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Bradly C. Stadie

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2 published item(s)

preprint2026arXiv

TEMPO: Temporal Enforcement via Mode-Separated Policy Optimization for Trustworthy LLM Backtesting

Backtesting large language models on historical events requires reasoning exclusively from information available before a specified cutoff date. Yet models routinely leak post-cutoff knowledge from pre-training into their reasoning, inflating apparent accuracy and undermining evaluation validity. Prompt-based constraints fail when suppressed content is causally related to the prediction, and knowledge unlearning cannot address this problem because temporal compliance is instance-specific: the same fact may be legitimate evidence for one cutoff date and a violation for another. Rather than erasing knowledge, the model must learn temporal discipline: selecting evidence conditioned on each instance's cutoff date. We propose TEMPO (Temporal Enforcement via Mode-separated Policy Optimization), which trains this discipline via two contributions: (1) a two-mode reward where a leakage mode drives post-cutoff claims to zero as a hard prerequisite before a performance mode optimizes task performance; and (2) a GRPO-based training pipeline that enables the model to discover temporally valid reasoning strategies. We prove that training monotonically decreases leakage, converges to the leak-free optimum, and improves task performance once compliance is achieved. On three prediction tasks and two models, TEMPO reduces leakage from 2~13% to 0.6~3.7% across all conditions, with task performance improving 6~13% where strong pre-cutoff signals exist and maintained where the prediction task is inherently difficult from valid information alone.

preprint2015arXiv

Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space. Hence, exploration in complex domains is often performed with simple epsilon-greedy methods. In this paper, we consider the challenging Atari games domain, which requires processing raw pixel inputs and delayed rewards. We evaluate several more sophisticated exploration strategies, including Thompson sampling and Boltzman exploration, and propose a new exploration method based on assigning exploration bonuses from a concurrently learned model of the system dynamics. By parameterizing our learned model with a neural network, we are able to develop a scalable and efficient approach to exploration bonuses that can be applied to tasks with complex, high-dimensional state spaces. In the Atari domain, our method provides the most consistent improvement across a range of games that pose a major challenge for prior methods. In addition to raw game-scores, we also develop an AUC-100 metric for the Atari Learning domain to evaluate the impact of exploration on this benchmark.