Researcher profile

Damien Scieur

Damien Scieur contributes to research discovery and scholarly infrastructure.

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Published work

7 published item(s)

preprint2026arXiv

Navigating Potholes with Geometry-Aware Sharpness Minimization

Sharpness-aware minimization (SAM) encourages flat minima by perturbing parameters along directions of high loss curvature, but treats all parameter directions uniformly, ignoring the underlying loss geometry. We introduce LLQR+SAM, which combines SAM with a learned preconditioner obtained from the recently proposed LLQR framework, a second-order method that recasts steepest descent as a layerwise linear-quadratic regulator problem. The preconditioner is updated sparsely and maintained as a slow exponential moving average, so it captures a smoothed, low-resolution picture of the loss landscape geometry. The SAM perturbation then operates on top of this learned geometry, probing curvature at a faster timescale. We show that this two-timescale structure is not merely a computational convenience: theoretically, the preconditioner amplifies the SAM escape signal in directions that are flat under the average geometry but locally sharp (potholes). Wide, flat basins, by contrast, remain stable. Empirically, LLQR+SAM gives consistent gains over both SAM and LLQR alone across standard vision and sequence modeling benchmarks, supporting the view that slow learned geometry and fast sharpness correction are genuinely complementary.

preprint2022arXiv

Only Tails Matter: Average-Case Universality and Robustness in the Convex Regime

The recently developed average-case analysis of optimization methods allows a more fine-grained and representative convergence analysis than usual worst-case results. In exchange, this analysis requires a more precise hypothesis over the data generating process, namely assuming knowledge of the expected spectral distribution (ESD) of the random matrix associated with the problem. This work shows that the concentration of eigenvalues near the edges of the ESD determines a problem's asymptotic average complexity. This a priori information on this concentration is a more grounded assumption than complete knowledge of the ESD. This approximate concentration is effectively a middle ground between the coarseness of the worst-case scenario convergence and the restrictive previous average-case analysis. We also introduce the Generalized Chebyshev method, asymptotically optimal under a hypothesis on this concentration and globally optimal when the ESD follows a Beta distribution. We compare its performance to classical optimization algorithms, such as gradient descent or Nesterov's scheme, and we show that, in the average-case context, Nesterov's method is universally nearly optimal asymptotically.

preprint2022arXiv

Super-Acceleration with Cyclical Step-sizes

We develop a convergence-rate analysis of momentum with cyclical step-sizes. We show that under some assumption on the spectral gap of Hessians in machine learning, cyclical step-sizes are provably faster than constant step-sizes. More precisely, we develop a convergence rate analysis for quadratic objectives that provides optimal parameters and shows that cyclical learning rates can improve upon traditional lower complexity bounds. We further propose a systematic approach to design optimal first order methods for quadratic minimization with a given spectral structure. Finally, we provide a local convergence rate analysis beyond quadratic minimization for the proposed methods and illustrate our findings through benchmarks on least squares and logistic regression problems.

preprint2021arXiv

Generalization of Quasi-Newton Methods: Application to Robust Symmetric Multisecant Updates

Quasi-Newton techniques approximate the Newton step by estimating the Hessian using the so-called secant equations. Some of these methods compute the Hessian using several secant equations but produce non-symmetric updates. Other quasi-Newton schemes, such as BFGS, enforce symmetry but cannot satisfy more than one secant equation. We propose a new type of quasi-Newton symmetric update using several secant equations in a least-squares sense. Our approach generalizes and unifies the design of quasi-Newton updates and satisfies provable robustness guarantees.

preprint2021arXiv

Universal Average-Case Optimality of Polyak Momentum

Polyak momentum (PM), also known as the heavy-ball method, is a widely used optimization method that enjoys an asymptotic optimal worst-case complexity on quadratic objectives. However, its remarkable empirical success is not fully explained by this optimality, as the worst-case analysis -- contrary to the average-case -- is not representative of the expected complexity of an algorithm. In this work we establish a novel link between PM and the average-case analysis. Our main contribution is to prove that any optimal average-case method converges in the number of iterations to PM, under mild assumptions. This brings a new perspective on this classical method, showing that PM is asymptotically both worst-case and average-case optimal.

preprint2020arXiv

Accelerating Smooth Games by Manipulating Spectral Shapes

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobians of standard gradient dynamics in the family. Shapes restricted to the real line represent well-understood classes of problems, like minimization. Shapes spanning the complex plane capture the added numerical challenges in solving smooth games. In this framework, we describe gradient-based methods, such as extragradient, as transformations on the spectral shape. Using this perspective, we propose an optimal algorithm for bilinear games. For smooth and strongly monotone operators, we identify a continuum between convex minimization, where acceleration is possible using Polyak's momentum, and the worst case where gradient descent is optimal. Finally, going beyond first-order methods, we propose an accelerated version of consensus optimization.

preprint2020arXiv

Extragradient with player sampling for faster Nash equilibrium finding

Data-driven modeling increasingly requires to find a Nash equilibrium in multi-player games, e.g. when training GANs. In this paper, we analyse a new extra-gradient method for Nash equilibrium finding, that performs gradient extrapolations and updates on a random subset of players at each iteration. This approach provably exhibits a better rate of convergence than full extra-gradient for non-smooth convex games with noisy gradient oracle. We propose an additional variance reduction mechanism to obtain speed-ups in smooth convex games. Our approach makes extrapolation amenable to massive multiplayer settings, and brings empirical speed-ups, in particular when using a heuristic cyclic sampling scheme. Most importantly, it allows to train faster and better GANs and mixtures of GANs.