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Chang Yang

Chang Yang contributes to research discovery and scholarly infrastructure.

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Published work

8 published item(s)

preprint2026arXiv

Balanced Edge Pruning for Graph Anomaly Detection with Noisy Labels

Graph anomaly detection (GAD) is widely applied in many areas, such as financial fraud detection and social spammer detection. Anomalous nodes in the graph not only impact their own communities but also create a ripple effect on neighbors throughout the graph structure. Detecting anomalous nodes in complex graphs has been a challenging task. While existing GAD methods assume all labels are correct, real-world scenarios often involve inaccurate annotations. These noisy labels can severely degrade GAD performance because, with anomalies representing a minority class, even a small number of mislabeled instances can disproportionately interfere with detection models. Cutting edges to mitigate the negative effects of noisy labels is a good option; however, it has both positive and negative influences and also presents an issue of weak supervision. To perform effective GAD with noisy labels, we propose REinforced Graph Anomaly Detector (REGAD) by pruning the edges of candidate nodes potentially with mistaken labels. Moreover, we design the performance feedback based on strategically crafted confident labels to guide the cutting process, ensuring optimal results. Specifically, REGAD contains two novel components. (i) A tailored policy network, which involves two-step actions to remove negative effect propagation step by step. (ii) A policy-in-the-loop mechanism to identify suitable edge removal strategies that control the propagation of noise on the graph and estimate the updated structure to obtain reliable pseudo labels iteratively. Experiments on three real-world datasets demonstrate that REGAD outperforms all baselines under different noisy ratios.

preprint2026arXiv

LAG: Logic-Augmented Generation from a Cartesian Perspective

Large language models (LLMs) have demonstrated remarkable capabilities across a wide range of tasks, yet exhibit critical limitations in knowledge-intensive tasks, often generating hallucinations when faced with questions requiring specialized expertise. While retrieval-augmented generation (RAG) mitigates this by integrating external knowledge, it struggles with complex reasoning scenarios due to its reliance on direct semantic retrieval and lack of structured logical organization. Inspired by Cartesian principles from \textit{Discours de la méthode}, this paper introduces Logic-Augmented Generation (LAG), a novel paradigm that reframes knowledge augmentation through systematic question decomposition, atomic memory bank and logic-aware reasoning. Specifically, LAG first decomposes complex questions into atomic sub-questions ordered by logical dependencies. It then resolves these sequentially, using prior answers to guide context retrieval for subsequent sub-questions, ensuring stepwise grounding in the logical chain. Experiments on four benchmarks demonstrate that LAG significantly improves accuracy and reduces hallucination over existing methods.

preprint2026arXiv

The Agent Use of Agent Beings: Agent Cybernetics Is the Missing Science of Foundation Agents

LLM-based foundation agents that perceive, reason, and act across thousands of reasoning steps are rapidly becoming the dominant paradigm for deploying artificial intelligence in open-ended, long-horizon complex tasks. Despite this significance, the field remains overwhelmingly engineering-driven. Engineering practice has converged on useful primitives (tool loops, memory banks, harnesses, reflection steps), yet these are assembled by empirical trial and error rather than from first principles. Fundamental questions remain open: under what conditions does a long-running agent remain on-task? How should an agent respond when its environment exceeds its representational capacity? What architectural properties are necessary for safe self-improvement? We argue that cybernetics, the mid-twentieth-century science of control and communication in complex systems, provides the missing theoretical scaffold for foundation agents. By mapping six canonical laws of classical cybernetics onto six agent design principles, and synthesizing those principles into three engineering desiderata (reliability, lifelong running, and self-Improvement), we arrive at a framework termed Agent Cybernetics. Three application domains, code generation, computer use and automated research, exemplify the analytical framework of agent cybernetics by identifying failure modes and concrete engineering recommendations. We hope that agent cybernetics opens a new research venue and establishes the scientific foundation that foundation agents need for principled, reliable real-world deployment.

preprint2025arXiv

Large Emotional World Model

World Models serve as tools for understanding the current state of the world and predicting its future dynamics, with broad application potential across numerous fields. As a key component of world knowledge, emotion significantly influences human decision-making. While existing Large Language Models (LLMs) have shown preliminary capability in capturing world knowledge, they primarily focus on modeling physical-world regularities and lack systematic exploration of emotional factors. In this paper, we first demonstrate the importance of emotion in understanding the world by showing that removing emotionally relevant information degrades reasoning performance. Inspired by theory of mind, we further propose a Large Emotional World Model (LEWM). Specifically, we construct the Emotion-Why-How (EWH) dataset, which integrates emotion into causal relationships and enables reasoning about why actions occur and how emotions drive future world states. Based on this dataset, LEWM explicitly models emotional states alongside visual observations and actions, allowing the world model to predict both future states and emotional transitions. Experimental results show that LEWM more accurately predicts emotion-driven social behaviors while maintaining comparable performance to general world models on basic tasks.

