Researcher profile

Chris Broaddus

Chris Broaddus contributes to research discovery and scholarly infrastructure.

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Published work

3 published item(s)

preprint2026arXiv

HAD: Hallucination-Aware Diffusion Priors for 3D Reconstruction

Diffusion priors have recently demonstrated strong capability in enhancing the quality of sparse-view 3D reconstruction by augmenting training views at novel viewpoints, but they inevitably introduce hallucinated content -- artifacts inconsistent with the input views -- into the final 3D model. To address this challenge, we propose Hallucination-Aware Diffusion prior (HAD), which estimates pixel-wise hallucination score maps for augmented images by leveraging multi-view reasoning capabilities from a feedforward novel view synthesis (NVS) network pre-trained on large-scale 3D data. These hallucination scores enable selective masking of unreliable pixels during the progressive 3D reconstruction procedure, preventing the introduction of non-existent artifacts into the 3D model. To further enhance performance, we create multiple versions of augmented images at each novel view by conditioning the diffusion prior on different input views, which are then fused into a final image that leverages the broader context across all input views. We show that our method substantially reduces hallucination artifacts in diffusion-assisted 3D reconstruction, thereby achieving state-of-the-art performance across multiple benchmarks on novel view synthesis. Our project are publicly available at \href{https://xiliu8006.github.io/HAD-Project-website/}{project website}.

preprint2022arXiv

Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesis

We consider the problem of synthesizing multi-action human motion sequences of arbitrary lengths. Existing approaches have mastered motion sequence generation in single action scenarios, but fail to generalize to multi-action and arbitrary-length sequences. We fill this gap by proposing a novel efficient approach that leverages expressiveness of Recurrent Transformers and generative richness of conditional Variational Autoencoders. The proposed iterative approach is able to generate smooth and realistic human motion sequences with an arbitrary number of actions and frames while doing so in linear space and time. We train and evaluate the proposed approach on PROX and Charades datasets, where we augment PROX with ground-truth action labels and Charades with human mesh annotations. Experimental evaluation shows significant improvements in FID score and semantic consistency metrics compared to the state-of-the-art.

preprint2021arXiv

Energy-Based Learning for Scene Graph Generation

Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently structured prediction problem. In this work, we introduce a novel energy-based learning framework for generating scene graphs. The proposed formulation allows for efficiently incorporating the structure of scene graphs in the output space. This additional constraint in the learning framework acts as an inductive bias and allows models to learn efficiently from a small number of labels. We use the proposed energy-based framework to train existing state-of-the-art models and obtain a significant performance improvement, of up to 21% and 27%, on the Visual Genome and GQA benchmark datasets, respectively. Furthermore, we showcase the learning efficiency of the proposed framework by demonstrating superior performance in the zero- and few-shot settings where data is scarce.