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Chung-Horng Lung

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Published work

7 published item(s)

preprint2026arXiv

Context, Reasoning, and Hierarchy: A Cost-Performance Study of Compound LLM Agent Design in an Adversarial POMDP

Deploying compound LLM agents in adversarial, partially observable sequential environments requires navigating several design dimensions: (1) what the agent sees, (2) how it reasons, and (3) how tasks are decomposed across components. Yet practitioners lack guidance on which design choices improve performance versus merely increase inference costs. We present a controlled study of compound LLM agent design in CybORG CAGE-2, a cyber defense environment modeled as a Partially Observable Markov Decision Process (POMDP). Reward is non-positive, so all configurations operate in a failure-mitigation mode. Our evaluation spans five model families, six models, and twelve configurations (3,475 episodes) with token-level cost accounting. We vary context representation (raw observations vs. a deterministic state-tracking layer with compressed history), deliberation (self-questioning, self-critique, and self-improvement tools, with optional chain-of-thought prompting), and hierarchical decomposition (monolithic ReAct vs. delegation to specialized sub-agents). We find that: (1) Programmatic state abstraction delivers the largest returns per token spent (RPTS), improving mean return by up to 76% over raw observations. (2) Distributing deliberation tools across a hierarchy degrades performance relative to hierarchy alone for all five model families, reaching up to 3.4$\times$ worse mean return while using 1.8-2.7$\times$ more tokens. We call this destructive pattern a deliberation cascade. (3) Hierarchical decomposition without deliberation achieves the best absolute performance for most models, and context engineering is generally more cost-effective than deliberation. These findings suggest a design principle for structured adversarial POMDPs: invest in programmatic infrastructure and clean task decomposition rather than deeper per-agent reasoning, as these strategies can interfere when combined.

preprint2026arXiv

FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7$\times$ over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below $-100$) to as low as $\sim$1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with $\sim$40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.

preprint2013arXiv

Optimal Server Assignment in Multi-Server Queueing Systems with Random Connectivities

We study the problem of assigning $K$ identical servers to a set of $N$ parallel queues in a time-slotted queueing system. The connectivity of each queue to each server is randomly changing with time; each server can serve at most one queue and each queue can be served by at most one server during each time slot. Such a queueing model has been used in addressing resource allocation problems in wireless networks. It has been previously proven that Maximum Weighted Matching (MWM) is a throughput-optimal server assignment policy for such a queueing system. In this paper, we prove that for a system with i.i.d. Bernoulli packet arrivals and connectivities, MWM minimizes, in stochastic ordering sense, a broad range of cost functions of the queue lengths such as total queue occupancy (which implies minimization of average queueing delays). Then, we extend the model by considering imperfect services where it is assumed that the service of a scheduled packet fails randomly with a certain probability. We prove that the same policy is still optimal for the extended model. We finally show that the results are still valid for more general connectivity and arrival processes which follow conditional permutation invariant distributions.

preprint2011arXiv

Delay Optimal Server Assignment to Symmetric Parallel Queues with Random Connectivities

In this paper, we investigate the problem of assignment of $K$ identical servers to a set of $N$ parallel queues in a time slotted queueing system. The connectivity of each queue to each server is randomly changing with time; each server can serve at most one queue and each queue can be served by at most one server per time slot. Such queueing systems were widely applied in modeling the scheduling (or resource allocation) problem in wireless networks. It has been previously proven that Maximum Weighted Matching (MWM) is a throughput optimal server assignment policy for such queueing systems. In this paper, we prove that for a symmetric system with i.i.d. Bernoulli packet arrivals and connectivities, MWM minimizes, in stochastic ordering sense, a broad range of cost functions of the queue lengths including total queue occupancy (or equivalently average queueing delay).

preprint2011arXiv

Explicit Characterization of Stability Region for Stationary Multi-Queue Multi-Server Systems

In this paper, we characterize the network stability region (capacity region) of multi-queue multi-server (MQMS) queueing systems with stationary channel distribution and stationary arrival processes. The stability region is specified by a finite set of linear inequalities. We first show that the stability region is a polytope characterized by the finite set of its facet defining hyperplanes. We explicitly determine the coefficients of the linear inequalities describing the facet defining hyperplanes of the stability region polytope. We further derive the necessary and sufficient conditions for the stability of the system for general arrival processes with finite first and second moments. For the case of stationary arrival processes, the derived conditions characterize the system stability region. Furthermore, we obtain an upper bound for the average queueing delay of Maximum Weight (MW) server allocation policy which has been shown in the literature to be a throughput optimal policy for MQMS systems. Using a similar approach, we can characterize the stability region for a fluid model MQMS system. However, the stability region of the fluid model system is described by an infinite number of linear inequalities since in this case the stability region is a convex surface. We present an example where we show that in some cases depending on the channel distribution, the stability region can be characterized by a finite set of non-linear inequalities instead of an infinite number of linear inequalities.

preprint2011arXiv

On the Stability Region of Multi-Queue Multi-Server Queueing Systems with Stationary Channel Distribution

In this paper, we characterize the stability region of multi-queue multi-server (MQMS) queueing systems with stationary channel and packet arrival processes. Toward this, the necessary and sufficient conditions for the stability of the system are derived under general arrival processes with finite first and second moments. We show that when the arrival processes are stationary, the stability region form is a polytope for which we explicitly find the coefficients of the linear inequalities which characterize the stability region polytope.

preprint2010arXiv

Network Capacity Region of Multi-Queue Multi-Server Queueing System with Time Varying Connectivities

Network capacity region of multi-queue multi-server queueing system with random ON-OFF connectivities and stationary arrival processes is derived in this paper. Specifically, the necessary and sufficient conditions for the stability of the system are derived under general arrival processes with finite first and second moments. In the case of stationary arrival processes, these conditions establish the network capacity region of the system. It is also shown that AS/LCQ (Any Server/Longest Connected Queue) policy stabilizes the system when it is stabilizable. Furthermore, an upper bound for the average queue occupancy is derived for this policy.