preprint2022arXiv

A new collision avoidance model with random batch resolution strategy

Research on crowd simulation has important and wide range of applications. The main difficulty is how to lead all particles with a same and simple rule, especially when particles are numerous. In this paper, we firstly propose a two dimensional agent-based collision avoidance model, which is a $N$-particles Newtonian system. The collision interaction force, imminent interaction force and following interaction force are designed, so that particles can be guided to their respective destinations without collisions. The proposed agent-based model is then extended to the corresponding mean field limit model as $N\to\infty$. Secondly, notice that direct simulation of the $N$-particles Newtonian system is very time-consuming, since the computational complexity is of order $\mathcal{O}(N^2)$. In contrast, we propose an efficient hybrid resolution strategy to reduce the computational complexity. It is a combination of the Random Batch method (Shi Jin, Lei Li, and Jian-Guo Liu. Random batch methods (RBM) for interacting particle systems. Journal of Computational Physics, 400:108877, 2020.) and the method based on local particles Newtonian system. Thanks to this hybrid resolution strategy, the computational complexity is reduced to $\mathcal{O}(N)$. Finally, various tests are presented to show robustness and efficiency of our collision avoidance model and the hybrid resolution strategy.

preprint2022arXiv

A Unified Perspective on Deep Equilibrium Finding

Extensive-form games provide a versatile framework for modeling interactions of multiple agents subjected to imperfect observations and stochastic events. In recent years, two paradigms, policy space response oracles (PSRO) and counterfactual regret minimization (CFR), showed that extensive-form games may indeed be solved efficiently. Both of them are capable of leveraging deep neural networks to tackle the scalability issues inherent to extensive-form games and we refer to them as deep equilibrium-finding algorithms. Even though PSRO and CFR share some similarities, they are often regarded as distinct and the answer to the question of which is superior to the other remains ambiguous. Instead of answering this question directly, in this work we propose a unified perspective on deep equilibrium finding that generalizes both PSRO and CFR. Our four main contributions include: i) a novel response oracle (RO) which computes Q values as well as reaching probability values and baseline values; ii) two transform modules -- a pre-transform and a post-transform -- represented by neural networks transforming the outputs of RO to a latent additive space (LAS), and then the LAS to action probabilities for execution; iii) two average oracles -- local average oracle (LAO) and global average oracle (GAO) -- where LAO operates on LAS and GAO is used for evaluation only; and iv) a novel method inspired by fictitious play that optimizes the transform modules and average oracles, and automatically selects the optimal combination of components of the two frameworks. Experiments on Leduc poker game demonstrate that our approach can outperform both frameworks.

preprint2021arXiv

Asymptotic preserving scheme for anisotropic elliptic equations with deep neural network

In this paper, a new asymptotic preserving (AP) scheme is proposed for the anisotropic elliptic equations. Different from previous AP schemes, the actual one is based on first-order system least-squares for second-order partial differential equations, and it is uniformly well-posed with respect to anisotropic strength. The numerical computation is realized by a deep neural network (DNN), where least-squares functionals are employed as loss functions to determine parameters of DNN. Numerical results show that the current AP scheme is easy for implementation and is robust to approximate solutions or to identify anisotropic strength in various 2D and 3D tests.

preprint2020arXiv

Distinguished representations, Shintani base change and a finite field analogue of a conjecture of Prasad

Let $E/F$ be a quadratic extension of fields, and $G$ a connected quasi-split reductive group over $F$. Let $G^{op}$ be the opposition group obtained by twisting $G$ by the duality involution considered by Prasad. Assume that the field $F$ is finite. Let $π$ be an irreducible generic representation of $G(E)$. When $π$ is a Shintani base change lift of some representation of $G^{op}(F)$, we give an explicit nonzero $G(F)$-invariant vector in terms of the Whittaker vector of $π$. This shows particularly that $π$ is $G(F)$-distinguished. When the field $F$ is $p$-adic, the paper also proves that the duality involution takes an irreducible admissible generic representation of $G(F)$ to its contragredient. As a special case of this result, all generic representations of $G_2,\ F_4$ or $E_8$ are self-dual.