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Christopher Homan

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2 published item(s)

preprint2026arXiv

Visual Timelines of Police Encounters in Body-Worn Camera Footage: Operational Context and Activity Cataloging for Training and Analysis in OpenBWC

Law enforcement agencies are accumulating vast amounts of body-worn camera (BWC) footage. However, this remains operationally opaque. That is, analysts and trainers still have to invest considerable time watching full-length videos to pinpoint the start of key encounters and identify the points where activity shifts to something more physically intense. We present an approach to process BWC video into a time-aligned sequence of fixed-length 10-second windows, processed and labeled using a privacy-conscious protocol. Each window is labeled with two dimensions of information: (i) the operational context of the window and (ii) the level of motion intensity within the window, with low-evidence labels for windows for which insufficient evidence exists due to darkness, blur or occlusion. We train models to classify windows based on these two axes using frames sampled from each window encoded using CLIP model and aggregated into a window-level representation. We extract dense optical flow statistics for each window to capture motion intensity. On test windows the best context model achieves 78.75% accuracy, and the best-accuracy activity model achieves 88.33%. We also included integrity audits to show the results and how the visual timeline representations support faster incident review and make the officer training workflow more practical.

preprint2016arXiv

Creating Interactive Behaviors in Early Sketch by Recording and Remixing Crowd Demonstrations

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works (Myers et al. 2008). We propose to use crowdsourcing to augment early sketches with interactive behaviors generated, used, and reused by collective "wizards-of-oz" as opposed to a single wizard as in prior work (Davis et al. 2007). This demo presents an extension of Apparition (Lasecki et al. 2015), a crowd-powered prototyping tool that allows end users to create functional GUIs using speech and sketch. In Apparition, crowd workers collaborate in real-time on a shared canvas to refine the user-requested sketch interactively, and with the assistance of the end users. Our demo extends this functionality to let crowd workers "demonstrate" the canvas changes that are needed for a behavior and refine their demonstrations to improve the fidelity of interactive behaviors. The system then lets workers "remix" these behaviors to make creating future behaviors more efficient.