with a perceptual similarity loss, promote smooth transformation over time. Explicit stating of correspondences is replaced with a grid-based freeform deformation spatial transformer that predicts the geometric warp between the inputs, instituting the smooth geometric effect by bringing the shapes into an initial alignment. We provide comparisons to classic as well as latent space morphing techniques, and demonstrate that, given a set of images for self-supervision, our network learns to generate visually pleasing morphing effects featuring believable in-betweens, with robustness to changes in shape and texture, requiring no correspondence annotation.

preprint2020arXiv

MRGAN: Multi-Rooted 3D Shape Generation with Unsupervised Part Disentanglement

We present MRGAN, a multi-rooted adversarial network which generates part-disentangled 3D point-cloud shapes without part-based shape supervision. The network fuses multiple branches of tree-structured graph convolution layers which produce point clouds, with learnable constant inputs at the tree roots. Each branch learns to grow a different shape part, offering control over the shape generation at the part level. Our network encourages disentangled generation of semantic parts via two key ingredients: a root-mixing training strategy which helps decorrelate the different branches to facilitate disentanglement, and a set of loss terms designed with part disentanglement and shape semantics in mind. Of these, a novel convexity loss incentivizes the generation of parts that are more convex, as semantic parts tend to be. In addition, a root-dropping loss further ensures that each root seeds a single part, preventing the degeneration or over-growth of the point-producing branches. We evaluate the performance of our network on a number of 3D shape classes, and offer qualitative and quantitative comparisons to previous works and baseline approaches. We demonstrate the controllability offered by our part-disentangled generation through two applications for shape modeling: part mixing and individual part variation, without receiving segmented shapes as input.

preprint2020arXiv

Object Properties Inferring from and Transfer for Human Interaction Motions

Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion alone, even without seeing the interacting object itself?" In this paper, we present a fine-grained action recognition method that learns to infer such latent object properties from human interaction motion alone. This inference allows us to disentangle the motion from the object property and transfer object properties to a given motion. We collected a large number of videos and 3D skeletal motions of the performing actors using an inertial motion capture device. We analyze similar actions and learn subtle differences among them to reveal latent properties of the interacting objects. In particular, we learn to identify the interacting object, by estimating its weight, or its fragility or delicacy. Our results clearly demonstrate that the interaction motions and interacting objects are highly correlated and indeed relative object latent properties can be inferred from the 3D skeleton sequences alone, leading to new synthesis possibilities for human interaction motions. Dataset will be available at http://vcc.szu.edu.cn/research/2020/IT.

preprint2020arXiv

Point2Mesh: A Self-Prior for Deformable Meshes

In this paper, we introduce Point2Mesh, a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point cloud, which we refer to as a self-prior. The self-prior encapsulates reoccurring geometric repetitions from a single shape within the weights of a deep neural network. We optimize the network weights to deform an initial mesh to shrink-wrap a single input point cloud. This explicitly considers the entire reconstructed shape, since shared local kernels are calculated to fit the overall object. The convolutional kernels are optimized globally across the entire shape, which inherently encourages local-scale geometric self-similarity across the shape surface. We show that shrink-wrapping a point cloud with a self-prior converges to a desirable solution; compared to a prescribed smoothness prior, which often becomes trapped in undesirable local minima. While the performance of traditional reconstruction approaches degrades in non-ideal conditions that are often present in real world scanning, i.e., unoriented normals, noise and missing (low density) parts, Point2Mesh is robust to non-ideal conditions. We demonstrate the performance of Point2Mesh on a large variety of shapes with varying complexity.

preprint2020arXiv

PointGMM: a Neural GMM Network for Point Clouds

Point clouds are a popular representation for 3D shapes. However, they encode a particular sampling without accounting for shape priors or non-local information. We advocate for the use of a hierarchical Gaussian mixture model (hGMM), which is a compact, adaptive and lightweight representation that probabilistically defines the underlying 3D surface. We present PointGMM, a neural network that learns to generate hGMMs which are characteristic of the shape class, and also coincide with the input point cloud. PointGMM is trained over a collection of shapes to learn a class-specific prior. The hierarchical representation has two main advantages: (i) coarse-to-fine learning, which avoids converging to poor local-minima; and (ii) (an unsupervised) consistent partitioning of the input shape. We show that as a generative model, PointGMM learns a meaningful latent space which enables generating consistent interpolations between existing shapes, as well as synthesizing novel shapes. We also present a novel framework for rigid registration using PointGMM, that learns to disentangle orientation from structure of an input shape.

preprint2020arXiv

Skeleton-Aware Networks for Deep Motion Retargeting

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without requiring any explicit pairing between the motions in the training set. We leverage the fact that different homeomorphic skeletons may be reduced to a common primal skeleton by a sequence of edge merging operations, which we refer to as skeletal pooling. Thus, our main technical contribution is the introduction of novel differentiable convolution, pooling, and unpooling operators. These operators are skeleton-aware, meaning that they explicitly account for the skeleton's hierarchical structure and joint adjacency, and together they serve to transform the original motion into a collection of deep temporal features associated with the joints of the primal skeleton. In other words, our operators form the building blocks of a new deep motion processing framework that embeds the motion into a common latent space, shared by a collection of homeomorphic skeletons. Thus, retargeting can be achieved simply by encoding to, and decoding from this latent space. Our experiments show the effectiveness of our framework for motion retargeting, as well as motion processing in general, compared to existing approaches. Our approach is also quantitatively evaluated on a synthetic dataset that contains pairs of motions applied to different skeletons. To the best of our knowledge, our method is the first to perform retargeting between skeletons with differently sampled kinematic chains, without any paired examples.

