Researcher profile

Ce Liu

Ce Liu contributes to research discovery and scholarly infrastructure.

ResearcherAffiliation not importedOpen to collaborate

Trust snapshot

Quick read

Trust 21 - EmergingVerification L1Unclaimed author
12works
0followers
8topics
4close collaborators

Actions

Decide how to stay connected

Follow researcher0

Identity and collaboration

How to connect with this researcher

Claiming links this public author record to a researcher profile and unlocks direct collaboration workflows.

Log in to claim

Direct collaboration

Open a focused conversation when the fit is right

Claim this author entity first to unlock direct invitations.

Research graph

See the researcher in context

Open full explorer

Inspect adjacent work, topics, institutions and collaborators without jumping out to a separate graph page.

Building this graph slice

BZPEER is loading the nearby papers, people, topics and institutions for this page.

Published work

12 published item(s)

preprint2026arXiv

TDGCN-Based Mobile Multiuser Physical-Layer Authentication for EI-Enabled IIoT

Physical-Layer Authentication (PLA) offers endogenous security, lightweight implementation, and high reliability, making it a promising complement to upper-layer security methods in Edge Intelligence (EI)-empowered Industrial Internet of Things (IIoT). However, state-of-the-art Channel State Information (CSI)-based PLA schemes face challenges in recognizing mobile multi-users due to the constantly shifting CSI distributions with user movements. To address this issue, we propose a Temporal Dynamic Graph Convolutional Network (TDGCN)-based PLA scheme, which employs Graph Neural Networks (GNNs) to capture the spatio-temporal dynamics induced by user movements. Firstly, we partition CSI fingerprints into multivariate time series and utilize dynamic GNNs to capture their associations. Secondly, Temporal Convolutional Networks (TCNs) handle temporal dependencies within each CSI fingerprint dimension. Additionally, Dynamic Graph Isomorphism Networks (GINs) and cascade node clustering pooling further enable efficient information aggregation and reduced computational complexity. Simulations demonstrate the proposed scheme's superior authentication accuracy compared to seven baseline schemes.

preprint2026arXiv

ViSRA: A Video-based Spatial Reasoning Agent for Multi-modal Large Language Models

Recent advances in Multi-modal Large Language Models (MLLMs) target 3D spatial intelligence, yet the progress has been largely driven by post-training on curated benchmarks, leaving the inference-time approach relatively underexplored. In this paper, we take a training-free perspective and introduce ViSRA, a human-aligned Video-based Spatial Reasoning Agent, as a framework to probe the spatial reasoning mechanism of MLLMs. ViSRA elicits spatial reasoning in a modular and extensible manner by leveraging explicit spatial information from expert models, enabling a plug-and-play flexible paradigm. ViSRA offers two key advantages: (1) human-aligned and transferable 3D understanding rather than task-specific overfitting; and (2) no post-training computational cost along with heavy manual curation of spatial reasoning datasets. Experimental results demonstrate consistent improvement across a set of MLLMs on both existing benchmarks and unseen 3D spatial reasoning tasks, with ViSRA outperforming baselines by up to a 15.6% and 28.9% absolute margin respectively.

preprint2023arXiv

Learning Customized Visual Models with Retrieval-Augmented Knowledge

Image-text contrastive learning models such as CLIP have demonstrated strong task transfer ability. The high generality and usability of these visual models is achieved via a web-scale data collection process to ensure broad concept coverage, followed by expensive pre-training to feed all the knowledge into model weights. Alternatively, we propose REACT, REtrieval-Augmented CusTomization, a framework to acquire the relevant web knowledge to build customized visual models for target domains. We retrieve the most relevant image-text pairs (~3% of CLIP pre-training data) from the web-scale database as external knowledge, and propose to customize the model by only training new modualized blocks while freezing all the original weights. The effectiveness of REACT is demonstrated via extensive experiments on classification, retrieval, detection and segmentation tasks, including zero, few, and full-shot settings. Particularly, on the zero-shot classification task, compared with CLIP, it achieves up to 5.4% improvement on ImageNet and 3.7% on the ELEVATER benchmark (20 datasets).