preprint2020arXiv

SketchPatch: Sketch Stylization via Seamless Patch-level Synthesis

The paradigm of image-to-image translation is leveraged for the benefit of sketch stylization via transfer of geometric textural details. Lacking the necessary volumes of data for standard training of translation systems, we advocate for operation at the patch level, where a handful of stylized sketches provide ample mining potential for patches featuring basic geometric primitives. Operating at the patch level necessitates special consideration of full sketch translation, as individual translation of patches with no regard to neighbors is likely to produce visible seams and artifacts at patch borders. Aligned pairs of styled and plain primitives are combined to form input hybrids containing styled elements around the border and plain elements within, and given as input to a seamless translation (ST) generator, whose output patches are expected to reconstruct the fully styled patch. An adversarial addition promotes generalization and robustness to diverse geometries at inference time, forming a simple and effective system for arbitrary sketch stylization, as demonstrated upon a variety of styles and sketches.

preprint2020arXiv

Unpaired Motion Style Transfer from Video to Animation

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where motions with the same content are performed in different styles. In addition, these approaches are limited to transfer of styles that were seen during training. In this paper, we present a novel data-driven framework for motion style transfer, which learns from an unpaired collection of motions with style labels, and enables transferring motion styles not observed during training. Furthermore, our framework is able to extract motion styles directly from videos, bypassing 3D reconstruction, and apply them to the 3D input motion. Our style transfer network encodes motions into two latent codes, for content and for style, each of which plays a different role in the decoding (synthesis) process. While the content code is decoded into the output motion by several temporal convolutional layers, the style code modifies deep features via temporally invariant adaptive instance normalization (AdaIN). Moreover, while the content code is encoded from 3D joint rotations, we learn a common embedding for style from either 3D or 2D joint positions, enabling style extraction from videos. Our results are comparable to the state-of-the-art, despite not requiring paired training data, and outperform other methods when transferring previously unseen styles. To our knowledge, we are the first to demonstrate style transfer directly from videos to 3D animations - an ability which enables one to extend the set of style examples far beyond motions captured by MoCap systems.

preprint2020arXiv

Unsupervised Detection of Distinctive Regions on 3D Shapes

This paper presents a novel approach to learn and detect distinctive regions on 3D shapes. Unlike previous works, which require labeled data, our method is unsupervised. We conduct the analysis on point sets sampled from 3D shapes, then formulate and train a deep neural network for an unsupervised shape clustering task to learn local and global features for distinguishing shapes with respect to a given shape set. To drive the network to learn in an unsupervised manner, we design a clustering-based nonparametric softmax classifier with an iterative re-clustering of shapes, and an adapted contrastive loss for enhancing the feature embedding quality and stabilizing the learning process. By then, we encourage the network to learn the point distinctiveness on the input shapes. We extensively evaluate various aspects of our approach and present its applications for distinctiveness-guided shape retrieval, sampling, and view selection in 3D scenes.

preprint2020arXiv

Unsupervised Multi-Modal Image Registration via Geometry Preserving Image-to-Image Translation

Many applications, such as autonomous driving, heavily rely on multi-modal data where spatial alignment between the modalities is required. Most multi-modal registration methods struggle computing the spatial correspondence between the images using prevalent cross-modality similarity measures. In this work, we bypass the difficulties of developing cross-modality similarity measures, by training an image-to-image translation network on the two input modalities. This learned translation allows training the registration network using simple and reliable mono-modality metrics. We perform multi-modal registration using two networks - a spatial transformation network and a translation network. We show that by encouraging our translation network to be geometry preserving, we manage to train an accurate spatial transformation network. Compared to state-of-the-art multi-modal methods our presented method is unsupervised, requiring no pairs of aligned modalities for training, and can be adapted to any pair of modalities. We evaluate our method quantitatively and qualitatively on commercial datasets, showing that it performs well on several modalities and achieves accurate alignment.

preprint2020arXiv

Unsupervised multi-modal Styled Content Generation

The emergence of deep generative models has recently enabled the automatic generation of massive amounts of graphical content, both in 2D and in 3D. Generative Adversarial Networks (GANs) and style control mechanisms, such as Adaptive Instance Normalization (AdaIN), have proved particularly effective in this context, culminating in the state-of-the-art StyleGAN architecture. While such models are able to learn diverse distributions, provided a sufficiently large training set, they are not well-suited for scenarios where the distribution of the training data exhibits a multi-modal behavior. In such cases, reshaping a uniform or normal distribution over the latent space into a complex multi-modal distribution in the data domain is challenging, and the generator might fail to sample the target distribution well. Furthermore, existing unsupervised generative models are not able to control the mode of the generated samples independently of the other visual attributes, despite the fact that they are typically disentangled in the training data. In this paper, we introduce UMMGAN, a novel architecture designed to better model multi-modal distributions, in an unsupervised fashion. Building upon the StyleGAN architecture, our network learns multiple modes, in a completely unsupervised manner, and combines them using a set of learned weights. We demonstrate that this approach is capable of effectively approximating a complex distribution as a superposition of multiple simple ones. We further show that UMMGAN effectively disentangles between modes and style, thereby providing an independent degree of control over the generated content.

preprint2018arXiv

Non-Stationary Texture Synthesis by Adversarial Expansion

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.