preprint2022arXiv

Credible Persuasion

We propose a new notion of credibility for Bayesian persuasion problems. A disclosure policy is credible if the sender cannot profit from tampering with her messages while keeping the message distribution unchanged. We show that the credibility of a disclosure policy is equivalent to a cyclical monotonicity condition on its induced distribution over states and actions. We also characterize how credibility restricts the Sender's ability to persuade under different payoff structures. In particular, when the sender's payoff is state-independent, all disclosure policies are credible. We apply our results to the market for lemons, and show that no useful information can be credibly disclosed by the seller, even though a seller who can commit to her disclosure policy would perfectly reveal her private information to maximize profit.

preprint2022arXiv

Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings

Digital watermarking is widely used for copyright protection. Traditional 3D watermarking approaches or commercial software are typically designed to embed messages into 3D meshes, and later retrieve the messages directly from distorted/undistorted watermarked 3D meshes. However, in many cases, users only have access to rendered 2D images instead of 3D meshes. Unfortunately, retrieving messages from 2D renderings of 3D meshes is still challenging and underexplored. We introduce a novel end-to-end learning framework to solve this problem through: 1) an encoder to covertly embed messages in both mesh geometry and textures; 2) a differentiable renderer to render watermarked 3D objects from different camera angles and under varied lighting conditions; 3) a decoder to recover the messages from 2D rendered images. From our experiments, we show that our model can learn to embed information visually imperceptible to humans, and to retrieve the embedded information from 2D renderings that undergo 3D distortions. In addition, we demonstrate that our method can also work with other renderers, such as ray tracers and real-time renderers with and without fine-tuning.

preprint2022arXiv

LAVENDER: Unifying Video-Language Understanding as Masked Language Modeling

Unified vision-language frameworks have greatly advanced in recent years, most of which adopt an encoder-decoder architecture to unify image-text tasks as sequence-to-sequence generation. However, existing video-language (VidL) models still require task-specific designs in model architecture and training objectives for each task. In this work, we explore a unified VidL framework LAVENDER, where Masked Language Modeling (MLM) is used as the common interface for all pre-training and downstream tasks. Such unification leads to a simplified model architecture, where only a lightweight MLM head, instead of a decoder with much more parameters, is needed on top of the multimodal encoder. Surprisingly, experimental results show that this unified framework achieves competitive performance on 14 VidL benchmarks, covering video question answering, text-to-video retrieval and video captioning. Extensive analyses further demonstrate the advantage of LAVENDER over existing VidL methods in: (i) supporting all downstream tasks with just a single set of parameter values when multi-task finetuned; (ii) few-shot generalization on various downstream tasks; and (iii) enabling zero-shot evaluation on video question answering tasks. Code is available at https://github.com/microsoft/LAVENDER.

preprint2022arXiv

MaskGIT: Masked Generative Image Transformer

Generative transformers have experienced rapid popularity growth in the computer vision community in synthesizing high-fidelity and high-resolution images. The best generative transformer models so far, however, still treat an image naively as a sequence of tokens, and decode an image sequentially following the raster scan ordering (i.e. line-by-line). We find this strategy neither optimal nor efficient. This paper proposes a novel image synthesis paradigm using a bidirectional transformer decoder, which we term MaskGIT. During training, MaskGIT learns to predict randomly masked tokens by attending to tokens in all directions. At inference time, the model begins with generating all tokens of an image simultaneously, and then refines the image iteratively conditioned on the previous generation. Our experiments demonstrate that MaskGIT significantly outperforms the state-of-the-art transformer model on the ImageNet dataset, and accelerates autoregressive decoding by up to 64x. Besides, we illustrate that MaskGIT can be easily extended to various image editing tasks, such as inpainting, extrapolation, and image manipulation.

preprint2022arXiv

Pyramid Adversarial Training Improves ViT Performance

Aggressive data augmentation is a key component of the strong generalization capabilities of Vision Transformer (ViT). One such data augmentation technique is adversarial training (AT); however, many prior works have shown that this often results in poor clean accuracy. In this work, we present pyramid adversarial training (PyramidAT), a simple and effective technique to improve ViT's overall performance. We pair it with a "matched" Dropout and stochastic depth regularization, which adopts the same Dropout and stochastic depth configuration for the clean and adversarial samples. Similar to the improvements on CNNs by AdvProp (not directly applicable to ViT), our pyramid adversarial training breaks the trade-off between in-distribution accuracy and out-of-distribution robustness for ViT and related architectures. It leads to 1.82% absolute improvement on ImageNet clean accuracy for the ViT-B model when trained only on ImageNet-1K data, while simultaneously boosting performance on 7 ImageNet robustness metrics, by absolute numbers ranging from 1.76% to 15.68%. We set a new state-of-the-art for ImageNet-C (41.42 mCE), ImageNet-R (53.92%), and ImageNet-Sketch (41.04%) without extra data, using only the ViT-B/16 backbone and our pyramid adversarial training. Our code is publicly available at pyramidat.github.io.

preprint2022arXiv

Unified Contrastive Learning in Image-Text-Label Space

Visual recognition is recently learned via either supervised learning on human-annotated image-label data or language-image contrastive learning with webly-crawled image-text pairs. While supervised learning may result in a more discriminative representation, language-image pretraining shows unprecedented zero-shot recognition capability, largely due to the different properties of data sources and learning objectives. In this work, we introduce a new formulation by combining the two data sources into a common image-text-label space. In this space, we propose a new learning paradigm, called Unified Contrastive Learning (UniCL) with a single learning objective to seamlessly prompt the synergy of two data types. Extensive experiments show that our UniCL is an effective way of learning semantically rich yet discriminative representations, universally for image recognition in zero-shot, linear-probe, fully finetuning and transfer learning scenarios. Particularly, it attains gains up to 9.2% and 14.5% in average on zero-shot recognition benchmarks over the language-image contrastive learning and supervised learning methods, respectively. In linear probe setting, it also boosts the performance over the two methods by 7.3% and 3.4%, respectively. Our study also indicates that UniCL stand-alone is a good learner on pure image-label data, rivaling the supervised learning methods across three image classification datasets and two types of vision backbones, ResNet and Swin Transformer. Code is available at https://github.com/microsoft/UniCL.

preprint2022arXiv

Visual Clues: Bridging Vision and Language Foundations for Image Paragraph Captioning

People say, "A picture is worth a thousand words". Then how can we get the rich information out of the image? We argue that by using visual clues to bridge large pretrained vision foundation models and language models, we can do so without any extra cross-modal training. Thanks to the strong zero-shot capability of foundation models, we start by constructing a rich semantic representation of the image (e.g., image tags, object attributes / locations, captions) as a structured textual prompt, called visual clues, using a vision foundation model. Based on visual clues, we use large language model to produce a series of comprehensive descriptions for the visual content, which is then verified by the vision model again to select the candidate that aligns best with the image. We evaluate the quality of generated descriptions by quantitative and qualitative measurement. The results demonstrate the effectiveness of such a structured semantic representation.

preprint2019arXiv

Depth Extraction from Video Using Non-parametric Sampling

We describe a technique that automatically generates plausible depth maps from videos using non-parametric depth sampling. We demonstrate our technique in cases where past methods fail (non-translating cameras and dynamic scenes). Our technique is applicable to single images as well as videos. For videos, we use local motion cues to improve the inferred depth maps, while optical flow is used to ensure temporal depth consistency. For training and evaluation, we use a Kinect-based system to collect a large dataset containing stereoscopic videos with known depths. We show that our depth estimation technique outperforms the state-of-the-art on benchmark databases. Our technique can be used to automatically convert a monoscopic video into stereo for 3D visualization, and we demonstrate this through a variety of visually pleasing results for indoor and outdoor scenes, including results from the feature film Charade.

preprint2019arXiv

DepthTransfer: Depth Extraction from Video Using Non-parametric Sampling

We describe a technique that automatically generates plausible depth maps from videos using non-parametric depth sampling. We demonstrate our technique in cases where past methods fail (non-translating cameras and dynamic scenes). Our technique is applicable to single images as well as videos. For videos, we use local motion cues to improve the inferred depth maps, while optical flow is used to ensure temporal depth consistency. For training and evaluation, we use a Kinect-based system to collect a large dataset containing stereoscopic videos with known depths. We show that our depth estimation technique outperforms the state-of-the-art on benchmark databases. Our technique can be used to automatically convert a monoscopic video into stereo for 3D visualization, and we demonstrate this through a variety of visually pleasing results for indoor and outdoor scenes, including results from the feature film Charade.